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Kong
10-15-2010, 06:48 PM
Lurking Horror, The (http://retrouprising.com/game-menu/game/2224/) ยป Text Adventures (http://retrouprising.com/game-menu/text-adventures/)

The Lurking Horror was rated by Game Spy as the 10th scariest game ever made.
GameSpy: Top 10 Scariest Games - Page 1 (http://www.gamespy.com/articles/561/561382p1.html)

Halloween is coming up so let's give this creepy text adventure ago and play together.

We will play here in this thread as a regular forum game. I will type out the story and you will post the commands/actions.

You can post basic actions such as
N, E, S, W for compass directions.
Open [NOUN]
Close [NOUN]
Get [NOUN]
Put [NOUN] in [NOUN]
Give [NOUN] to [PERSON]
Ask [PERSON] about [NOUN]
Etc.
If you ever get stuck you can ask for help but try to avoid that until everyone is completely stumped.

You have 100 posts to complete the game in, if you post an action that the game does not understand it will not count as a post and, of course, my posts will not count towards the 100 moves. You receive 5 points for each game goal you complete. There are 20 goals for a total of 100 possible points.

Tips (http://retrouprising.com/video-games/tips/lurking-horror-text-adventure/t10602/)

And let the game begin!



The Lurking Horror
An Interactive Horror

You've waited until the last minute again. This time it's the end of the term, so all the TechNet terminals in the dorm are occupied. So, off you go to the old Comp Center. Too bad it's the worst storm of the winter (Murphy's Law, right?), and you practically froze to death slogging over here from the dorm. Not to mention jumping at every shadow, what with all the recent disappearances. Time to find a free machine, get to work, and write that twenty page paper.

Terminal Room
This is a large room crammed with computer terminals, small computers, and printers. An exit leads south. Banners, posters, and signs festoon the walls. Most of the tables are covered with waste paper, old pizza boxes, and empty Coke cans. There are usually a lot of people here, but tonight it's almost deserted.

A really whiz-bang PC is right inside the door.

Nearby is one of those ugly molded plastic chairs.

Sitting at the terminal is a hacker whom you recognize.

>

Mareeps
10-15-2010, 07:16 PM
ask hacker about pc

DrunkN
10-15-2010, 07:17 PM
I played this one a while ago, and I still am not sure what to do here.

Kong
10-15-2010, 07:33 PM
0/1
> Ask hacker about PC.

"You should consult the documentation." He's preoccupied with his own debugging.

>

OOC: The documentation is here (http://retrouprising.com/video-games/tips/lurking-horror-text-adventure/t10602/).

Mareeps
10-15-2010, 07:43 PM
turn on pc

Kong
10-17-2010, 04:34 PM
0/2
> Turn on PC.

The computer powers up, goes through a remarkably fast self-check, and greets you, requestiing "LOGIN PLEASE:". The only sound you hear is a very low hum.

>

---------- Post added 10-17-2010 at 05:34 PM ---------- Previous post was 10-15-2010 at 08:49 PM ----------

OK. I will help you along. The login and password was in the documentation linked above.

>Type 872325412

The computer responds "PASSWORD PLEASE:"

>Type UHLERSOTH

The computer responds "Good evening. You're here awfully late." It displays a list of pending tasks, one of which is in blinking red letters, with large arrows pointing to it. The task reads "Classics Paper," some particularly ominous words next to it say "DUE TOMORROW!" and more reasuringly, a menu box next to that reads "Edit Classics Paper."


>

0/4

Mareeps
10-17-2010, 09:58 PM
Edit paper.

Kong
10-17-2010, 10:18 PM
>Edit paper

The menu box is replaced by the YAK text editor and menu boxes listing the titles of your files. The one for your paper is highlighted in a rather urgent-looking shade of red.

>

DrunkN
10-18-2010, 07:11 PM
Work on paper.

Kong
10-18-2010, 08:33 PM
OOC: To move this along faster I entered a few steps for you. If you don't want me to do that again let me know.

