View Full Version : Worst Video Game Levels
Mareeps
10-16-2011, 12:51 PM
These are the levels or areas that you dread to play when you play the game, the levels that have complex puzzles, powerful enemies, or just take too long.
The Magnetic Cave in FFIV is awful, for the sole fact that there is a magnetic field in the cave, so you can't use metal weapons or armor. More than likely, you will be running from all fights because 3 of your 4 party characters are paralyzed.
bearhawk72
10-16-2011, 01:56 PM
The final level in Ghostbusters 2 on NES. Not only do you have to run through it 4 times(1 for each GB) it gets progressively harder and more insane with tons and tons of crap thrown at you.
CrispyChicken
10-16-2011, 02:02 PM
Water Temple in Ocarina of Time :p
Mareeps
10-16-2011, 02:22 PM
Lakebed Temple in Twilight Princess. Easily worse than the Water Temple, the Lakebed Temple has a confusing layout, awful music, and just all-around annoyance.
Dudebro
10-16-2011, 02:43 PM
Pretty much any small, close quarters maps in FPS games. I don't play to be stuck melee fighting or shotgun battling in tiny rooms.
There are several annoyingly hard levels in Retro Uprising - Arcade - Kid Chameleon - Highscores (http://retrouprising.com/game-menu/game/2017/scores/)
Hills of the Warrior I <-- A wall of instant death spikes chase you through the level. You mess up for more than a couple seconds and runs over you.
The Pinnacle <-- You have to climb a mountain of rubber blocks that require perfect landings are you bounce in the wrong direction. You make a single mistake and you fall to the bottom to start over.
fogelmir
10-16-2011, 04:17 PM
Battletoads (nes) The "Clinger Winger" One small mistake and you're back to the beginning.
samejamesbond
10-16-2011, 04:22 PM
Pretty much anything from Super Mario Sunshine.
That game was ridiculous.
Demon-Mask
10-16-2011, 04:47 PM
The Magnetic Cave in FFIV is awful, for the sole fact that there is a magnetic field in the cave, so you can't use metal weapons or armor. More than likely, you will be running from all fights because 3 of your 4 party characters are paralyzed.
Seconded. I hated that part.
Any ice level in a platformer, I just don't find them enjoyable at all.
The opening level of Legacy of Kain: Soul Reaver 2, where you have to escape from the stronghold.
The Notre Dame Cathedral level of Onimusha 3.
Most sewer levels in 3D action/adventure games.
Mareeps
10-16-2011, 06:33 PM
Rock Tunnel in Pokemon Red and Blue, for the sole fact that you need Flash, the most useless HM, to get through without getting lost. And in the original game, you couldn't delete HM moves. Hope you didn't teach that move to your Charizard. Though even worse than that is Victory Road, Strength puzzles aren't fun.
Seahawk
10-16-2011, 06:39 PM
Rock Tunnel in Pokemon Red and Blue, for the sole fact that you need Flash, the most useless HM, to get through without getting lost. And in the original game, you couldn't delete HM moves. Hope you didn't teach that move to your Charizard. Though even worse than that is Victory Road, Strength puzzles aren't fun.
You forgot the worst part about caves and tunnels in Pokemon.
http://retrouprising.com/attachment.php?attachmentid=2144&stc=1&d=1318808319
CrispyChicken
10-16-2011, 07:08 PM
Or... :p
http://30.media.tumblr.com/tumblr_lqe5txWLvG1qm8xhco1_500.jpg
@James- Really? I actually liked Sunshine.
Blue Shoe 2
10-16-2011, 07:14 PM
Every level from Kaizo Mario. That game is like sticking hot pokers in your eyes.
DrunkN
10-16-2011, 10:40 PM
http://media.giantbomb.com/uploads/0/2898/281284-star_world_3.jpg
Seahawk
10-16-2011, 10:50 PM
http://media.giantbomb.com/uploads/0/2898/281284-star_world_3.jpg
What's so bad about that level? All you do is toss up a block to kill Lakitu, and then ride the cloud up to the key. That or just walk to the finish line that's just offscreen to the right.
