View Full Version : Minecraft Weekly Update
Kugyince
12-09-2011, 08:17 AM
This weeks update:
11w48a
-Taiga biomes return.
-Oak trees have a 1:200 chance of dropping apples
-Farmland can not be trampled by animals or walking on it (only jumping).
New Prerelease is Available - News - Minecraft Forum (http://www.minecraftforum.net/news/341-new-prerelease-is-available/)
---------- Post added 12-09-2011 at 09:17 AM ---------- Previous post was 12-02-2011 at 05:27 PM ----------
Update 11w49a
-Sheep now eat grass and regain their wool.
-Multiple languages added.
-A few bug fixes.
Minecraft Forum - News, Forums, Mods, and Texture Packs (http://www.minecraftforum.net/index.php)
CatalystiCam
12-09-2011, 11:46 AM
Sheep regain wool? Is this a pre-release thing? I hope not because I need that bad!
Kugyince
12-09-2011, 01:46 PM
Pre-release. They're calling them "snapshots" of the upcoming patch.
Kugyince
01-11-2012, 08:27 AM
Snapshot 12W01A:
-Smoothed transitions between biomes
-Reduced brewing time to 20 seconds
-Decreased randomness of enchanting table (better but not perfect imo)
-Spawn mobs in creative
-Changed map generation (hills in forests, sand dunes, beaches, etc...)
-Added superflat world type
-Removed collision box from ladders (I like this one and the next one as well)
-Fence gate collison box now aligned with fences
Dudebro
01-11-2012, 02:54 PM
Changed map generation (hills in forests, sand dunes, beaches, etc...)
So any unexplored parts of our server will generate with this right? If so I think it might be time to find the nearest continent!
Seahawk
01-11-2012, 03:43 PM
So any unexplored parts of our server will generate with this right? If so I think it might be time to find the nearest continent!
Only if skye applies the snapshot to the server, the full update isn't released yet.
Dudebro
01-11-2012, 03:51 PM
Well then when the update is released it will automatically be applied? I can wait.
Seahawk
01-11-2012, 03:55 PM
I don't think server clients are updated automatically, but skye will probably apply it right quick as soon as it comes out.
Dudebro
01-11-2012, 03:58 PM
Well when/if this does hit our server I think we'll have to collaborate on a minecart path in the nether to reach our new awesome continent. From what I've seen of our current surroundings it's gonna be a loooooooong boatride and nether run without it.
Seahawk
01-11-2012, 04:04 PM
I think that most of the explored territory on our server doesn't have anyone living on it, or anything built on it, so I think a lot of it could just deleted and regenerated in the new update for quicker access to new land.
Dudebro
01-11-2012, 04:07 PM
I like that idea too but I also just like the sense of exploration and sailing to a new world. Would anyone else be interested in joining me and making a railway to The New World?
Mareeps
01-11-2012, 04:46 PM
I'll join in, I'd be glad to help. Good thing I recently learned how to make powered rails work.
ill join since my castle seems to be a bust
warghoul
01-11-2012, 06:42 PM
Man this sounds awesome. I finally got my minecraft up and running again and I've been stuck at work since saturday at noon. I'm hoping next week I can get a few hours under my belt and join the fun but I'm so far behind you all it will take some serious mining effort to be any help.
Dudebro
01-11-2012, 06:43 PM
No worries WG it won't take long for a new player to catch up and we'll be glad to help you get started.
CrispyChicken
01-11-2012, 09:08 PM
I haven't played Minecraft in weeks o.o I've been playing too much Skyrim/KF/Skyward Sword :p
Kugyince
01-11-2012, 09:15 PM
I'll be taking a run at The End sometime next week if all goes as planned. I'll give a day's notice when I've finished my preperations for those interested in joining.
Dudebro
01-11-2012, 09:17 PM
I'd be interested in going, what kind of preparations should we make to be of any use in there? Also someone should record it.
Kugyince
01-11-2012, 10:07 PM
I don't know what to tell you to bring. Here's what I'm bringing:
- Lots of arrows, at least 5 stacks and a bow of course.
- A set of ~lvl 50 diamond armor.
- 7 potions of Extended Fire Resistance.
- A few buckets of lava, at least 4.
- A stack of bread.
- A stack of obsidian.
- A lvl 50 diamond pick and sword.
- 3 potions of Instant Health II
- 2 potions of Extended Swiftness
- About 20 Eyes of Ender
That's my 27 inventory slots.
---------- Post added at 11:07 PM ---------- Previous post was at 11:05 PM ----------
I may switch out the lvl 50 helm for a pumpkin. I need to do some testing first.
Man this sounds awesome. I finally got my minecraft up and running again and I've been stuck at work since saturday at noon. I'm hoping next week I can get a few hours under my belt and join the fun but I'm so far behind you all it will take some serious mining effort to be any help.
Don't be afraid to ask for help, i've been helping almost everyone.
CatalystiCam
01-12-2012, 12:12 AM
Look forward to having you on the server, Warghoul.
Nice new updates for sure, also!
I'm at a loss with my minecraft though, I keep having issues with one click placing 2-4 blocks on its own, doesn't matter what FPS I have. I had like 66 FPs and it still placed more blocks than necessary. Really, really getting to me. Not to mention I think the fps thing lies because it always seems slow to me.