>read paper

You click the box for your paper, and the box grows reassuringly until it fills most of the screen. Unfortunately, the text that fills it bears no resemblance to your paper. The title is the same, but after that, there is something different, very different.

The paper appears to be a facsimile overlaid with occasional typescript. The text is mostly in a sort of "Olde English" you've never seen before. What you read is a combination of incomprehensible gibberish, latinate pseudowords, debased Hebrew and Arabic scripts, and an occasional disquieting phrase in English.

As you look at it more closely, you find it hard to focus on the screen, but impossible to look away. Your finger strays toward the "More" box...

>click more

You touch the MORE box, and a new page appears.

The second page is much like the first, but around the edges, not when you look at it straight, it's almost readable. There is something about a summoning, or a "visitor".

>click more

You touch the MORE box, and a new page appears.

The third page is in the same script as the first, but laid out like a poem. There are woodcut illustrations which are queasily disturbing.

There is a translation, or notes for one, typed between the lines of the poem:

"He returns, he is called back (?)
The loyal ones (acolytes?) make a sacrifice
Those who survive will meet him (be absorbed? eaten?)
They will live, yet die
Forever will be (is?) nothing to them (to him?)

His place (lair? burrow?) must be prepared
His food (offerings?) must be prepared
Call him forth (invite him?) with great power
Only an acceptable (tasteful?) sacrifice will call him forth
He will be grateful (satiated?)"

The rest is even more fragmentary.

>Click more

You touch the MORE box, and a new page appears.

The fourth page is a photograph. You try to recoil from the screen, but cannot. Fascinated and repelled at the same time, you wonder: is that a mouth, and what is in it?

>Click more

You touch the MORE box, and a new page appears.

You faint, and when you awaken...

Place
The is a place. Things move about on a broken, rocky surface. Harsh sounds split the air. Something sticky grabs at your feet. There is no color, everything is drained of brightness, dull and lifeless. A path descends into a shallow bowl of black basalt.

>

DrunkN
10-18-2010, 09:32 PM
Look

Kong
10-18-2010, 09:58 PM
Look just repeats the last paragraph.

DrunkN
10-18-2010, 10:01 PM
Well then I assume he's surrounded by snow.

/look for hacker.
or
/speak

Kong
10-18-2010, 10:14 PM
You can't see any hacker here.

Talking to yoursel is a sign of impending mental collapse.

DrunkN
10-18-2010, 10:48 PM
/Look for snow.
and
/look for exit

Kong
10-18-2010, 11:39 PM
>Look for snow
It could be lurking right behind you.

The crowd around you begins to sway and groan. They are expecting something. You are drawn forward by the noise.

At Platform
You stand before a low rock platform, more like an afterthought of piled rocks or a glacial moraine than a work of artifice. You are pushed against the pile by the crowd around you.

One small stone stands out in the pile, smooth, shiny, and glowing with a blazing light.

>

Mareeps
10-19-2010, 06:59 AM
grab glowing stone.

Kong
10-21-2010, 01:11 PM
>Grab stone

Taken.

Suddenly, the dimness becomes darkness, and the crowd around you explodes with excitement. You are jostled and shoved from all sides. A low keening begins, building into a deafening, almost mechenical chant. The darkness before you compacts and deepens.

5/15

>

---------- Post added 10-21-2010 at 02:11 PM ---------- Previous post was 10-19-2010 at 12:00 PM ----------

OOC: Is the lack of interest because it is too hard or too boring? I can drop hints to reduce difficulty if that helps.

>Attack

Trying to attack the thing with your bare hands is suicidal.

The darkness before you, now visible, is a creature. It towers over the now-silent crowd. The thing jerks this way and that, spraying a foul ichor. Its palps twitch expectantly, then pound impatiently against the rock. You can feel the smooth stone vibrating in your hand.

>

Mareeps
10-21-2010, 03:45 PM
Throw stone.

Kong
10-21-2010, 04:31 PM
>Throw stone

You can't. You go through the motions, but the stone doesn't leave your hand.

