This file contains two different solves. --Stacy - - - - - - - - - - - - - - - - - - - - - - - - - - S T A R C R O S S (Infocom) Ah, outer space! No dank and dusty dungeons here....but you can be sure that the puzzles are no easier than they were in the Great Underground Empire! So, settle in and get ready for lift-off! There you are, floating around space in your ship, alarm bells ringing in your ears. Obviously, something's about to happen. Get the tape library, then get up and go Starboard into the Bridge. Push the red button, which will shut off the alarm bell, and read the screen. This will tell you which object on your map is the one to head for. Now, there's no way I can tell you the exact coordinates, as the destination changes from game to game. However, it isn't hard to figure out what they are. Once you've done that, sit down in the control couch and fasten the belt. Now you have to enter the course into the computer, which is done as follows: Computer, range is 'x', theta is 'y', phi is 'z'. The computer will ask you to confirm the new course, which you do by saying: Computer, confirm new program. After that, you're off! And now it's time for the hallmark of all Infocom games: Waiting! You'll sit in the couch, and wait until you arrive at the alien ship and you are captured by it . Once your ship is down on the dock, unfasten the belt, get up, and go Starboard into the storage room. Get the suit, put it on, then get the line. Head Portwards back to the bridge. Fun times with airlocks begin now. Open the inner door, go out, close the inner door, open the outer door, and go out. Get used to doing that, because you'll be doing it again, and again! So, now you're on the Red Dock, and there's a strange-looking sculpture here. Closer examination, and a little thought, shows that it's a representation of the solar system. Aha! Could it be...? You press the fourth bump, and strange things happen. Press the small bump, and a black rod appears...get the rod, and the outer airlock door opens! Okay, go inside , and you are in a Red Hall. At this point, you might want to save the game, and just wander around, doing some mapping. Actually, I recommend that you do so, since there will be a point in the game where I won't be able to give you specific directional instructions. Now that you've checked out the territory a bit, restore to your original entry point. You're ready for the great rod hunt....because the object of the game is to activtate and control the artifact, which is done via different colored rods. Right now, you want the red one, so, go North, then West into the Room on Ring Two. From there, North into the Zoo, and East into the rat-ant cage. The red rod is part of the nest, and you just can't reach over and get it. This is one of the very few times in an Infocom where violence is necessary: Throw the tape library at the nest, which will be smashed. While the rat- ants look at you in terror, grab the red rod and the tape library. Now it's time for the yellow rod, so head along West, South, West, which will bring you to the Blue Hall. Go South once and you're at the Blue Airlock. Open the door, go down, close inner door, etc. When you reach the Blue Dock, go Aft until you come to the Spider-like alien. It's quite intelligent and even friendly. Give it the tape library, and in return you will get the yellow rod. Take that, and make your way back to the Blue Hall. You have two rods, and you will be using them now. From the Blue Hall, go up, and you're in the Grasslands. Go South to the Thin Forest, open the hatch there, and go down into the Repair Room. Put the yellow rod in the yellow slot. That turns on the lights in the Yellow Hallway. Put the red rod in the SECOND red slot. Make sure it's the second; this will provide a breathable atmosphere for you. Now, get