No I can't get a new computer, no I don't think it really is my computer that has run this game fine not long ago on normal render distance. Just throwing those out there :P
Dudebro
01-12-2012, 12:26 AM
It really sounds like it's because of your connection, stop living near the north pole.
Slime Slayer
01-12-2012, 01:21 AM
I may switch out the lvl 50 helm for a pumpkin. I need to do some testing first.
LOL what kida game is this?
CatalystiCam
01-12-2012, 09:12 AM
It really sounds like it's because of your connection, stop living near the north pole.
Seriously, you've used that joke like 50 times now... Kind of stopped being funny. Just saying.
LOL what kida game is this?
buy it and play it, the main thing it canbe compaired to is legos
Kugyince
01-12-2012, 11:05 AM
LOL what kida game is this?
The End is a seperate dimension filled with enemies that only attack you if attacked or you make direct eye contact with them. Wearing a pumpkin over your head prevents the second cause.
The problem is, not only do you lose any defense bonuses granted by a helm, you also have a very decreased range of visibility while wearing the pumpkin.
It all boils down to if I have enough visibilty to accurately fight the dragon while wearing the pumpkin.
Seahawk
01-12-2012, 02:17 PM
The 1.1 update is now live.
Here's a short video by Skynet explaining some new features.
Minecraft 1.1 is Officially Released - YouTube
Dudebro
01-12-2012, 02:37 PM
Looks like it's time to delete some land, like the ugly swamps.
@Cam- I was kinda serious. It does seem like it's your connection. I'm not sure if JG has the same issues but I think distance might be causing the problem.
DrunkN
01-17-2012, 09:51 PM
It does seem like it's your connection. I'm not sure if JG has the same issues but I think distance might be causing the problem.
I would think that JG has a prime connection, assuming that my memory serves me correctly and that he lives in Vancouver. Then again, I'm not sure if it has to do with being in a server heavy area.
Dudebro
01-17-2012, 09:55 PM
I forget where he lives but given his name, backfromvancouv, I thought that implied he didn't live there.
DrunkN
01-17-2012, 10:06 PM
I forget where he lives but given his name, backfromvancouv, I thought that implied he didn't live there.
I know I'm probably going to look very dense here, but it's as I said: with you, I can't tell sarcasm from Socrates.
Anyways, regardless of what you meant by that post, I had forgotten what his MC name was, being that I had only seen it once.
Dudebro
01-17-2012, 10:08 PM
Nope I was being serious that time. Pretty sure his daughter made the username when they came back from vancouv, because it's the place to be in Canada or something.
Kugyince
01-18-2012, 08:21 AM
Two items confirmed for the 1.2 update:
-Wolf breeding
-Jungle biome
http://i.imgur.com/XaVJu.png
CatalystiCam
01-18-2012, 11:53 AM
oh, and ten. When are you doing the end run? Guess I missed that. I'm in though. I just got 12 eyes of the ender.
Dudebro
01-18-2012, 01:57 PM
Jungle looks good. Is that a double wide tree trunk?
Kugyince
01-18-2012, 04:08 PM
You want to aim for it tomorrow night Cam?
CatalystiCam
01-18-2012, 04:19 PM
yeah, sure ten. that should give me some time to make some potions, armour and such.
Seahawk
01-19-2012, 12:29 PM
That jungle biome needs more trees, and taller trees. As in, enough trees to block out the sun for large areas on the ground. Some serious tree canopy like this video (http://www.youtube.com/watch?v=va1-JK3pu2o).
It also needs more flower types, I don't really expect dandelions and roses in a jungle.
Seahawk
01-19-2012, 01:53 PM
Redacted. Needs better pictures, so here they are.
http://retrouprising.com/attachment.php?attachmentid=2292&stc=1&d=1327002708
http://retrouprising.com/attachment.php?attachmentid=2288&stc=1&d=1327002686
http://retrouprising.com/attachment.php?attachmentid=2290&stc=1&d=1327002697
http://retrouprising.com/attachment.php?attachmentid=2291&stc=1&d=1327002702
http://retrouprising.com/attachment.php?attachmentid=2289&stc=1&d=1327002692
i love how vines can now be climbed :D
Kugyince
01-19-2012, 04:33 PM
12w03a:
Ladders regained their collision box, and vines are climbable when they have a solid block behind them
Added jungle biome (requires a new world) with new tree and leaf types
Updated language files
Dispensers will place mobs instead of releasing the spawner egg
Zombies have new path-finding AI
Wolves have new AI and can be bred (when tame)
Zombie path finding is pretty nasty now. O.o
Dudebro
01-19-2012, 05:21 PM
Added jungle biome (requires a new world) with new tree and leaf types
But if you add the chunks in manually it should still work right?
Kugyince
01-19-2012, 05:25 PM
Dunno.
---------- Post added at 06:25 PM ---------- Previous post was at 06:25 PM ----------
Can't log in. Anyone else having problems?
CatalystiCam
01-19-2012, 08:42 PM
I'm not opposed to a new world anyways. Can't live in the snow. Ironic? :P
If there is any sort of world copying tool installed, I'm happy to copy and paste peoples houses into the new world.
That is if we somehow start a new one.
Kugyince
01-20-2012, 04:35 PM
Minecraft Snapshot: Improved Zombie AI (Super Soldiers?!) - YouTube (http://youtu.be/yh-dQHx2r5U)
Dudebro
01-20-2012, 04:57 PM
I don't get why they'd make zombies, of all creatures, smarter? Aren't they supposed to be dead things with almost no intelligence?
