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View Full Version : Looking back: Another World


Kugyince
04-25-2010, 05:09 PM
When developers at Valve make a game, from the moment a single room has been crafted in their Hammer editor, they playtest it. Outsiders come in once a week, with no previous experience of the game, and play with whatever's been created. The developers must watch without comment, and observe how the player encounters the game.

This is not how Another World was developed. Released in 1991, Another World was the one-man project from Eric Chahi, a visually striking 2D platform game about a man transported to an alien world after a disaster with his particle acceleration experiment. (Which oddly enough is the very same premise as Outcast.)

Full article here:
Retrospective: Another World 15th Anniversary Edition Article | PC | Eurogamer (http://www.eurogamer.net/articles/another-world-retrospective)

Kong
04-25-2010, 06:11 PM
Out Of This World (http://retrouprising.com/game-menu/game/2809/) » Super Nintendo (http://retrouprising.com/game-menu/super-nintendo/)
Out of this World (http://retrouprising.com/game-menu/game/2810/) » Genesis (http://retrouprising.com/game-menu/genesis/)

The article brings up a good point.
Out of This World was a trial and error game.
It is one of my all time favorite games and I think one of the most revolutionary and original games ever.
Today I hate trial and error games and will not play them.

So what happened? Did I change? Is trial and error ok when you are a teenager but not an adult? Or was it ok in 1995 but not in 2010. Have other video games spoiled us to the point where we can no longer enjoy trial and error? Or have we been abused by games to the point we no longer have tolerance or patience for trial and error.