bearhawk72
05-05-2011, 04:54 PM
Shining Force II is the sequel to Shining Force: Legacy of Great Intention. It plays mainly the same as it's predecessor but it does have some slight differences.
Controls:
D-pad: Moves your character.
A and C: Action buttons. C is the button you'll want to use.
B:Cancels actions or speeds up conversations
Menu System
While Exploring
While in towns, pressing A or C brings up a menu with 4 options:
Talk: Talk to the person right in front of your character
Magic: Use magic. Only Detox and Egress can be used outside battle
Search: Look in barrels and chests for items
Item: Brings up the item menu which has it's own submenu
Equip: Equip desired weapons and rings
Give: Transfer items from one character to another(they do not have to be in your current party)
Drop: Get rid of the item
Use: Use an item
In battle
The menu system in battle is slightly different
Stay: Stay where the character is and end the turn
Item: Same as in exploration mode though now you can only transfer items if you are next to that character
Attack: Attack an enemy. Is auto-selected when you are in attack range, though you can choose to stay instead.
Magic: Use magic spells. Each has a different range you must learn
Special Battle menu
There is an extra menu in battle mode. While it is your turn press B and you can move the cursor around the map. This allows you to:
Check status of your own and enemy characters: Highlight a character and press A and you can see their stats and what they are carrying
Map: Putting the cursor over any empty square on the map and pressing A will show you a zoomed out map of where your army is as well as the enemy
Options: Allows you to change some things like text speed, etc
Save: Allows you to save mid battle though it will end the game right there are and go back to the witch screen. You will resume exactly where you left off in battle
Points of interest in Towns
Priests: Just like the first game, you will visit these guys a lot. They can raise downed characters for a price, heal poison and curses, promote characters, and save your game.(Peter and Lemon will resurrect themselves if they fall in battle, saving you gold)
Shops: Buy, Sell, and repair weapons and medical supplies
As always wander around and talk to everyone. They may be the key to you advancing, finding treasures, or finding new characters
Battles
Just like SF1, all battles are preplanned, always in the same locations, and always have the same number and types of enemies.
The order which people move is based on their agility and anyone can move at any time based on their agility until everyone on the map has moved. It can alternate every turn between you and the enemy, or you can move several and they can move several in a row. Do not move weak people out front expecting you can just cover them up because you might not be able to before the enemy moves.
Bosses can sometimes go twice in a row. They can also regain health in between turns. Take note of this
Characters have a set amount of squares they can move based on the MOV stat. Be warned terrain effects how far everyone can move(except those who fly)
Land Effect: the higher the percentage, the more effect it has on both attacking and defense. When attacking and the % is high, you will do less damage and miss more often. When the % is high and you are defending you are at an advantage. Magic is not effected by the land effect.
Battles end when:
All the enemy characters are defeated
The Boss enemy is defeated(battle ends immediately even if there are other enemies on the map)
Bowie dies. If Bowie dies you go back to the last town you were in with 1/2 your gold but you don't lose any experience gained
Exploration
Unlike SF1, in SF2 you have more freedom to move around the world map. However, this can cause you to enter some battles out of order, and you will most likely not be leveled properly to handle it. If you enter a battle where all of a sudden you are doing pitiful damage and taking tons of damage you jumped ahead. Egress out and go a different direction on the world map. It's only really a problem in a couple of areas.
Leveling
Here is where SF2 differs from SF1. You must be at least level 20 to level. Also, some characters have 2 promotion options if you have a specific object(ie vigor ball). Each option path has positives and negatives I'll leave for you to figure out which is best for your playing style(ie priests can become Vicars or Monks(with vigor ball)
Again, there is a debate over when to promote. Level 20 is the earliest but you can level all the way to 40 before promotion. It's up to you when you want to do it though don't promote too many people at the same time to avoid problems
Hidden Characters
Like SF1 there are characters you can miss I will put there name and location like this Name/Location then how to get them
Turtle with no name(Default is Kiwi)/Granseal: Wandering through Granseal you'll see a turtle in a cage. Take note of him. After the Escape from Galam battle he'll be out of his cage. Talk to him and name him and he'll join.If you do not have him by the time you must flee Granseal he cannot be recruited
May/Ribble: Talk to her after talking to Ribble's elder. She's walking around by the front gate
Rick/Hassan:After fighting Taros go back to Hassan and talk to him
Karna/Creed's Mansion: Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Eric/Creed's Mansion:Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Randolph/Creed's Mansion:Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Tyrin/Creed's Mansion:Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Taya/Mitula's Temple: Search the statue in the Shrine
Sheela/Monk Temple: After the air ship crashes walk to the wouthwest and find the temple and talk to her. She is behind the temple
Claude/Tunnel to Parmecia: First you must have found his arm in Moun. Talk to him in the tunel and you'll give him his arm and he'll join as a thank you
Chaz/Yeel: Play the Piano in Yeel then go to the church.