Kugyince
01-20-2012, 05:17 PM
I don't get why they'd make zombies, of all creatures, smarter? Aren't they supposed to be dead things with almost no intelligence?
http://www.freakingnews.com/pictures/37000/SourPuss-37264.jpg
Dudebro
01-20-2012, 05:19 PM
It's an honest question. If they're gonna make anything smarter why not creepers, spiders or something not dead? Zombies and Skeletons should be last on the list. Mock me if you want but it's still weird.
Kugyince
01-20-2012, 06:43 PM
Zombies are the easiest mob in the game. They were push overs and needed the upgrade more than any other mob.
Dudebro
01-20-2012, 06:45 PM
I can see that but it's still kinda strange when other mobs will continue butt their heads against a wall. Instead of fixing something it seems like this will just make them annoying.
So what's up with the dynamap?
Kugyince
01-20-2012, 06:49 PM
Mojang hired another coder to revamp all mobs' A.I.
Zombies simply are the first one he started with.
If you had watched the video or read up on it before being all Negative Nancy you would have known this already.
Dudebro
01-20-2012, 07:59 PM
My god why are you taking this like I was all in a rage about it? I watched enough of the video to see the change and I came back to discuss it. Sure I jumped to a conclusion without all the info but so what, dial it back tiger.
Seahawk
01-26-2012, 01:45 PM
New snapshot:
Snapshot 12w04a is Out! - Minecraft Forum (http://www.minecraftforum.net/topic/974666-snapshot-12w04a-is-out/)
New jungle-specific mob that can be tamed (ocelot, does not attack mobs, think of a pet housecat)
Skeletons have new AI and a few new behaviors
Various minor bug fixes and changes
Added an experience item to creative mode (Bottle of Enchanting (http://www.minecraftwiki.net/wiki/Bottle_of_Enchanting))
Added a flame item… (Fire Charge (http://www.minecraftwiki.net/wiki/Fire_Charge), can be shot out of dispenser)
Updated language files
Other things:
A strange "well-type-thing" (technical term) people are finding in the desert Pic 1 (http://i.imgur.com/2ddF3.jpg) (from here (http://www.reddit.com/r/Minecraft/comments/oxlxx/found_this_new_building_while_looking_for_jungle/))
Jungle Tree Saplings
The textures for dispensers and saplings have been changed.
If a 2x2 square of Jungle Tree Saplings is made and one is fertilized with bone meal, a huge tree is made
When Ocelots are bred, they will give birth to...KITTENS! They come in black, red or siamese. :O
Minecraft Ocelot & Baby Ocelot! (new mob snapshot 12w04a) - YouTube (http://www.youtube.com/watch?feature=player_embedded&v=-CTInjnLSS8)
Dudebro
01-26-2012, 02:02 PM
Sounds like an update with actual content, didn't someone say that wasn't gonna happen anymore?
The well is probably some kind of oasis, man made obviously. Abandoned oasis?
Kugyince
01-26-2012, 02:25 PM
This isn't an update, just a snapshot.
---------- Post added at 03:22 PM ---------- Previous post was at 03:16 PM ----------
Bug fixes included:
-Animals will not try to jump over fences (SSP only)
-Monsters will try to avoid pressure plates
-Wolves only breed at full health
-Wolf tails indicate health again
-Zombies must see a player to track them down
-Skeletons will take cover from sunlight
---------- Post added at 03:25 PM ---------- Previous post was at 03:22 PM ----------
Sky needs to update the server also. :D
CrispyChicken
01-26-2012, 02:31 PM
-animals will not try to jump over fences (ssp only)
ssp?
Kugyince
01-26-2012, 02:32 PM
Survival Single Player
Dudebro
01-26-2012, 02:37 PM
Yeah but it's a snapshot of the incoming update?
Kugyince
01-26-2012, 02:39 PM
Right. If previous snapshots are any indication there will be from 4 to 8 before the official update, i.e. another 2-6 weeks.
CrispyChicken
01-26-2012, 02:41 PM
Why for single player only?
Dudebro
01-26-2012, 02:42 PM
I'm just happy to hear there's a bunch of content. Any news on the terrain generation being improved?
CatalystiCam
01-26-2012, 04:04 PM
Be really nice if the mobs didn't try to jump fences online too.
Kugyince
01-26-2012, 05:14 PM
@Crispy & Cam: It's just a snapshot, not an official release. It means these are the things they are currently working on and need some bug testing.
CrispyChicken
01-26-2012, 07:42 PM
Oh ok.
Kugyince
01-31-2012, 02:26 PM
You will never be safe again.
Next snapshot will update the Creeper AI.
Future update to allow mobs to open doors.
Dudebro
01-31-2012, 02:28 PM
Open doors? That seems to go against everything we know about MC. I guess we'll all have to start using switches for our doors.
Kugyince
01-31-2012, 03:45 PM
I'm very excited about it. I want creepers to open doors, press buttons, pull levers, climb ladders, swim, etc...
Dudebro
01-31-2012, 04:10 PM
It certainly adds to the idea of survival. If they can operate all the mechanisms to open doors we're gonna have to get more creative about placement.
DrunkN
01-31-2012, 04:31 PM
I'm very excited about it. I want creepers to open doors, press buttons, pull levers, climb ladders, swim, etc...
But they don't have arms...
Dudebro
01-31-2012, 04:33 PM
Headbutt or creeper stare.