the metal square, and go up, then North, then down again to the Blue Hall. From there, West to the Yellow Hall and Yellow Airlock. You know the drill by now, but there's an extra feature this time: You will have to try to open the outer door twice . Also, while you're in the Yellow Airlock, pick up the basket; it will come in very handy! Once on the Yellow Dock, tie the line to the suit and then to the hook. Head Portwards, get the pink rod, put it in the basket, then go back Starboard to the dock, untie yourself, and return to the Yellow Hall. Now, it's time for the blue rod. Go South twice, then East once. You are in a laboratory with a mysterious silver globe floating in mid-air. Inside the globe, although you can't see it now, is a blue rod. It's easy to get, however. Take the two disks off the wall. Put one on the floor, and one under the globe. It doesn't matter which way you do it, the result will be the same. Put the basket on the globe, then turn the dial to 4. Ta-da! .......The basket suddenly appears on the disk on the floor, with the blue rod! Turn the dial to 1, then get both disks, the basket, and the blue rod. Put the rod in the basket. In fact, put all rods in the basket when you get them. Okay, there's still plenty of rods to collect, so let's keep moving! Head West, then North four times to the end of the hallway, then West to the Room on Ring One, and South from there into the Computer Room. Open the panel on the computer, then insert the metal square into the slot. Turn on the computer, and you will get a gold rod. Don't worry about all the displays; they aren't important to you. Now comes more waiting. What you're waiting for this time is the mechanical "mouse" that collects trash. So, move around until it makes an appearance. As soon as it does, drop one of the disks . The mouse will pick it up. After that, you must follow the mouse around until it disappears into a secret door in one of the rooms. There are several different rooms where the mouse can do this, so you MUST follow it. Wait there until it reappears and leaves, wait a little longer to make sure it won't come back, then drop the other disk on the floor and step on it. Zap!! You're in the Garage! . Pick up the disk, then empty the trash bin until you find the green rod. Go North and you will be in the Room on Ring Four. You are now in the Room on Ring Four. Now, this is why you had to do some mapping on your own: You must get the other disk you dropped, and there's no telling exactly in which room that was. So, you must explore on your own until you find the disk. Once you've done that, make your way to the Blue Hall where the airlock is. From there, go North twice, then West into the Observatory. Drop off one of the disks, then hike along East, South, East, East, South, East into the Weasel Village, and then East once more to the Village Center. Wait around a short while, and the Weasel chief will appear. He will indicate that he wants your space suit. That's no problem, since the air will remain breathable, and you don't need the suit anymore. So, give it to him. Then, when he wants to give you something in return, point to the brown rod he wears around his neck. He will give it to you, and start to leave. Follow him! Continue to follow him, until you arrive at the Center of the Warren. Then climb down the ladder to the Green Airlock , and do the usual job with the doors. From the dock, go West to the Umbilical, then West again to the Cargo Hold. Pick up the visor fragment, then go Forward into the Control Room of the wrecked ship. Move the skeleton, and you will find a violet rod. Now, drop the disk on the floor, and step on it. If you attempt to leave the way you came, the Weasels will kill you for disturbing their shrine. So, now you've materialized in the Observatory, and it's