The thing now turns, sensing the presence of the stone. It quests almost blindly for it, then those surrounding you thrust you forward. The thing stoops, its mandibles grasping you. You are lifted towards its gaping maw. The stench and the sounds issuing from it are overwhelming, and you fall unconscious.

You are awakened by the thump of your head hitting the terminal in front of you. Falling asleep over term papers! It must have been a nightmare. Embarrassed, you glance around. Yes, the hacker is looking in your direction. He must have heard the thump.

Terminal Room, on the chair.

A really whiz-bang pc is right inside the door.

Sitting at a terminal is a hacker whom you recognize.

>

Mareeps
10-21-2010, 04:42 PM
Talk to hacker.

Kong
10-21-2010, 04:57 PM
>Talk to hacker

Hmmm... the hacker waits for you to say something.

The hacker wanders over, trying to look nonchalant as he takes over your chair. "Losing, huh?" he asks wittily. He glances at your terminal, which displays a pattern of snow and unusual characters. He appears somewhat excited.

>

Mareeps
10-21-2010, 07:33 PM
watch hacker

Kong
10-21-2010, 07:41 PM
>Watch hacker

The hacker is staring at your terminal. Every so often, he pauses breifly and twirls a lock of his hair. He is also humming under his breath. The hacker is dressed in blue jeans, an old work shirt, and what might once have been running shoes. Hanging from his belt is an enormous ring of keys. He is in need of a bath.

The hacker, mumbling under his breath, begins a flurry of activity. First the screen returns to something nearly normal, then windows begin popping up like toadstools after a rain. The screen looks a lot like the top of his terminal table (or the bottom of a trash can).

>

DrunkN
10-21-2010, 09:51 PM
/ask hacker about name

Kong
10-21-2010, 10:26 PM
I don't know the word "name".

>Hello hacker

"Greetingage." He turns back to his hacking.

The hacker types furiously, and the screen displays what to you looks like an explosion in teletype factory. After a while he says, "Chomping the file system. Your directory has gone seriously west. I fixed it." He checks the screen. "It was mixed up on the file server with some files from the Department of Alchemy." He grunts, "People's names for their notes are getting weird. This one is called 'Lovecraft.'" He pauses, "Your paper is gone, though. Sorry. Maybe they could help you down there."

>

Kong
11-03-2010, 02:36 PM
>Look at hacker

The hacker sits comfortably on an office chair facing a terminal table, or perhaps it's just a pile of old listings as tall as a terminal table. He is typing madly, using just two fingers, but achieves speeds that a typists using all ten fingers only dream of. He is apparently debugging a large assembly language program, as the screen of his terminal looks like a spray of completely random characters. The hacker is dressed in blue jeans, an old work shirt, and what might once have been running shoes. Hanging from his belt is an enormous ring of keys. He is in need of a bath.

>Ask hacker about keys

"I've accumulated a few keys over the years. I'm a licensed locksmith, which helps. I can get into any room at Tech." He pulls the keyring out of its chain, and shows off a key you hadn't noticed before. This is a master key," he says.

>Ask hacker for master key

"Fat chance! This is a master key! What have you done for me lately?"

>Take master key

"Hey! No snarfage, loser!" You determine that this means, "Stop!"

The hacker turns to you and says, "I don't know where I can get something to eat, what with all the snow."

>

OOC: Hints:

You need his master key.

Get him something to eat.

DrunkN
11-03-2010, 11:41 PM
Look for food?

Kong
11-04-2010, 11:12 AM
>look for food

You'll have to do that yourself.

The hacker wanders back to his terminal and returns to his hacking.

>

Mareeps
11-04-2010, 01:55 PM
Leave room.

Kong
11-04-2010, 02:36 PM
>Leave room

Second Floor

This is the second floor of the Computer Center. An elevator and call buttons are on the south side of the hallway. A large, noisy room is to the north. Stairs also lead up and down, for the energetic. To the west a corridor leads into a smaller room.

>

Mareeps
11-04-2010, 02:50 PM
Go down stairs.