DrunkN
01-31-2012, 09:03 PM
Headbutt or creeper stare.
Worse yet, what if they explode when they reach an impassable surface?
Kugyince
02-01-2012, 08:06 PM
Supposedly they have a new weakness now to balance out their new A.I.
---------- Post added 02-01-2012 at 09:06 PM ---------- Previous post was 01-31-2012 at 10:14 PM ----------
Excited.
http://www.youtube.com/v/Nd0BQWckZXg&hl (http://www.youtube.com/v/Nd0BQWckZXg&hl=en_US&feature=player_embedded&version=3%22%3E%3C/param%3E%3Cparam)
Also, i seems like Brawl and I are the only two people that play anymore. :(
Mareeps
02-01-2012, 08:13 PM
I think it's because most of the time when people try to go on, they see 0/20 people and dont even bother
warghoul
02-01-2012, 08:33 PM
Also, i seems like Brawl and I are the only two people that play anymore. :(
I'll be on again when 1.2 is officially released. I'm looking forward to it accept the part where Creepers open doors. Yikes. I died enough the way it was.
Dudebro
02-01-2012, 09:08 PM
Seems like the reason almost no one is playing is because it takes extra steps to get on the server. If you need to fiddle around with stuff it becomes complicated and annoying.
I'm not playing yet because I'm still not sure this server will stay up when the update comes out. I don't wanna start over again.
i've been busy the past few days, helping a friend making sure her kids dont kill each other while she has been doing community service
CrispyChicken
02-01-2012, 09:25 PM
I don't want to do the snapshot stuff. I'll just wait for 1.2 update.
Dudebro
02-01-2012, 09:43 PM
Btw guys did you hear MC is being ported to consoles? I wonder if this sudden rush of content is because of that. Also the rumor is they'll be updating more regularly once the console versions come out. I think it will the complete opposite.
Seahawk
02-01-2012, 10:00 PM
Btw guys did you hear MC is being ported to consoles? I wonder if this sudden rush of content is because of that. Also the rumor is they'll be updating more regularly once the console versions come out. I think it will the complete opposite.
It's coming for the 360 only, and development is being handled by a Microsoft team.
For that reason alone it will probably be awesome because it will be written by competent coders in C++ on a fixed platform, so you will always get a smooth experience and not the bugfest and lag on the PC version.
It will still support online play. That and it has some great original features, such as a recipe guide being instantly accessible from the crafting table with an auto-fill function, so you can make things without having to painstakingly drag items between blocks.
http://xboxlivemedia.ign.com/xboxlive/image/article/121/1212869/minecraft-20111118010832926_640w.jpg
It won't have mod support, but currently mods are a mess in Minecraft, and you play vanilla only anyways.
Minecraft XBLA: A Treat for Console Gamers - Xbox 360 Preview at IGN (http://xboxlive.ign.com/articles/121/1212869p1.html)
Dudebro
02-01-2012, 10:20 PM
I know it's being handled by someone else I wasn't sure if PS3/Wii was getting it too though. The recipe thing is cool but I'm still skeptical about the online play thing. I doubt they're gonna make dedicated servers for it so how would a server work?
You really are stuck on the vanilla thing huh? The point of how I wanna play is avoiding anything that will reduce the challenge or difficulty, like spawning blocks and that.
Seahawk
02-01-2012, 10:32 PM
I didn't mean anything negative by saying that, I just know you prefer vanilla so I thought that might be something you wanted to know.
Dudebro
02-01-2012, 11:43 PM
I know you didn't mean anything negative, but you do like to tease me about it a lot.
The console version looks cool but I'm really skeptical about the server thing and how viable the community will be. Most Arcade games have flash in the pan style communities.
Kugyince
02-02-2012, 01:57 PM
12w05a is out.
-Creeper AI enhanced
-Creepers are now afraid of cats (but oddly still love Katz)
- NPC villagers can open/close doors and returned to specified houses
-Abandoned mineshafts have been cleaned up
-Lava sound has been changed
It is not recommended that you install this snapshot as it has a very large crafting glitch which causes you to randomly lose materials.
More to come as I hear about it.
---------- Post added at 02:57 PM ---------- Previous post was at 12:27 PM ----------
-Placing blocks where tall grass is now destroys the tall grass. You no longer have to destroy the tall grass manually before placing a block.
Dudebro
02-02-2012, 02:42 PM
Abandoned mineshafts have been cleaned up
Aww, I guess this means no more spider spawners over lava?
awww..... i liked watching them fall helplessly to their deaths
Dudebro
02-02-2012, 02:48 PM
I did too, they deserved it.
CatalystiCam
02-02-2012, 06:23 PM
Sounds like a lot of cool updates there! :D
Kugyince
02-02-2012, 07:12 PM
Actually you should still have your spiders dropping into lava. The new generation replaces any missing flooring with wood planks which would inevitably burn up because of the lava underneath them.
Seahawk
02-09-2012, 08:44 PM
New snapshot, 12w06a
Many minor bug fixes and tweaks.
Creepers no longer explode after death.
Villagers can no longer open iron doors.
Cats, Ocelots, Zombies, Wolves, and Skeletons no longer spin in circles on non-full-height blocks.
Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
When stepping on a single Pressure Plate only the door on that side will open.
When stepping on both Pressure Plates both doors will open.
Villager's AI has been improved.
Villagers socialize with each other and passive mobs.
