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Kugyince
04-03-2010, 10:53 PM
In these days of ultra-realistic graphical plenty it’s all too easy to forget that for console gamers, 3D visuals didn’t really become par for the course until the advent of the 32-bit technology in the mid-90’s. However, developers had been successfully dabbling with the third dimension for some years previously, mainly on the powerful Western 16-bit home computers like the Atari ST and Commodore Amiga.

One such company was UK-based Argonaut Software, brainchild of teenage programming genius Jez San. Founded in 1982, Argonaut impressed with early 3D hits such as the groundbreaking StarGlider titles and the ambitious air combat simulator Birds of Prey, but it’s the company’s association with Nintendo’s popular Star Fox brand that granted them worldwide fame.

Full article:
Feature: The Making of Star Fox - Nintendo Life: Retro (http://retro.nintendolife.com/news/2010/03/feature_the_making_of_star_fox)

Seahawk
04-03-2010, 11:17 PM
There is a related video interview with Dylan Cuthbert, about how X was developed, how the Super FX chip and Starfox were developed jointly, and the demise of Starfox 2.

Points 02 'Super FX Documentary' from GameVideos

Slime Slayer
04-04-2010, 04:13 AM
The game was good, but apperently didnt have a place with nintendo. I agree with their choice i guess.