Kong
11-04-2010, 04:36 PM
>d

Computer Center

This is the lobby of the Computer Center. An elevator and call buttons are to the south. Stairs also lead up and down, for the energetic. To the north is Smith Street.

>

DrunkN
11-04-2010, 04:38 PM
Go north.

Kong
11-04-2010, 05:31 PM
>n

You enter the freezing, biting cold of the blizzard.

Smith Street

Smith Street runs east and west along the north side of the main campus area. At the moment, it is an arctic wasteland of howling wind and drifting snow. On the other side of the street, barely visible, are the lidless eyes of the streetlights. The street hasn't been plowed, or if it has been, it did no good.

>

DrunkN
11-04-2010, 05:38 PM
e

Kong
11-04-2010, 06:09 PM
>e

Smith Street runs west towards the computer center here. To the south is a dilapidated gray wooden building. The street is an impassable sea of blowing and drifting snow.

Bitter, bone -cracking cold assaults you continuously. The temperature and the blizzard conditions are both horrible.

>

Mareeps
11-04-2010, 07:15 PM
Go south.

Kong
11-05-2010, 12:55 PM
>s

You push your way into the comparative warmth of a laboratory.

It is pitch black.

>

Mareeps
11-05-2010, 04:19 PM
Turn on lights.

splatglobe 95
11-05-2010, 04:50 PM
what's the lurking horror?

Kong
11-05-2010, 05:33 PM
@Splat, read the first post of this tread. It is a text adventure game from the 80's.

>Turn on lights.

You need a light source!

OCC: hint

I think the only choices now are go down stairs (in dark) and leave

DrunkN
11-05-2010, 10:44 PM
>N

Kong
11-06-2010, 07:11 PM
>N

You enter the freezing, biting cold of the blizzard.

Smith Street

>

KingRanech
11-06-2010, 07:24 PM
Remove clothing

DrunkN
11-06-2010, 10:49 PM
Go back west I suppose, we can always come back here later.

>w

Kong
11-06-2010, 11:30 PM
>Take off clothes

It's too dark to see!

>W

>S

You push your way into the welcoming warmth inside.

Computer Center

This is the lobby of the Computer Center. An elevator and call buttons are to the south. Stairs also lead up and down, for the energetic. To the north is Smith Street.

DrunkN
11-06-2010, 11:33 PM
>S

If that doesn't work,

>stairs

Kong
11-07-2010, 05:31 PM
Up or down?

DrunkN
11-09-2010, 03:59 PM
Up, I suppose.

Kong
11-09-2010, 08:41 PM
> u

Second Floor

This is the second floor of the Computer Center. An elevator and call buttons are on the south side of the hallway. A large, noisy room is to the north. Stairs also lead up and down, for the energetic. To the west a corridor leads into a smaller room.

>
Hint

The hacker is on this floor.

He has a lot of keys.

He said he was hungry.

DrunkN
11-09-2010, 08:45 PM
I know, I'm just looking around for food.

>W

Kong
11-09-2010, 08:52 PM
>w

Kitchen

This is a filthy kitchen. The exit is to the east. On the wall near a counter are a refrigerator and a microwave.

Sitting on the kitchen counter is a package of Funny Bones.

>

DrunkN
11-09-2010, 10:30 PM
>refrigerator

if fail then

>open refrigerator

Kong
11-09-2010, 11:51 PM
>open fridge

Opening the refrigerator reveals a two liter bottle of Classic Coke and a cardboard carton.

>

DrunkN
11-10-2010, 12:01 AM
Take Classic Coke

Kong
11-10-2010, 12:07 AM
>take all

two liter bottle of Classic Coke: Taken.
cardboard carton: Taken.
package of Funny Bones: Taken.

>

DrunkN
11-11-2010, 05:05 PM
>E

>give hacker classic coke
>give hacker funny bones

Kong
11-11-2010, 09:10 PM
>e

Second Floor

>give hacker coke

You can't see any hacker here.

>n

Terminal Room

Nearby is one of those ugly molded plastic chairs. Sitting on the chair is a hacker.

>give hacker coke.