Villagers go inside for shelter when it's raining.
Villagers run away from Zombies.
When a player attacks a hostile mob, it will continue to track the player despite being attacked by other mobs.
Zombie's AI has been improved.
On Hard difficulty and Hardcore Mode, zombies break down Doors.
On normal and easy Difficulty, zombies attack but will not break down Doors.
Zombies chase and attack Villagers.
Zombies attack doors when attempting to escape sunlight.
Added new sounds.
Cats meow, cry, howl, purr and hiss.
Doors make banging sounds when Zombies attack them.
Better movement for mobs in Water.
Mobs move slower.
Cave spiders swim extremely fast with the water stream towards the player, but seem to be almost not moving against the water stream.
Added rare Item drops for mobs.
Zombies have a rare chance to drop a Iron Ingot, Iron Helmet, Iron Shovel, or an Iron Sword.
Skeletons have a rare chance to drop a Bow or an Enchanted Bow.
Zombie Pigmen have a rare chance to drop a Golden Helmet, Gold Ingot, Golden Sword, or an Enchanted Golden Sword.
Pressing F1 to hide the HUD additionally disables hitbox outlines on blocks.
Client (http://bit.ly/zwZYaG)
Sounds like 1.2 is gonna be pretty nice here.
Kugyince
02-09-2012, 09:20 PM
Yeah, playing this version right now.
Seahawk
02-15-2012, 05:25 PM
New snapshot, 12w07a
World file format changed to format called Anvil.
World height is now 256 blocks instead of 128 blocks.
Up to 4096 block IDs can be used.
Multiplayer light calculations no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own.
Villagers will repopulate villages based on how many houses there are available.
The player may add houses to villages, provided they are enclosed with a roof and wooden door.
Some nights in villages will be worse than others.
Added Redstone Lamp.
Decreased chance for the rare mob drops.
All animals use the new AI system now.
Improved Beaches (Confirm?)
Revision 12w07b
Crash bug corrupting levels when spawning mobs above the 255th block
Sheep animation is correct in SMP
Client (http://assets.minecraft.net/12w07b/minecraft.jar)
Kugyince
02-15-2012, 06:15 PM
New version has two major bugs. The cave generator is missing and underground lighting doesn't function.
DrunkN
02-16-2012, 04:09 PM
World height is now 256 blocks instead of 128 blocks.
http://www.24tee.com/wp-content/uploads/2011/10/excited-rage2.jpg
Seahawk
02-16-2012, 04:21 PM
I should clarify that the 256 limit applies to user-placed blocks only, the land generator still generates below the old 128 line only.
That and there are still lots of bugs going on so use with discretion.
DrunkN
02-16-2012, 04:31 PM
I should clarify that the 256 limit applies to user-placed blocks only, the land generator still generates below the old 128 line only.
http://i788.photobucket.com/albums/yy163/saidaisuke9/FUUU.png
Seahawk
02-16-2012, 04:36 PM
http://www.threadbombing.com/data/media/13/u_mad.gif
Kugyince
02-29-2012, 04:01 PM
1.2 tomorrow.
Dudebro
02-29-2012, 04:24 PM
Like the real full update finally? For realz?
Kugyince
02-29-2012, 05:56 PM
Minecraft 1.2 Preview
by Jens Bergensten on February 29, 2012
Hello! We plan to release Minecraft 1.2 tomorrow, but you can already check it out by downloading and installing it like a weekly snapshot!
http://www.minecraftforum.net/topic/1065882-minecraft-12-being-released-tomorrow-d/
https://twitter.com/#!/jeb_
Dudebro
02-29-2012, 07:42 PM
Well with Guardian MIA is anyone else planning on hosting a server? I doubt I can but I suppose I can try.
Seahawk
02-29-2012, 08:25 PM
I think we're going to have to accept the fact that if we want a good reliable server, we'll have to pay for it.
CatalystiCam
02-29-2012, 08:37 PM
Sky's hosted well, someone like me who's inconsistent can't :P
Dudebro
02-29-2012, 08:47 PM
So how much would that cost per person? Who would be in control of it?
CatalystiCam
02-29-2012, 10:41 PM
I wouldn't be able to contribute to a server that costs money. I'm sure sky can still host. Someone can just contact him.
and 60 bucks a month btw... Kinda insane.
Dudebro
03-12-2012, 06:22 PM
Minecraft + Kinect : Building Worlds! - YouTube
I'll just leave this here.
Kugyince
03-12-2012, 08:31 PM
http://www.retrouprising.com/other/minecraft/minecraft-related-videos/t12626/
Dudebro
03-12-2012, 08:33 PM
I put it here because it's supposedly going to be a feature with Kinect and the 360 version. I figured it should be an update. I couldn't find any confirmation on it though.
Seahawk
05-28-2012, 02:26 PM
Lots of new stuff.
Minecraft + Mojang News: Pyramids, Villager Trading & MORE! - YouTube
soon MC is gonna be the BEST GAME IN THE WORLD!!!!1
CrispyChicken
05-28-2012, 07:25 PM
For those who didn't watch the video. The next update will include:
-Ender Chests. Having two Ender Chests (Obsidian all around and one ender eye in the middle) will allow you to put something in one of the Ender chests and then taking it out of the other. So you can have a chest in your house and a chest in your mine and you can take items out or put them in and they will be in both.
