Tails
04-25-2011, 05:51 AM
Play to Befriend a Pokémon! was released March 28, 2011, and will be removed May 5. Most notably, it allows players to obtain an evolution (http://bulbapedia.bulbagarden.net/wiki/Eeveelution) of Eevee (http://bulbapedia.bulbagarden.net/wiki/Eevee_%28Pok%C3%A9mon%29) from Pokémon Dream World (http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Dream_World) when it becomes available - an evolution with an ability different from its usual ability. Because of this, players must be first signed in to their Pokémon Trainer Club accounts.
The game consists of four levels wherein players break blocks and catch orbs that fall from the blocks. Players earn points by hitting blocks. Hitting blocks consecutively while not hitting the pad increases the points earned by a hundred each hit; the points earned go back to a hundred after hitting the pad. Orbs caught merit 500 points each. In order to break blocks, players must use their mouse to move the pad, make the ball bounce and prevent it from falling. After falling, players lose lives, of which only three are available at the start of the game; however, more could be obtained during the progression of the game. The game is over when the player has no more lives. To help the player, and maybe even make things harder for the player, power-ups are made available at each of the levels.
The orbs caught will correspond with an evolution of Eevee that could be obtained after completing the game. At the end of the game, a random orb will be chosen out of all those obtained during each of the four levels. Players will be allowed to choose whether to keep the evolution or not. They may play again if they choose not to in order to obtain another evolution. If the player chooses to keep the chosen evolution, they may not obtain another one in their Trainer Club account. To confirm that the player has in fact chosen an evolution, they merely have to refresh the page; a message will pop up mentioning what they have chosen.
The game will be available until May 4; the evolutions of Eevee will be obtainable on Global Link starting May 5.
The Official Pokmon Website | Pokemon.com (http://www.pokemon.com) - make an account here.
Pokmon Global Link (http://www.pokemon-gl.com) - register your game there
Sync em, and play that game!
The game consists of four levels wherein players break blocks and catch orbs that fall from the blocks. Players earn points by hitting blocks. Hitting blocks consecutively while not hitting the pad increases the points earned by a hundred each hit; the points earned go back to a hundred after hitting the pad. Orbs caught merit 500 points each. In order to break blocks, players must use their mouse to move the pad, make the ball bounce and prevent it from falling. After falling, players lose lives, of which only three are available at the start of the game; however, more could be obtained during the progression of the game. The game is over when the player has no more lives. To help the player, and maybe even make things harder for the player, power-ups are made available at each of the levels.
The orbs caught will correspond with an evolution of Eevee that could be obtained after completing the game. At the end of the game, a random orb will be chosen out of all those obtained during each of the four levels. Players will be allowed to choose whether to keep the evolution or not. They may play again if they choose not to in order to obtain another evolution. If the player chooses to keep the chosen evolution, they may not obtain another one in their Trainer Club account. To confirm that the player has in fact chosen an evolution, they merely have to refresh the page; a message will pop up mentioning what they have chosen.
The game will be available until May 4; the evolutions of Eevee will be obtainable on Global Link starting May 5.
The Official Pokmon Website | Pokemon.com (http://www.pokemon.com) - make an account here.
Pokmon Global Link (http://www.pokemon-gl.com) - register your game there
Sync em, and play that game!