"I only drink Diet Coke," he complains. "I could really do with some Chinese food, though."

>give hacker funny bones

"Hey, thanks!" He stuffs it down in no time. "I could really do with some Chinese food, though."

>give hacker cardboard carton

"Yuck! This is cold!" He thrusts it back into your hands.

>

DrunkN
11-11-2010, 11:13 PM
>punch hacker

Kong
11-12-2010, 12:20 PM
>punch hacker

The hacker retreats. "I know karate!" he says, somewhat unconvincingly.

Hint

>w

Kitchen

This is a filthy kitchen. The exit is to the east. On the wall near a counter are a refrigerator and a microwave.

Mareeps
11-12-2010, 03:52 PM
Microwave carton.

Kong
11-12-2010, 06:20 PM
>s
>w
>open microwave

The microwave oven is now open.

>put carton in microwave

Done.

>close microwave

Okay, the microwave oven is now closed.

>set timer to 4:00

The timer display now reads 4:00.

>start microwave

The microwave starts up. The timer begins counting down.

The timer display now reads 3:00.

>scratch balls

Trying to break your balls has no effect.

The timer display now reads 2:00.

>jump

That would be a good trick.

The timer display now reads 1:00.

>attack microwave

You can't be serious.

The microwave stops. The timer display now reads 0:00.

>open microwave
>take carton
>e
>n
>give hacker carton

"Ah! Serious food!" He plunges into the food with all the delicacy and table manners of a shark at a feeding frenzy. Soon a satisfied expression appears on his face. "Now, what was it you were wanting?" he asks.

>ask hacker for master key

"Well, I suppose I could load you the master key for a while. Just don't get into trouble, okay? I'll find you later, when I'm done with all this, and get it back.: He hands you the key.

>

10 points / 45 moves

barnawesome
11-17-2010, 08:01 AM
run out of room

DrunkN
11-17-2010, 08:09 AM
You need to say a direction.

>look

Tails
11-17-2010, 08:11 AM
Open door if it's closed.

Kong
11-17-2010, 04:29 PM
>look

Terminal Room

This is a large room crammed with computer terminals, small computers, and printers. An exit leads south. Banners, posters, and signs festoon the walls. Most of the tables are covered with waste paper, old pizza boxes, and empty Coke cans. There are usually a lot of people here, but tonight it's almost deserted.

Nearby is one of those ugly molded plastic chairs. Sitting on the chair is a hacker.

A really whiz-bang PC is right inside the door.

>Leave room

Second Floor

This is the second floor of the Computer Center. An elevator and call buttons are on the south side of the hallway. A large, noisy room is to the north. Stairs also lead up and down, for the energetic. To the west a corridor leads into a smaller room.

>

Hint

You are finished with this area. Time to go somewhere else.

Kong
10-19-2011, 01:46 AM
Halloween is upon us again. Let's see if there is any interest in finishing this game.

>Go down stairs.

Computer Center

>Press Elevator Up Button

The elevator doors slide open.

>Enter

This is a battered, rather dirty elevator. The fake wood walls are scratched and marred with graffiti. The elevator doors are open. The the right of the doors is an area with floor buttons (B and 1 through 3), an open button, a close button, a stop switch, and an alarm button. Below these is an access panel which is closed.

>Open panel

Opening the access panel reveals a flashlight.

The elevator doors slide closed.

>

10 points / 50 moves

Mareeps
10-19-2011, 06:55 AM
Take Flashlight.

Tails
10-19-2011, 07:42 AM
Try to see if theres an elevator shaft.

Kong
10-19-2011, 12:33 PM
>take flashlight

Taken.

>Look for shaft.

You can't see any shaft here. (I don't think it knows what you mean.)

Hint:

The only thing you need to do in this area is get the stone and the master key. You have already done that. Now you want to go somewhere else and get supplies.


>Press open button.

The doors spring open.

>Exit.

Computer Center

The elevator doors are open.

The elevator doors slide closed.