-Emerald. A new ore that will be very rare and will be used as a form of currency. You can use Emerald to trade with NPC villagers.
-Pyramids. New structures found in deserts, they have blue wool in the middle, which reveals a small room a few blocks down. However, there is a pressure plate at the bottom that if you don't be careful and step on it, it will explode the TNT underneath it and kill you :p
-Gravel has a redesigned look.
-Sandstone stairs added
-Buckets can stack. Buckets can also be put in dispensers which can be used to make water and fire flows. Ex: An easier way to make an auto wheat collecting farm.
That's about it.
CatalystiCam
05-28-2012, 08:57 PM
wow, that sounds great! Thanks for the update on the updates guys!
So if buckets stack though, can you carry more water? also signs and Doors still need to stack xD
Mareeps
05-31-2012, 01:44 PM
Newest update has, among other things:
Max enchant level lowered to 30, but more luck with enchants.
Jungle temples.
Tripwires, giving string more use.
Certain actions give experience orbs, such as mining certain ores.
Smelting with lava bucket doesn't destroy the bucket.
Priests in villages offer to enchant items, in exchange for a couple emeralds.
Kugyince
05-31-2012, 01:59 PM
1.3 is going to be huge.
Seahawk
06-05-2012, 04:49 PM
This has been a really long release cycle.
I can't wait to explore all the new things on creative mode in single player.
Temples and ruins and trading and actual villager AI and everything =).
---------- Post added 06-05-2012 at 04:49 PM ---------- Previous post was 05-31-2012 at 02:18 PM ----------
Keep on waiting......:excruciating:
https://twitter.com/jeb_/status/209931186284396544
i want it to hurry up NOW!!!!! :(
RU Joe
06-06-2012, 02:29 AM
Chris:
That's about it.:shout:
Understatement!
Ten is right; this is going to be huge = MASSIVE like Jungle {and Dubstep of course, wob wob wob wob wob} , only a whole lot more fun.:laugh:
What I would like to see are diagonal blocks of different types, both horizontal and vertical, if you know what I mean.
I know it would probably throw a lot of things out of whack though.
Another thing I would like to see {because I get asked why it isn't already in the game quite often} is the option to play as a female character; I know you can change your skin for SMP, but what I mean is an option to play as 'Charlotte' {of the mod by the same name - the skin and sounds from it were brilliant!}:in-love:
What kinds of things would you guys like to see added to MC in the future?
Kugyince
06-06-2012, 09:33 AM
Hostile mobs that could walk through blocks.
Dudebro
06-06-2012, 11:50 AM
I've held back on my exploring so we don't generate too many blocks before the update. Now that I heard about jungle temples I wish I didn't explore the three close jungles. Anyway to delete chunks?
Seahawk
06-06-2012, 02:28 PM
Sure I could, but you guys have filled the underground with tunnels and minetracks that would be wrecked when I delete entire sections of the map, and I'm not going to carefully go deleting sections piece by piece. That would be too time consuming, and you'd have chaotic chunk boundaries that were made from different terrain generators.
I present you two options:
A. Reset the world and you start a fresh new map with all the new features built in from the start. Obviously you lose all your structures, but I would be willing to transfer over everyone's inventories so you don't lose your diamonds blocks, iron, coal, whatever.
B. Draw a box around the main area (say like 500x500 or so) and delete everything outside of that box. Everything outside of that region (minetracks, any ancillary buildings, explored caves, strongholds, everything) is lost.
Dudebro
06-06-2012, 02:37 PM
I would have no problem with option B. Minetracks can be rebuild pretty easily and any explored caves are useless now anyways.
Mareeps
06-06-2012, 03:16 PM
I'm good with option B also, as long as i got back a couple gold blocks so i could rebuild the rails. Also someone may want to write down the stronghold coords.
im fine with b, and we could always just rip the tracks up before hand
Dudebro
06-06-2012, 04:18 PM
Yeah that's a good idea, cannibalize the stuff that will be destroyed beforehand. I just finished the track to the jungle and that's several stacks of rail and powered rail that could be reused.
Seahawk
06-07-2012, 02:06 PM
It'll be a few weeks before this happens, so you can leave them for now.
I'll post when I'm going to do it. The update has to arrive first though.
So, feel free to mine out as far as you want and take all the resources, before they disappear.
---------- Post added 06-07-2012 at 02:06 PM ---------- Previous post was 06-06-2012 at 04:21 PM ----------
New snapshot, 12w23a & b
Enchantment levels are slightly exponential again
It now takes 825 Experience to reach level 30.
Added End Portal Frame to creative inventory.
Slabs are now placeable on walls.
Tripwire adjusted
Tripwire is now activated by all entities, including arrows.
The max distance has been increased to 40 blocks.
Boats adjusted
Boats can accelerate to faster than previous speeds.
Boats are now easier to control. (about time)
Wooden Pressure Plates detect arrows.
String placed down has a smaller hitbox when there is an opaque block below it.
A lot of smaller changes and fixes.
Texture Packs that are in folders and not in a zip file are recognized as a texture pack.
Texture Pack image is displayed for folder-based texture packs.
The player can now see the cracking effect on blocks when other players mine blocks in multiplayer[4].
Bug Fixes:
Pressing F no longer reloads chunks.
Fixed a bug when pistons pushed a wire.
NPC Villagers procreate again.
Mining a ore give now 3 times less experience orbs.
Weather transitions are back.
Slime and Magma Cube jumping animations have been fixed.
