supernintendosp
04-20-2013, 09:31 PM
I think my GameFAQs review of U.N. Squadron sums it up really well. Here it is:
Title: "It can't be any more fun to be a madman."
U.N. Squadron is my very favorite game. I've beaten the Gamer mode but, I still feel I must... Ah, crap! That would lead to a spoiler, and if I were to reveal it, it would make you say, "Geez, this guy's crazy!" Interesting how a line in the game's introduction suits that.
The fighting in this area is ferocious.
Only fate will determine if we live or die.
It takes a madman to take on this mission... Lucky they found me!
This game's the heart of the SNES library. Let me tell you five great reasons why.
Reason #1: The music
The music of U.N. Squadron is simply flawless. It's so good it'll never get out of your head. From the jovial feel of the Frontline Base to the tragic-yet-uplifting feel of the Project 4 fortress, the music in this game will become part of your soul. Each score also fits the theme of every mission. It's almost like a movie director stepped into the programming scene.
Reason #2: The sounds
The sounds in U.N. Squadron feel like a cross between a movie and the arcade game people think it's a port of. But to me, I know that it was built from the ground up for the SNES. Every shot you make it heard clearly like a gun going off. S-Shells sound like they're drilling into the enemy. Bombs sound like they're falling and they explode with a satisfying sound whether or not it's a hit. Tri-Thunder makes your nerves feel like an electrical circuit. Every weapon you use makes you feel extremely powerful.
But of course the sounds from the bosses make you feel evenly matched, until you invariably mess up and your ship gets blown up. The sound of your radio going out makes you feel silly about your stupid mistake. That ties in well to the comical feel of this otherwise-apocalyptic game. Epic bosses are so cool.
Reason #3: The arcade connection / Differences between the two versions
When I first played the arcade version, I felt the contrast between the two games immediately. The arcade game had up to two players, and when you think about the SNES version, you're actually made to be glad you don't have a buddy playing with you--they'd get blown out of the sky fast!
What I thought was really fun was connecting my Asciiware Super Advantage Joystick to the SNES. It faded the difference between the two games just right, and it made me really appreciate how different all six fighter jets are. It also made me appreciate the differences between playing as Shin Kamaza, Mickey Scymon, and Greg Gates. Trying different combinations allows for infinite gameplay as the game does not go the same every time if you change it up. I love the game, and I really get in the zone when I have my joystick attached.
Reason #4: The anime connection / Why this game can't be reissued
U.N. Squadron is known in Japan as Area 88. In fact, Area 88 is the anime mini-series that this game is based on. I find that curious, especially since I'm not that fond of anime (I'm in fact biased against it!) and possibly the ultimate fan of this game..
I'm supposing why Capcom is having a hard time with licensing issues is the economy these days. The studio probably has been closed for a long time. That's probably why Capcom can't reissue U.N. Squadron.
Reason #5: The tempting challenge
What's very tempting about this game is, unless you memorize every enemy wave, you're dead. You have to improve your methods all the time. The challenge in this game is, depending on the fighter you have, what do you do? Do you try to launch a precise bomb knowing you might miss the enemy and get hit yourself? Or do you get behind the enemy knowing his formation buddy might kamikaze into you? Your decisions will be based on your experience and your play style.
I call U.N. Squadron a tactical game for a reason. You may die from any mistake you make. Nice thing is, even if you're in "DANGER", you can recover the plane's balance for another hit. This is provided you have fuel left in your HP tank! In addition, if you don't pick a weapon vital for victory, you're doomed from the start.
It took me 16 years to beat this game, and another three to beat the Gamer mode. If this indicates to you how much of a challenge this game is, it should. This game is not for the type of person who expects blow through a game in a day! It takes real guts and even more skill to even get to the ending on Easy mode. In fact I did that after I got to the ending on Normal mode. I found that just getting close to beating a boss was very satisfying. It makes you want to scream "YEAH!" like a warrior when you beat one of the game's colossal bosses.
Conclusion
This game is the best throughout gaming history. Those who say this game sucks just don't have the guts it takes to get their heads into this game. Pick up the excitement by buying U.N. Squadron if you haven't already! Now I want to play it. What a madman I am.