>Down stairs (faster than the elevator)

Basement

Bare concrete walls line a wide corridor leading east and west. An elevator and call button are to the south. Stairs also lead up, for the energetic. From floor to ceiling run wire channels and steam pipes.

>w

Areo Basement

This basement level room is made of smooth, damp-seeming concrete. Fluorescent lights cast harsh shadows. To the west is a stairway, and to the east the basement area continues.

There is a forklift here.

>

RU Joe
10-19-2011, 12:53 PM
Search the forklift.

Tails
10-19-2011, 01:02 PM
that thing that is above elevators people climb up in movies.

Kong
10-19-2011, 02:15 PM
>search forklift

There is nothing there.

>get on forklift.

You are now in the forklift.

>

that thing that is above elevators people climb up in movies.
I know what it is. I don't think the game knows.

Tails
10-21-2011, 07:33 AM
Oh this is automated?

Look for a way to power up forklift

Kong
10-21-2011, 05:58 PM
>power up forklift.

The forklift sputters to life.

>inventory

You are carrying a flashlight, a master key, a two liter bottle of Classic Coke, a smooth stone and an assignment.

An urchin (a youngish teenager wearing a ski hat, running shoes, and a bulky, suspiciously bumpy, threadbare parka) saunters nonchalantly into the room, notices you and beats a hasty retreat.

>

Oh this is automated?
Yeah, you should probably read at least the first post to see what is going on.

Tails
10-22-2011, 07:28 AM
I did, a long time ago. :p

Follow teenager.

Kong
10-22-2011, 12:07 PM
>Follow teenager

I don't know the word "teenager."

>Follow urchin

You can't reach the missing urchins from within the forklift.

>exit forklift

You are now on your feet.

>Follow urchin

That would be a waste of time.

>enter forklift

You are now in the forklift.

>

RU Joe
10-23-2011, 03:05 PM
>Follow urchin

That would be a waste of time.
I like it that the game at least has the decency to tell you these things.
If only some of those maze - like side scrolling platform games had such courtesy.

Use the forklift.

Dudebro
10-23-2011, 03:20 PM
Well these had to do that or you'd be sitting there for hours trying to figure out the correct way to interact with the urchin. I remember playing some really old game like these with my friends and we couldn't get past the first room because none of the commands we tried did anything. It sucked.

Kong
10-23-2011, 03:55 PM
>East

Basement, on the forklift

>East

Temporary Basement, on the forklift

During the Second World War some temproary buildings were built to house war-related research. Naturally, these buildings, though flimsy and ugly, are still around. This si teh basement of one of them. The basement extends west, a stairway leads up, and a large passage is to the east.

There is a pair of electrician's gloves and a crowbar here.

>

RU Joe
10-23-2011, 03:58 PM
Take gloves and crowbar.
Go East.

Tails
10-23-2011, 04:01 PM
grab both

Kong
10-23-2011, 04:12 PM
>Take gloves and crowbar

You can't reach the pair of electrician's gloves from within the forklift.

You can't reach the crowbar from within the forklift.

>Get off forklift

You are now on your feet.

>Grab both

Pair of electrician's gloves: Taken.
Crowbar: Taken.

>e

It is pitch black.

>

CrispyChicken
10-23-2011, 04:14 PM
Search for a light switch.

Tails
10-23-2011, 04:20 PM
Send out Charmander and use him for light?

Jokes aside, if there's no light switch, look for a flash light.

Kong
10-23-2011, 04:26 PM
You have a flashlight.

>Turn on light

The flashlight clicks on.

Dead Storage
This is a storage room. It contains an incredible assemblage of discarded junk. Some of it is so old and mouldering that you can't be sure where one bit of junk stops and the next begins. It's piled to the ceiling on ancient, rotting pallets; you can't even see the east wall.

>

Dudebro
10-23-2011, 04:34 PM
Search junk.

RU Joe
10-23-2011, 04:36 PM
Search junk.

Kong
10-23-2011, 04:42 PM
>Search junk

You find many worthless items of hardware, olf discarded memos and papers, but nothing of any use or value.

