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Kugyince
04-25-2010, 10:04 PM
This semester I’ve been learning a bit about the history of computers, and video games in particular. Today, of course, we see the game industry as this unstoppable entertainment juggernaut, but in the beginning they were simply… not exactly a fad, but a curiosity. A strangely interesting, strangely compelling curiosity. Even at the start there was something different about video games — something way more engrossing — and I’m trying to figure out exactly what it is.

It’s especially strange when you think about the popularity of early games. When we were discussing Pong in class, one of my colleagues (a non-gamer) raised his hand and asked, “Can anyone tell my why people got so excited about this? I mean, people were playing this game in bars, where you had darts and pinball. Or you could go home and play Dungeons and Dragons, which was so much richer as a game. What was so exciting about hitting an imaginary ball?”

My gut response was, Well, it was a video game. Which didn’t really make any sense.

Nowadays we assume that people loved Pong for the novelty, but that’s not the whole story. Millions of people were playing it for five years. You don’t spend money on a fad for five years (think of the Tamagotchi, for example). And, on its surface, Pong kind of sucks. It’s a game about rotating a knob to avoid missing a ball. Even calling it a “ball” is charitable, since it’s clearly a square.

But here’s the thing: I’d rather play Pong than play pinball, even today. I’ve tried it on emulators, and I still have fun playing it. Instead of playing chess, a game that’s been popular for a thousand years, I’d much rather play Civ IV, which is likely to disappear from stores as soon as Civ V comes around.

My question is: What is it about video games? Why are they so much more compelling than they have any right to be?

A thought experiment might help here. So: let’s say you find the code for Civilization and print out every algorithm in the simulation. If you know the state of the game, you can figure out exactly what happens next (this would take a long, long time, but let’s pretend that doesn’t matter). You pick up some figurines, some dice, a calculator, and a big piece of graphing paper, and you sit down and start playing tabletop single-player Civilization. You make a move, crunch the numbers, roll some dice (to account for random elements), and then you move the “AI” pieces. Rinse and repeat.

I don’t think anyone would refer to this as “playing Civilization.” For one thing, it would be disgustingly unfun. More than that, though: it would feel lonely, in the way that playing a board game by yourself felt lonely, when you were a little kid and your brother wouldn’t play checkers with you. You could move the pieces on the other side of the checkerboard and pretend to play, but even at six years old you knew how lame this was. This is what I’d call a true “single-player game”: there’s nobody on the other side of the board.

It’s different, in some fundamental way, to play Civ against the computer — even when you basically know the simulation by heart. It’s not simply that the computer is crunching the numbers. You get the feeling that you’re not alone: it’s responding to you. You’re in a conversation. You and the system are partners, playing together.

That seems obvious in a way, but things get weird when you start thinking about it. After all, the system isn’t just a checkers player taking the place of your brother. It’s moving your pieces as well, based on how you move the mouse (or whatever). When you move your Scout, the system shows you what’s beyond the mountains, right before it sends the barbarians after you.

The system feels like another person, but he’s like nobody you’ve ever met before. He’s incredibly smart, but he’s limited and predictable. He’s exploitable, if you can figure out his secret. And, once you learn how to speak to him, he’s listening with total intensity. (This is why there’s nothing more game-breaking than unresponsiveness, the feeling that the game stopped paying attention to you.)

The system is a guy who’s always interesting. He flip-flops between being your friend and being [a jerk]. Sometimes he has a cruel sense of humor (see: I Wanna Be the Guy), but he’s never irrational about it. When you’re speaking to him, he’s also training you: he wants you to speak to him better. Listen more closely to what he’s trying to tell you, and you’ll have a better conversation.

You know this is all an illusion, and really it’s just data and algorithms under the hood, but that doesn’t matter. Subconsciously, you’re convinced almost instantly: something in here is listening and responding to me.

This isn’t the whole answer to why video games are so gripping, but I think it’s part of the answer. A gamer is someone who understands these systems and enjoys meeting new ones. A good system is one that knows new tricks, has a better balance of being your friend and your enemy, etc… but, really, you can have a decent conversation with almost any system. Even the ones that only know a couple of simple words.

Tenser: Censorship mine
Deep Thoughts: Why Games Are So Weirdly Fun GameCrashers (http://www.gamecrashers.net/2010/03/14/deep-thoughts-why-games-are-so-weirdly-fun/)

Kong
04-26-2010, 05:36 AM
""I've come up with a set of rules that describe our reactions to technologies. Anything that is in the world when you're born is normal and ordinary and is just part of the way the world works. Anything that's invented between when you're fifteen and thirty five is new and exciting and revolutionary and you can probably get a career in it. Anything invented after you're thirty-five is against the natural order of things." -Douglas Adams

I played Pong in 1988 at the age of 10. It was fun. Simple as that. It is still fun. It is not the best game ever made but it is fun. It is also competitive and a pretty good two player game.

However that is not why I was playing it. Playing wall ball in real life was more fun than playing Squash by yourself on a Pong machine but for some reason Pong could still hold my attention.

For me, I knew I was the only kid I knew playing with a Pong. To me that was magical. I've always been a bit weird. But I think for most people something about it is more interesting and goes beyond just being a "game". You can think about how it is put together and how that is so much more complex than any game that ever came before it. And I think most people when they saw it knew it was only the beginning of something much larger. I don't think many people imagined anything more advanced than Atari 2600 at that time but they saw it was the beginning of something and that by itself is very captivating, just like Douglas Adams said.

I think part of the collapse of video games in the early 80's was due to average people reaching the end of their imaginiations. They didn't think they were at the beginning of anything but rather the end. A few years later some of them realized they were wrong and came back to gaming but at that point most adult Americans had checked out and never came back. Before that video games were an adult toy and not kid's play.

Also kids will go outside and play wall ball. Adults rarely do that and so are left with few competitive games choices that quickly get boring and repetitive. How many times do you want to play pool or gin rummy.