Caravan
During the game you will gain access to the Caravan which will follow you around on the world map. This is like the Nova Q from SF1. It has the ability to cross rocky rivers. When on the world map walk over and and press C. Once inside you can:
Store items you do not need at the current moment to free up inventory space
Add/remove characters from your party. As you get more than 11 characters they will wait in the caravan
Check the status of characters
Secret Villages
There are 2 secret villages in the game. One is for leveling and one deals with the Mithril you find
After you get the Caravan and travel over the river on the way to Creed's Mansion you'll come across a cave with a sick dwarf in it. Look at the forest to the left and notice one square is lighter. Walk on it to enter the village.
Inside the village to the east is a sort of mini game. Enemies will keep spawning as you move around. Use it to level if you want.
The second one is north of Galam and you'll need the dry stone. Follow the river until you notice it is slightly more narrow for 1 square. Use the drystone and cross to the lighter colored square in the forest.
You've probably come across some Mithril by now and don't know what it's for. Inside is a dwarf who will use the mithril to make the best weapons in the game for 5,000 a piece. There is a catch though. He will make 1 of several weapons for the character you choose, and it's random so if you really want their best weapons you may have to keep reloading until you get what you want.General Info
As always it's better to egress if you think you're going to lose than to die and lose half your gold
There is a cheap way for healers to gain EXP. Unlike SF1, healers will gain 10exp every time they cast heal or use a medical herb even if the target is at full health. Casting heal every turn gets you exp every turn, unlike other classes.
If you go to fight Taros and he refuses, and the party instantly leaves you are missing something important. He will not fight you without it and only it can hurt Taros
Cheat Code
If you want to screw around with the game including controlling all the enemies as well as your own
Config mode: As the Sega logo comes bouncing onto the screen quickly press Up, DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, UP, RIGHT, DOWN, LEFT, UP, B
If done correctly you'll here a fanfare. Hold start as you choose the start or continue a game and as you choose it and you'll get a new set of options
Secret Final Battle
After you finish the game and "Fin" is on the screen wait about 5 minutes. Then the words "...and more?" will appear. Hit A and you'll enter the secret battle against all of the games bosses.
Controls:
D-pad: Moves your character.
A and C: Action buttons. C is the button you'll want to use.
B:Cancels actions or speeds up conversations
Menu System
While Exploring
While in towns, pressing A or C brings up a menu with 4 options:
Talk: Talk to the person right in front of your character
Magic: Use magic. Only Detox and Egress can be used outside battle
Search: Look in barrels and chests for items
Item: Brings up the item menu which has it's own submenu
Equip: Equip desired weapons and rings
Give: Transfer items from one character to another(they do not have to be in your current party)
Drop: Get rid of the item
Use: Use an item
In battle
The menu system in battle is slightly different
Stay: Stay where the character is and end the turn
Item: Same as in exploration mode though now you can only transfer items if you are next to that character
Attack: Attack an enemy. Is auto-selected when you are in attack range, though you can choose to stay instead.
Magic: Use magic spells. Each has a different range you must learn
Special Battle menu
There is an extra menu in battle mode. While it is your turn press B and you can move the cursor around the map. This allows you to:
Check status of your own and enemy characters: Highlight a character and press A and you can see their stats and what they are carrying
Map: Putting the cursor over any empty square on the map and pressing A will show you a zoomed out map of where your army is as well as the enemy
Options: Allows you to change some things like text speed, etc
Save: Allows you to save mid battle though it will end the game right there are and go back to the witch screen. You will resume exactly where you left off in battle
Points of interest in Towns
Priests: Just like the first game, you will visit these guys a lot. They can raise downed characters for a price, heal poison and curses, promote characters, and save your game.(Peter and Lemon will resurrect themselves if they fall in battle, saving you gold)
Shops: Buy, Sell, and repair weapons and medical supplies
As always wander around and talk to everyone. They may be the key to you advancing, finding treasures, or finding new characters
Battles
Just like SF1, all battles are preplanned, always in the same locations, and always have the same number and types of enemies.
The order which people move is based on their agility and anyone can move at any time based on their agility until everyone on the map has moved. It can alternate every turn between you and the enemy, or you can move several and they can move several in a row. Do not move weak people out front expecting you can just cover them up because you might not be able to before the enemy moves.