>

Dudebro
10-23-2011, 04:46 PM
Go to East Wall. Move junk or w/e the command would be.

Kong
10-23-2011, 04:53 PM
>e

You climb around on the junk for a while, and you get the impression that there is an opening way on the east wall, but there is so much stuff in the way that you can't get to it.

>Move junk

You have obviously underestimated the amount of junk in here. It's not only voluminous, it's heavy.

>

RU Joe
10-23-2011, 06:51 PM
Abandon junk.
Use forklift.
Go East.

Kong
10-23-2011, 07:26 PM
>w

Temporary basement

There is a forklift here.

>u

This is a laboratory of some sort. It takes up most of the building on this level, all the interior walls having been knocked down. (One reason these temporary buildings are still here is their flexibility: no one cares if they get more or less destroyed.) A stairway leads down, and a door leads north.

There is a metal flask here.

>Take flask

Taken.

>d

Temporary basement

There is a forklift here.

>get on forklift

You are now in the forklift.

>e

Dead storage, on the forklift.

>move junk

You have a little trouble using the forklift, but it's not really all that hard. You start clearing junk, moving it around and trying to create a passage.

>move junk

You continue moving junk, becoming more proficient with the forklift.

>move junk

You continue moving junk, becoming more proficient with the forklift.

>move junk

You've built a fairly narrow (about one forklift wide) path through the junk. You can see an opening in a further storage room beyond this one.

>e

Ancient Storage, on the forklift

What's deader than dead storage? That's what's in this room. Most of the contents here collapsed or rusted back to the primordial ooze. There is mold growing on some of the unidentifiable piles. Stagnant puddles of water pollute the floor. You can now believe how old some of these foundations are said to be.

There is a closed, disused-looking manhole here.

>

Tails
10-23-2011, 07:28 PM
OPen manhole

Kong
10-23-2011, 07:50 PM
>open manhole

You can't reach the manhole from the forklift.

>Exit forklift

You are now on your feet.

>Remove manhole cover

You can't get a good grip on it; it's heavy and in a steel ring; impossible to just drag it away.

>

Tails
10-23-2011, 07:57 PM
Use forklift to life it?

Kong
10-23-2011, 09:42 PM
The forklift is ineffective in manipulating the manhole cover.

>

RU Joe
10-23-2011, 09:55 PM
Use crowbar on manhole cover.

Kong
10-23-2011, 10:02 PM
You lever the manhole cover aside, and crusted dirt falls into a dark, partly obstructed hole below.

>

RU Joe
10-23-2011, 10:13 PM
Use flashlight.

Kong
10-23-2011, 10:24 PM
Flashlight is on.

>look down

It's still there.

>

RU Joe
10-23-2011, 10:30 PM
Climb down manhole.

Kong
10-23-2011, 10:57 PM
>Jump in manhole

Not as fun as skipping class.

>Climb down manhole

You push your way through cobwebs, damp fungus, and other obstructions.

Brick Tunnel
This is an ancient tunnel constructed of roughly mortared bricks and stones. A slippery and almost invisible set of handholds leads up. The tunnel continues a long way north and south from here.

>

Tails
10-23-2011, 11:58 PM
go south

Kong
10-24-2011, 12:36 AM
You make your way along the tunnel.

Cinderblock Tunnel
This is a tunnel whose walls are cinderblock, with a concrete floor and ceiling. A metal ladder leads up to a closed metal plate in the ceiling, and the tunnel continues to the north, where the cinderblock walls become brick.

Tails
10-24-2011, 12:51 AM
open metal plate

Kong
10-24-2011, 11:37 AM
It lifts a few inches, but then hits something and goes no further.

>

Tails
10-24-2011, 12:08 PM
go back and go north

Kong
10-24-2011, 12:21 PM
You make your way along the long tunnel.

Renovated Cave
You are in a huge, cave-like construction. A path leads down to a floor partly covered with rough concrete. The walls and ceiling are high and reinforced with beams of wood, iron, and steal. In the center of the floor you can see a large, flat slab of granite. The only exit is behind you to the south.