Armor and Tool enchantments now show on multiplayer.
The search function in the creative inventory now only activates within the search tab, meaning that the inventory key now allows you to exit the creative menu once again.
CrispyChicken
06-07-2012, 04:40 PM
@SH- That is all released stuff?
Seahawk
06-07-2012, 05:15 PM
You have to download the snapshot manually, only 'officially released' updates are downloaded by the client. The interim releases are mainly for advanced users to test.
CrispyChicken
06-07-2012, 05:32 PM
Oh right. Ok. I'll just wait then :p
Seahawk
06-15-2012, 12:58 PM
Minor snapshot 12w24a this week to the Mojang office move:
Allowed those connected to a player's LAN network to join SP games
The player can now use “/publish” to open your single-player game for LAN players to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode players will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, since the player can not even access it if they have not enabled cheats (LAN connections will be GUI based in the future)
Added the /tp command from multiplayer to singleplayer, allowing teleporting between players.
The player can now place Levers on the underside of blocks, upside-down
Improved Ender Chests
Now has an inventory per player and not per world. Also, knocking down the chest will break it into 8 obsidian, unless the player has Silk Touch enchantment
Updated language files
End Portal Frames now have a tooltip
The texture pack folder button now works on Mac.
A lot of smaller changes and fixes.
Big change is the Ender Chest, now each player has their own chest inventory, instead of one being shared across all players in the world.
Mareeps
06-15-2012, 01:00 PM
Ender chest has to be Silk Touched? Good thing I got 2 picks with that.
Seahawk
06-15-2012, 01:05 PM
It's not really a big deal since the recipe is 8 obsidian + Ender Eye in the center, you'd just lose the eye, which isn't difficult to get at all.
Kugyince
06-15-2012, 03:11 PM
Wont be able to make it tomorrow for city construction because it's my anniversary. Maybe we can host it another night?
Mareeps
06-15-2012, 03:26 PM
I can't do city construction either, graduation party tomorrow.
Kugyince
06-21-2012, 10:00 PM
If this happens I'm done. Out. Screw this game.
Dinnerbone: mobs will spawn on half slabs next snapshot (whaaaat?!?!) : Minecraft (http://www.reddit.com/r/Minecraft/comments/vdx0y/dinnerbone_mobs_will_spawn_on_half_slabs_next/)
Dudebro
06-21-2012, 10:22 PM
I'm a little confused could you explain? For you to quit your favorite game it would have to be like if they made it into a FPS or something.
CatalystiCam
06-21-2012, 11:02 PM
his tower contains A LOT of half-slabs, and also its jst a dumb idea in general. I bet it's fake.
Kugyince
06-21-2012, 11:24 PM
Creating new content is great but I'm sick and tired of them changing the rules of the game mid-stream.
The entire concept of my tower relies on half-slabs.
CatalystiCam
06-21-2012, 11:42 PM
I don't understand either. Why half-slabs? Those only exist when Human-made.
Dudebro
06-22-2012, 12:51 AM
I can understand being annoyed but quitting over it? That seems a tad emo.
Kugyince
07-05-2012, 07:22 PM
Boats, when broken, now drop boats
Re-added debug graph on F3 menu
Signs are stackable now: Crafting them now gives 3 signs instead of 1, stack up to 16
Added /debug command to enable and disable profiling
Changed a few things around pistons - Most contraptions still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
When opening SP worlds, users are now given their local IP address & port instead of hostname & port to avoid OS conflicts
Creative mode inventory now shows potion effects
Fixed some bugs
Fixed /kill not working
Fixed powering specific glitched pistons crashing the game
Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld
Fixed the game crashing when publishing SP worlds with certain language settings
Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
Fixed a bug with dispensers
Fixed /say not accepting some strings form the console, often triggering the help dialogue
Fixed being able to transmute blocks to certain data values using an orientation-dependant tripwire bug
Fixed drinking potions in creative not consuming the potions, but still giving empty bottles
Fixed signs sometimes not saving the text when placing them
Bolded are my highlights.
Seahawk
07-05-2012, 09:33 PM
This is a very nice summary of all 1.3 updates on Reddit.
Planned for the next update : edstonehelper (http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/)
CatalystiCam
07-06-2012, 03:10 AM
Boats, when broken, now drop boats
Signs are stackable now: Crafting them now gives 3 signs instead of 1, stack up to 16
Finally! How long have I been saying signs need to be stackable. the 3 signs per ingredient doesn't hurt either.
Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
Am I dreaming? :D Can I turn my sound back on again! :D
Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
This one has been irritating lately. Glad it's fixed
StarfoxFan2009
09-05-2012, 12:31 AM
just got minecraft from a friend
Dudebro
09-05-2012, 01:35 AM
Welcome to legit MC SFF. I'll send you the IP for our server.
StarfoxFan2009
09-05-2012, 01:00 PM
Oh yes, be on the look out for the vulpix skin. that is me :P
Seahawk
09-06-2012, 04:03 PM
New snap today, 12w36a.
Updated Wither
Place 4 pieces of Soulsand in a vertical T-shape and place 3 Wither Skeleton Skulls on top to create it.
Drops one Nether Star upon death.
When spawned in the Overworld, the sky will get darker.