End review. What did you think? Does that sum up the nostalgia really well or what?
Title: "It can't be any more fun to be a madman."
U.N. Squadron is my very favorite game. I've beaten the Gamer mode but, I still feel I must... Ah, crap! That would lead to a spoiler, and if I were to reveal it, it would make you say, "Geez, this guy's crazy!" Interesting how a line in the game's introduction suits that.
The fighting in this area is ferocious.
Only fate will determine if we live or die.
It takes a madman to take on this mission... Lucky they found me!
This game's the heart of the SNES library. Let me tell you five great reasons why.
Reason #1: The music
The music of U.N. Squadron is simply flawless. It's so good it'll never get out of your head. From the jovial feel of the Frontline Base to the tragic-yet-uplifting feel of the Project 4 fortress, the music in this game will become part of your soul. Each score also fits the theme of every mission. It's almost like a movie director stepped into the programming scene.
Reason #2: The sounds
The sounds in U.N. Squadron feel like a cross between a movie and the arcade game people think it's a port of. But to me, I know that it was built from the ground up for the SNES. Every shot you make it heard clearly like a gun going off. S-Shells sound like they're drilling into the enemy. Bombs sound like they're falling and they explode with a satisfying sound whether or not it's a hit. Tri-Thunder makes your nerves feel like an electrical circuit. Every weapon you use makes you feel extremely powerful.
But of course the sounds from the bosses make you feel evenly matched, until you invariably mess up and your ship gets blown up. The sound of your radio going out makes you feel silly about your stupid mistake. That ties in well to the comical feel of this otherwise-apocalyptic game. Epic bosses are so cool.
Reason #3: The arcade connection / Differences between the two versions
When I first played the arcade version, I felt the contrast between the two games immediately. The arcade game had up to two players, and when you think about the SNES version, you're actually made to be glad you don't have a buddy playing with you--they'd get blown out of the sky fast!
What I thought was really fun was connecting my Asciiware Super Advantage Joystick to the SNES. It faded the difference between the two games just right, and it made me really appreciate how different all six fighter jets are. It also made me appreciate the differences between playing as Shin Kamaza, Mickey Scymon, and Greg Gates. Trying different combinations allows for infinite gameplay as the game does not go the same every time if you change it up. I love the game, and I really get in the zone when I have my joystick attached.
Reason #4: The anime connection / Why this game can't be reissued
U.N. Squadron is known in Japan as Area 88. In fact, Area 88 is the anime mini-series that this game is based on. I find that curious, especially since I'm not that fond of anime (I'm in fact biased against it!) and possibly the ultimate fan of this game..
I'm supposing why Capcom is having a hard time with licensing issues is the economy these days. The studio probably has been closed for a long time. That's probably why Capcom can't reissue U.N. Squadron.
Reason #5: The tempting challenge
What's very tempting about this game is, unless you memorize every enemy wave, you're dead. You have to improve your methods all the time. The challenge in this game is, depending on the fighter you have, what do you do? Do you try to launch a precise bomb knowing you might miss the enemy and get hit yourself? Or do you get behind the enemy knowing his formation buddy might kamikaze into you? Your decisions will be based on your experience and your play style.
I call U.N. Squadron a tactical game for a reason. You may die from any mistake you make. Nice thing is, even if you're in "DANGER", you can recover the plane's balance for another hit. This is provided you have fuel left in your HP tank! In addition, if you don't pick a weapon vital for victory, you're doomed from the start.
It took me 16 years to beat this game, and another three to beat the Gamer mode. If this indicates to you how much of a challenge this game is, it should. This game is not for the type of person who expects blow through a game in a day! It takes real guts and even more skill to even get to the ending on Easy mode. In fact I did that after I got to the ending on Normal mode. I found that just getting close to beating a boss was very satisfying. It makes you want to scream "YEAH!" like a warrior when you beat one of the game's colossal bosses.
Conclusion
This game is the best throughout gaming history. Those who say this game sucks just don't have the guts it takes to get their heads into this game. Pick up the excitement by buying U.N. Squadron if you haven't already! Now I want to play it. What a madman I am.
End review. What did you think? Does that sum up the nostalgia really well or what?