Tails
10-24-2011, 12:38 PM
try to break the granite

Kong
10-24-2011, 12:52 PM
Trying to break the slab of granite has no effect.

RU Joe
10-24-2011, 01:51 PM
Examine slab.

Kong
10-24-2011, 02:25 PM
The slab is roughly circular, made of indifferently dressed New England granite, and about three feet high.

>down

Before the Altar

You are at the bottom of the cave. The huge slab of granite in the center is a sort of altar. It is carved with strange and disturbing symbols, the largest of which looks very familiar. Some of the symbols are obscured by rusty red stains. Nearby is an iron plate set in the concrete of the floor.

Lying to one side of the altar stone is a sharp, thin-bladed knife.

>

Tails
10-24-2011, 02:27 PM
grab knife

Kong
10-24-2011, 03:24 PM
Taken.

>

Mareeps
10-26-2011, 09:33 AM
Examine knife

RU Joe
10-26-2011, 09:47 AM
Use crowbar on iron plate {in the floor}

Mareeps
10-26-2012, 10:59 PM
Check inventory.

Kong
10-27-2012, 12:06 AM
Wow. It's been a year and one day. Let's see if we can't finish this. This will be confusing if you don't read the whole thread. It may still be confusing even if you do.

Renovated Cave:
You are in a huge, cave-like construction. A path leads down to a floor partly covered with rough concrete. The walls and ceiling are high and reinforced with beams of wood, iron and steel. In the center of the floor you can see a large, flat slab of granite. The only exit is behind you to the south.

You are carrying a metal flask, a crowbar, a pair of electrician's gloves, a flashlight (providing light), a master key, a two liter bottle of Classic Coke, a smooth stone and an assignment.

>Down

Before the Altar:
You are at the bottom of the cave. The huge slab of granite in the center is a sort of altar. It is carved with strange and disturbing symbols, the largest of which looks very familiar. Some of the symbols are obscured by rusty red stains. Nearby is an iron plate set in the concrete of the floor.

Lying to one side of the altar stone is a sharp, thin-bladed knife.

>examine altar

The slab is roughly circular, made of indifferently dressed New England granite, and about three feet high. It is carved all over with off glyphs, symbols, and strange animal (or part-animal?) figures. The top is covered with a brown stain shading to red at the edges.

>take knife

Taken.

>Open panel

You slide open the panel, revealing a dark pit below. Immediately, there is a response from below.

A low, guttural, groaning and snarling issues from the opening.

>

What do you do next?

Mareeps
10-27-2012, 12:11 AM
Shine flashlight into pit.

Kong
10-29-2012, 07:07 PM
>Look in opening

You peer through the hole, shining your light into the stygian darkness below. The commotion below is growing louder, and suddenly you catch a glimpse of things moving in the pit. Without consciously realizing you have done it, you slam the panel shut, reeling away from the source of such images. Now you know what has been done with the missing students.

>Open panel

You would sooner die that open that panel again.

(Pretty sure we need to leave this area. I'm going to take us closer to our goal.)

>Up

Renovated Cave

>South

Brick Tunnel

>Up

Ancient Storage

In one corner of the room a manhole cover is partly burried in the dirt and crud.

There is an open manhole here

There is a forklift here.

>West

Dead Storage

>West

Temporary Basement

>West

Basement

>Drop All But Crowbar, Light,Key

Dropped, knife, metal flask, pair of electrician's gloves, two liter bottle of Classic Coke, smooth stone, assignment.

>West

Aero Basement

>West

Stairway
A dimly lit stairway leads up and down from here. A corridor continues east.

>Down

Subbasement
This is the subbasement of the Aeronautical Engineering Building. A stairway leads up. A narrow crack in the northwest corner of the room opens into a larger space.

Slouching nearby is an urchin. He's a youngish teenager wearing a ski hat, running shoes, and a bulky, suspiciously bumpy, threadbare parka. He's jumpy, and looks suspiciously at you.

The urchin looks around nervously, obviously thinking of flight, but decides against it.

>