Yoshi's Island, 6-5: The Very Loooooong Cave. Six straight minutes of autoscrolling.
(0:10-6:00)
SMW2: Yoshi's Island - 100% Playthrough (12/12) - YouTube
Demon-Mask
10-16-2011, 11:22 PM
Sector E in Shin Megami Tensei: Strange Journey.
TheGuardian
10-17-2011, 03:42 AM
Subterranean Animism Stage 5 Lunatic no bombs one death - YouTube
Tails
10-17-2011, 07:34 AM
Rock Tunnel in Pokemon Red and Blue, for the sole fact that you need Flash, the most useless HM, to get through without getting lost. And in the original game, you couldn't delete HM moves. Hope you didn't teach that move to your Charizard. Though even worse than that is Victory Road, Strength puzzles aren't fun.
You needed to use flash in Rock Tunnel? I must've played it too much never need to use flash in Red/Blue just Gold/Silver.
I hate just about every water level.
CrispyChicken
10-17-2011, 03:35 PM
@Tails- My pokemon are usually beastly at that point so I just wonder around until I find the way :p
Mareeps
10-17-2011, 08:46 PM
Hit That Switch in this month's Mario hack. Next to impossible to beat.
DrunkN
10-17-2011, 11:46 PM
What's so bad about that level? All you do is toss up a block to kill Lakitu, and then ride the cloud up to the key. That or just walk to the finish line that's just offscreen to the right.
I meant to say that it was a very short and disappointing level, regardless of which exit you take.
GamingWolf
10-18-2011, 12:05 AM
A killer thunderstorm level in Donkey Kong Country 3. Come to think of it there's also a level where you guide an enemy fish to food so that it won't eat you. That one is quite annoying.
bearhawk72
10-18-2011, 12:59 AM
The final level of Uncharted 2.
The entire game makes you use cover and strategically move and fire to survive. They threw that out the window and made it a game of running around in endless circles trying to quickly shoot sap while the bad guy is next to it. If you miss he is going to mess you up before you can drop your gun and run again. You can try shooting from the hip but it's not likely.
Uncharted 1: The room where the cursed Spaniards first appear. They keep coming in waves, move quickly and if they corner you it's pretty much the end.
Blue Shoe 2
10-18-2011, 09:06 AM
The level in FEAR 2 that pits you 1 on 1 with a freakin' gundam.
Tails
10-18-2011, 09:09 AM
Prinny 2: Final boss Junkie Etna. Hell's Finest - YouTube
CrispyChicken
10-18-2011, 04:40 PM
The final level of Uncharted 2.
The entire game makes you use cover and strategically move and fire to survive. They threw that out the window and made it a game of running around in endless circles trying to quickly shoot sap while the bad guy is next to it. If you miss he is going to mess you up before you can drop your gun and run again. You can try shooting from the hip but it's not likely.
Uncharted 1: The room where the cursed Spaniards first appear. They keep coming in waves, move quickly and if they corner you it's pretty much the end.
The train in the second (I think) was really annoying at parts.
samejamesbond
10-18-2011, 05:28 PM
The train in the second (I think) was really annoying at parts.
The only annoying parts were the train signals, everything else was fine for me.
OmegaShadow
10-18-2011, 08:52 PM
Stage 5-1 and so on in Super Bomberman where you fight all the bomberman clones. For no other reason than because you're just so likely to run out the timer, die, and loose your precious power-ups (like the detonator bombs).
Tails
10-19-2011, 07:40 AM
Stage 5-1 and so on in Super Bomberman where you fight all the bomberman clones. For no other reason than because you're just so likely to run out the timer, die, and loose your precious power-ups (like the detonator bombs).
I never had issues in that, in fact those are my favorite levels.
Mareeps
10-19-2011, 03:11 PM
Tanked Up Trouble in DKC1. Miss one gas tank, and you are dead.