time to pick up another rod: Look at projector through visor. Aha! A clear rod. Sneaky, huh? Get the rod, drop the visor, then move along East, then South three times to the Melted Spot, then West into the Weapons Deck. Get the genuine Ray-gun, and look inside it. Sonuvagun! A silver rod! Get that, then East and North, and up to the Grasslands, 'cause it's time to get this show on the road. Now, trek on South twice to the Dense Forest, then East to the base of the tree. Climb the tree, all the way up to the top, then jump to the Drive Bubble. Insert the silver rod into the slot, then enter the bubble. There's a white rod here; get that and put it into the white slot. Under no circumstances should you insert the black rod into the black slot!! That will shut everything down! Okay, the drive mechanism has been activated; now you have to make the thing move. So, out, and up to the top of the Bubble, and....jump! Isn't floating in air fun? However, you still have some things to do yet, so shoot the gun at the Drive Bubble three times, which will bring you to the Control Bubble. Go Down, then put the gold rod in the slot, and enter the Bubble. Inside, you will find the slots for the remaining rods. Put each rod in the slot of its own color. Now, at last, you're ready to bring the artifact to life! Touch the large pink square, and the scene in the small one will change to show the inner solar system. Now touch the brown spot until a picture of Earth appears. Press the violet one until a ellipse shows , then press the green spot, and flashing lights appear. And last, but certainly not least, the final move: Touch the blue spot, which activates everything, and brings the alien ship safely to Earth! Of course, it isn't over yet! That final remark by the alien sounded a little ominous....I have a feeling you'll be heading out again into space sooner than you might think! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *************************************** * * * SOLVING STAR * CROSS * * * * BY * * * *CORRECTIONS BY: TAMERLANE OF THE RING* * * *************************************** STARCROSS IS A RELATIVELY SIMPLE ADVENTURE-- IT'S ALL SIMPLY A MATTER OF SHOVING COLOR CODED RODS INTO THE APPROPRIATELY COLORED SLOTS. (FREUD WOULD HAVE BEEN PROUD). THE ONLY PROBLEM IS IN FINDING THE RODS AND SLOTS. THIS COLUMN WILL TELL YOU EVERYTHING YOU NEED TO KNOW... (IN CHRONOLOGICAL ORDER!) SO BE SURE AND HIT THE SPACEBAR IF I START TO TELL YOU ANYTHING YOU *=> DON'T WANT TO KNOW YET! <=* A WORD TO THE WISE: IF YOU PUT A ROD INTO A SLOT OF A DIFFERENT COLOR, IT WILL DISAPPEAR FOREVER. THE LANDING =========== GET UP. GET LIBRARY. E. PUSH RED BUTTON. READ SCREEN. GET THE COORDINATES FOR WHICHEVER UNIDENTIFIED MASS (UM-??) HAS BEEN CHOSEN AT RANDOM FROM THE CHART BELOW: COORDINATES FOR MASS OBJECTS OBJECT R THETA PHI TYPE ====== = ===== === ==== UM91 050 015 121 UNCHARTED MASS UM12 100 345 107 UNCHARTED MASS UM24 100 285 087 UNCHARTED MASS UM08 150 210 017 UNCHARTED MASS UM52 175 165 035 UNCHARTED MASS UM70 100 135 101 UNCHARTED MASS UM31 150 105 067 UNCHARTED MASS UM28 250 045 178 UNCHARTED MASS AB40 250 300 022 ASTEROID (CERES) MARS 250 120 012 PLANET US75 175 135 034 SHIP AX71 125 180 047 ASTEROID AX32 125 240 105 ASTEROID AX01 200 240 134 ASTEROID AX87 125 075 102 ASTEROID ENTER COUCH. SAY TO COMPUTER "R IS (R), PHI IS (PHI), THETA IS (THETA)". WAIT FOR COMPUTER TO REPLY THAT THERE IS INDEED A MASS THERE. IF IT DOESN'T THEN YOU GOT THE COORDINATES WRONG! TRY AGAIN. THEN TYPE: SAY TO COMPUTER "CONFIRMED." FASTEN BELT. WAIT. (THE ROCKETS WILL FIRE.) UNFASTEN BELT. GET UP.EAST.DON SUIT.GET LINE. W.SIT.FASTEN BELT. WAIT. WAIT OR LOOK UNTIL THE TENTACLES GRAB YOU AND YOU ARE SAFELY DOCKED. (A TOTAL OF 7 WAITS). GETTING IN ======= == UNFASTEN BELT. GET UP. OPEN INNER. OUT. CLOSE INNER. OPEN