Bosses can sometimes go twice in a row. They can also regain health in between turns. Take note of this
Characters have a set amount of squares they can move based on the MOV stat. Be warned terrain effects how far everyone can move(except those who fly)
Land Effect: the higher the percentage, the more effect it has on both attacking and defense. When attacking and the % is high, you will do less damage and miss more often. When the % is high and you are defending you are at an advantage. Magic is not effected by the land effect.
Battles end when:
All the enemy characters are defeated
The Boss enemy is defeated(battle ends immediately even if there are other enemies on the map)
Bowie dies. If Bowie dies you go back to the last town you were in with 1/2 your gold but you don't lose any experience gained
Exploration
Unlike SF1, in SF2 you have more freedom to move around the world map. However, this can cause you to enter some battles out of order, and you will most likely not be leveled properly to handle it. If you enter a battle where all of a sudden you are doing pitiful damage and taking tons of damage you jumped ahead. Egress out and go a different direction on the world map. It's only really a problem in a couple of areas.
Leveling
Here is where SF2 differs from SF1. You must be at least level 20 to level. Also, some characters have 2 promotion options if you have a specific object(ie vigor ball). Each option path has positives and negatives I'll leave for you to figure out which is best for your playing style(ie priests can become Vicars or Monks(with vigor ball)
Again, there is a debate over when to promote. Level 20 is the earliest but you can level all the way to 40 before promotion. It's up to you when you want to do it though don't promote too many people at the same time to avoid problems
Hidden Characters
Like SF1 there are characters you can miss I will put there name and location like this Name/Location then how to get them
Turtle with no name(Default is Kiwi)/Granseal: Wandering through Granseal you'll see a turtle in a cage. Take note of him. After the Escape from Galam battle he'll be out of his cage. Talk to him and name him and he'll join.If you do not have him by the time you must flee Granseal he cannot be recruited
May/Ribble: Talk to her after talking to Ribble's elder. She's walking around by the front gate
Rick/Hassan:After fighting Taros go back to Hassan and talk to him
Karna/Creed's Mansion: Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Eric/Creed's Mansion:Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Randolph/Creed's Mansion:Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Tyrin/Creed's Mansion:Through the course of the game you'll get the option to take 1 of the 4 people Creed offers you. Pick whoever you want and when you get the Sky Orb you can come back and recruit the other 3.
Taya/Mitula's Temple: Search the statue in the Shrine
Sheela/Monk Temple: After the air ship crashes walk to the wouthwest and find the temple and talk to her. She is behind the temple
Claude/Tunnel to Parmecia: First you must have found his arm in Moun. Talk to him in the tunel and you'll give him his arm and he'll join as a thank you
Chaz/Yeel: Play the Piano in Yeel then go to the church.
Caravan
During the game you will gain access to the Caravan which will follow you around on the world map. This is like the Nova Q from SF1. It has the ability to cross rocky rivers. When on the world map walk over and and press C. Once inside you can:
Store items you do not need at the current moment to free up inventory space
Add/remove characters from your party. As you get more than 11 characters they will wait in the caravan
Check the status of characters
Secret Villages
There are 2 secret villages in the game. One is for leveling and one deals with the Mithril you find
After you get the Caravan and travel over the river on the way to Creed's Mansion you'll come across a cave with a sick dwarf in it. Look at the forest to the left and notice one square is lighter. Walk on it to enter the village.
Inside the village to the east is a sort of mini game. Enemies will keep spawning as you move around. Use it to level if you want.
The second one is north of Galam and you'll need the dry stone. Follow the river until you notice it is slightly more narrow for 1 square. Use the drystone and cross to the lighter colored square in the forest.
You've probably come across some Mithril by now and don't know what it's for. Inside is a dwarf who will use the mithril to make the best weapons in the game for 5,000 a piece. There is a catch though. He will make 1 of several weapons for the character you choose, and it's random so if you really want their best weapons you may have to keep reloading until you get what you want.General Info
As always it's better to egress if you think you're going to lose than to die and lose half your gold
There is a cheap way for healers to gain EXP. Unlike SF1, healers will gain 10exp every time they cast heal or use a medical herb even if the target is at full health. Casting heal every turn gets you exp every turn, unlike other classes.
If you go to fight Taros and he refuses, and the party instantly leaves you are missing something important. He will not fight you without it and only it can hurt Taros
Cheat Code
If you want to screw around with the game including controlling all the enemies as well as your own
Config mode: As the Sega logo comes bouncing onto the screen quickly press Up, DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, UP, RIGHT, DOWN, LEFT, UP, B
If done correctly you'll here a fanfare. Hold start as you choose the start or continue a game and as you choose it and you'll get a new set of options
Secret Final Battle
After you finish the game and "Fin" is on the screen wait about 5 minutes. Then the words "...and more?" will appear. Hit A and you'll enter the secret battle against all of the games bosses.