OmegaShadow
10-25-2011, 08:46 PM
Doppler's Lab Stage 1 in Mega Man X3 with the lowering spiked ceilings.
alohaex
10-25-2011, 08:54 PM
The Swimming level after you do the dam level in the NES version on Teenage Mutant Ninja Turtles
---------- Post added at 03:54 PM ---------- Previous post was at 03:51 PM ----------
Teenage Mutant Ninja Turtles (NES) - Water Dam - YouTube
Dudebro
10-25-2011, 08:58 PM
Yup that level is just terrible. I don't think I ever beat it.
alohaex
10-25-2011, 09:21 PM
I did once with one turtle near dead got to the next level and in 5secs died and Game Over
Dudebro
10-25-2011, 09:45 PM
I might've beat it at some point but all I remember is hating it and dieing a lot.
alohaex
10-26-2011, 12:31 AM
Ditto
Demon-Mask
10-26-2011, 11:24 PM
The warehouse-type levels from the Tony Hawk games.
samejamesbond
10-27-2011, 12:19 AM
I always thought the Foundry from 3 was a good level.
Demon-Mask
10-27-2011, 10:58 PM
The Foundry wasn't as bad as the others.
Demon-Mask
10-30-2011, 10:17 PM
First: Welcome to RU, unclechiken.
Second: It's not just the ice level for me, sure the slippery nature of ice levels are annoying, but I don't really like the standard platformer level tropes. Ice level, lava level, cave level, underwater level, cloud level and so on. I don't know, using these standard level-types bothers me, it just shows a lack of creativity and originality.
Dudebro
10-31-2011, 01:43 AM
Welcome to RU unclechicken. I agree that ice levels are usually a cop out. I hate when a game is fun and then all the sudden it's a horrible a slippery level that just feels out of place. Btw that doesn't look like a chicken in your avatar. Looks more like a baby cockatiel except for the red coloring.
Dudebro
11-01-2011, 08:34 PM
So he's your pet? I've never heard of them before but according to wiki they're a parrot species from NZ, is that right? If so they're neighbors with my pet birds ancestors-
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Cockatiels. Mine is a 20 year old name Larry, not pictured but he looks like the pic.
Btw since you explained your name I'll explain mine. My brother and I used dudebro for character names when we couldn't think of anything else. It makes me laugh.
RU Joe
11-01-2011, 09:11 PM
Hi Unclechicken and welcome to RU, the best site on the net!
I agree with you totally about ice levels.
Shouting at the screen may not help your game but it sure is therapeutic, eh?
DM:
I don't really like the standard platformer level tropes. Ice level, lava level, cave level, underwater level, cloud level and so on. I don't know, using these standard level-types bothers me, it just shows a lack of creativity and originality.
So you prefer RPG's then?
Demon-Mask
11-02-2011, 10:17 PM
I do prefer RPGs, but I'll like a platformer with different level types than the standard. Or, at least if the standard level-types are handled differently.
It's not like RPGs are free of reusing common themes and designs, anyway.
RU Joe
11-03-2011, 12:55 AM
I do prefer RPGs, but I'll like a platformer with different level types than the standard. Or, at least if the standard level-types are handled differently.
It's not like RPGs are free of reusing common themes and designs, anyway.
Sounds like you would enjoy Minecraft = it's a different game every time, with 2 different ways to play.
What I mean to say is that it sounds to me like you crave originality.
What could be more original than a whole world for you to craft to your own design?
{he says, sounding like a real MC addict}
ON TOPIC:
I don't like levels where it's difficult to find the item, action, or location that will advance the game.
:dont-know:
This can apply to almost any kind of game but it seems most common to RPG's {which bugs me because I love RPG's too} where I end up walking around the whole map looking for that one item, action, or location that will trigger the start of the next part of the game.
{be it level, quest, or whatever as the case may be}
Couple this with the fact that {back in the day} a lot of games required extensive playing time to acquire the necessary whatever {coins, crystals, potions, armor, etc.} to get to that point in the first place ... and so there I was at like 4 AM, cursing that I couldn't find what it was I had to do to get the game into a condition worth saving, and not wanting to turn the game off because I would lose hours of progress ... :waiting::pissed-off: do you know what I mean?
Demon-Mask
11-03-2011, 10:08 PM
I love Minecraft, it's still a bit too resource intensive for my terrible computer.
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