Gives players "Wither II" effect when hitting them
Added Wither Skeleton mob which only shows up in the Nether
Gives players "Wither" effect when hitting them
Carry and rarely drop Stone swords when killed by players
Drops Bones and Coal
Has a high chance to spawn from an Skeleton Egg if the player is in the Nether
Added one new painting depicting the creation of a Wither
Added Carrot on a Stick
Used to redirect Pigs
Right click to make them run faster
Added Nether Star
Used as a crafting ingredient for the Beacon block
Added new decoration blocks
Skeleton Skull
Wither Skeleton Skull
Zombie Head
Creeper Head
Head
Can be used as hats
Are dropped very rarely by mobs
Updated the Beacon block, now shows up as Beacon
New model and textures
Can now be crafted by surrounding a Nether Star with 5 blocks of glass on top of 3 blocks of obsidian
Retextured the Golden Carrot
Added more Dungeon loot
Chickens now use Seeds instead Wheat to breed
Pigs can be bred with Carrots
Zombies that pick up items will now always drop them after dying.
Saddled pigs will now always drop saddles on death.
Minor changes to dyeing
Leather armor now uses two overlayed textures, one being the color
Minor changes to the leather dyeing - the colors will attempt to maintain intensity and not dilute as much
Carrots and Potatoes can now be found in either Villages or growing in Jungle Biomes.
I like this image.
http://www.retrouprising.com/attachment.php?attachmentid=2607&stc=1&d=1346965882
Dudebro
09-06-2012, 06:28 PM
Pig mounts that we can actually control? Awesome.
RU Kitty
12-23-2013, 11:53 PM
Bump.
I would love to see more of this information again, if anyone is game... :)
Kugyince
06-18-2014, 08:41 PM
New snapshot adds underwater temples, hostile underwater mobs, legit sponges, and craftable dirt that grass can't spread to.
Minecraft Snapshot 14w25a Overview -- Underwater Dungeons! - YouTube
Dudebro
06-18-2014, 09:03 PM
hostile underwater mobs, craftable dirt that grass can't spread to
http://www.retrouprising.com/img/2014_06/4008.gif
I've waited for so long. It's glorious.
dudebro a happy bro lol on a serious note i look forward to playing with sponges if i play again
Dudebro
06-18-2014, 11:46 PM
Oceans were so boring before. I hope they add big mobs that can break the boat. They should also add bigger boats.
http://www.retrouprising.com/img/2014_06/4009.gif
Dudebro
06-19-2014, 12:33 AM
I was thinking more killer whale size but that will do.
http://www.retrouprising.com/img/2014_06/4010.jpg
Dudebro
06-21-2014, 11:25 PM
I believe the internet is better when it's animated. With Samuel Jackson faces.
---------- Post added 06-22-2014 at 12:25 AM ---------- Previous post was 06-19-2014 at 11:13 AM ----------
http://www.retrouprising.com/img/2014_06/4010.jpg
This makes me smile every time I see it.
So anyone playing any online MC recently? I'm on the server Myke linked but I've been playing other games the last few days. Gonna play soon though I gotta get my fix. I also gotta find my house. Myke when you read this post your coords again I didn't get to /sethome and I died.
samejamesbond
06-22-2014, 01:20 AM
I haven't played for a while, but I'll give the new server a go when you're on.
CatalystiCam
06-22-2014, 02:07 AM
I streamed my hardcore sessions online for a bit. One solo series, one co-op, and one 4 person. We beat the Wither & Ender Dragon on Hardcore on the third attempt with 3 of us left (2 for ender dragon):
https://www.youtube.com/watch?v=Q5Om52t0awo
Kugyince
06-22-2014, 08:18 AM
I've been playing a ton of single player. Then again, I've always played single player more.
RU Joe
06-23-2014, 12:34 AM
Underwater dungeons is an interesting touch but still can't compare to the ones you get in mods.
Then again all vanilla dungeons are sort of meh in my opinion.
Good to see they finally did something with the oceans.
Nice addition to the books, great potential there for adventure maps.
I still like the Drahexxy pack better than vanilla though.
:pirate:
Kugyince
06-23-2014, 07:33 AM
There's something really important about this update that's not getting the attention it deserves.
All the new structures and mobs can spawn in pre-existing chunks. This means that Mojang has figured out a way to update the game without forcing players to go and look for new world generation in their worlds to find something new.
Hopefully this trend continues.
Dudebro
06-23-2014, 08:43 AM
Yeah that is big news.
RU Joe
06-23-2014, 12:02 PM
All the new structures and mobs can spawn in pre-existing chunks. This means that Mojang has figured out a way to update the game without forcing players to go and look for new world generation in their worlds to find something new.
Basically new structures/ mobs can spawn in maps that have already been made.
:dont-know:
Hopefully it isn't going to be ridiculous, with things changing every time you revisit them - although that would be an interesting option come to think of it.
Dudebro
06-23-2014, 01:00 PM
I would love to come back to my building and see what the new additions did to it, as long as it didn't happen frequently.
david man45
06-29-2014, 12:18 AM
My friend is working on making codes for a Minecraft game based mostly on the economy, to use a system where the experience is equal to a certain number of btc, it will keep track of anything bought or sold and keep tracks of debts, also he'll have it so that you cant steal while any other player is around, unless they agree to you stealing, and people can be paid in btc to hang around and 'protect' your items and chests just by them being there. Also a lot of other cool things to do with Minecraft economics and some aesthetic changes to the game. I'm really looking forward too it, because im gonna be a highwayman and steal peoples stuff :P
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