OUTER. OUT. PRESS FOURTH BUMP. (THE SCULPTURE IS SUPPOSED TO BE THE SOLAR SYSTEM. YOU PRESS THE FOURTH BUMP BECAUSE IT CORRESPONDS TO YOUR HOME PLANET (EARTH). WHY IS EARTH THE FOURTH BUMP AND NOT THE THIRD ? BECAUSE THE SUN COUNTS AS THE FIRST BUMP!). AT THIS POINT YOU SHOULD SEE A 'TINY BUMP'). PRESS TINY. NOW YOU WILL SEE A BLACK ROD RISE UP. THIS ROD IS A 'SELF-DESTRUCT' DEVICE! DO NOT PUT IT IN ANY BLACK SLOT, EVER!. TAKE BLACK ROD. THE AIRLOCK DOOR WILL OPEN WHEN YOU TAKE THE ROD. IN. CLOSE OUTER. OPEN INNER. IN. TA-DA! YOU ARE NOW IN THE 'ARTIFACT'!!!! THE ARTIFACT === ======== THINK OF IT AS AN INTERGALACTIC INTELLIGENCE TEST. PUT THE RIGHT BLOCKS IN THE RIGHT HOLES AND WIN THE PRIZE. THE ARTIFACT IS CYLINDRICAL IN SHAPE, AND DIVIDED (LIKE A PIE) INTO FOUR WEDGES, WHICH (LIKE THE SLOTS) ARE COLOR CODED. THESE COLORS ARE: RED, BLUE, GREEN, YELLOW. THESE WEDGES ARE TRANSECTED BY 5 CONCENTRIC RINGS: IN SHORT, THE CYLINDER IS DIVIDED INTO A SORT OF CIRCULAR GRID SYSTEM OF RINGS AND COLORS. (THIS WILL BE MORE OBVIOUS TO YOU AS YOU MOVE ABOUT IN THE ARTIFACT.) DIRECTIONS ARE: N,S,E,W,U, AND D. UP AND DOWN CORRESPOND TO IN AND OUT. EAST AND WEST CORRESPOND TO LEFT AND RIGHT, AND ALSO TO PORT AND STARBOARD. WHEN YOU ENTER THE ARTIFACT, YOU WILL BE UNABLE TO ENTER THE YELLOW SECTION WITHOUT BEING EATEN BY THE GRUES (WHICH WERE APPARENTLY CAPTURED ON THE PLANET ZORK, BUT WHO ESCAPED FROM THE ALIEN ZOO FOR THE EXPRESS PURPOSE OF MENACING ADVENTURERS FOOLHARDY ENOUGH TO TRAVEL WITHOUT LIGHT. ) COLLECT THOSE RODS! ======= ===== ===== YOU CAN GET THESE IN DIFFERENT ORDERS, BUT THE FOLLOWING ONE WILL DEFINITELY WORK: BLACK, RED, SILVER, YELLOW, PINK, BLUE, GOLD, BROWN, VIOLET, GREEN, CLEAR (CRYSTAL), WHITE. GETTING THE RED ROD: IT'S BEING HELD CAPTIVE BY 'ANT-MEN'! TO GET THERE: N. W. FORWARD. E. NOW, THE ANT-MEN WILL BE VERY NASTY IF YOU TRY TO TAKE THEIR ROD AWAY. SO LET'S KEEP THEM BUSY DOING SOMETHING ELSE--LIKE REBUILDING THEIR NEST.... THROW SOMETHING AT THE NEST--THE TAPE PLAYER WILL DO NICELY, AND YOUR SPACE SUIT WILL ALSO WORK IF YOU WANT TO BOTHER TAKING IT OFF. THEN GET RED ROD. DON'T FORGET TO RECLAIM WHATEVER IT WAS YOU THREW!! (GET LIBRARY) GETTING THE SILVER ROD: (IT'S ON THE WAY TO THE YELLOW ONE, WHICH WE REALLY >NEEDSECOND< RED SLOT (THIS WILL TURN ON THE LIFE SUPPORT SYSTEM AND GET THAT TELL-TALE WINDEX AROMA OUT OF THE AIR IN A FEW TURNS. LATER ON THIS WILL ENABLE YOU TO TRADE YOUR OLD SPACESUIT FOR SOMETHING TRULY USEFUL (LIKE A BROWN ROD)). GET CARD. YOU'LL NEED TO PUT THIS INTO THE COMPUTER-- I SUSPECT IT'S A DISK II CONTROLLER CARD-- CAN'T BOOT UP WITHOUT ONE! GETTING THE PINK ROD: IT'S IN THE SPACESHIP DOCKED OUTSIDE THE YELLOW AIRLOCK. BE CAREFUL, ONE FALSE MOVE AND IT'S DEEP SPACE FOR YOU. TO GET THERE : U. N. D. W. OPEN INNER. OUT. CLOSE INNER. OPEN OUTER. GET BASKET. (THIS BASKET CAN BE USED TO HOLD THE RODS TILL YOU NEED THEM--THAT WAY THEY WON'T TAKE UP VALUABLE INVENTORY SPACE.) OPEN OUTER (YES, AGAIN: IT STUCK THE FIRST TIME!). OUT. ATTACH LINE TO SPACESUIT. ATTACH LINE TO HOOK. PORT. GET PINK ROD. GETTING THE BLUE ROD: IT'S IN THE LABORATORY, WITH OTHER USEFUL IMPLEMENTS. TO GET THERE: E. DETACH LINE FROM HOOK. IN. CLOSE OUTER. OPEN INNER. IN. S. S. PUT ALL RODS IN BASKET. E. GET ALL DISKS. NOW COMES THE TRICKY PART: THE ROD IS IMBEDDED IN THE SILVER SPHERE. ALL WE HAFE AT OUR DISPOSAL TO OBTAIN IT IS THE 4-POSITION DIAL AND THE TWO DISKS.... FORTUNATELY, THESE ARE 'TRANSPORTER DISKS'. UNFORTUNATELY, THEY EXPLODE INTO NOTHINGNESS IF YOU ALLOW THEM TO TOUCH..... ANYWAY, HERE'S THE PROCEDURE: PUT RED DISK UNDER GLOBE. PUT BLUE DISK ON FLOOR. PUT CARD ON GLOBE. TURN DIAL TO 4. TURN DIAL TO 2. GET CARD. GET BLUE ROD. GET ALL DISKS. PUT BLUE ROD IN BASKET. W. PUT BLUE DISK ON FLOOR. (YOU *>HAVE<* TO PUT IT ON THE FLOOR HERE SO THE 'MAINTENANCE MOUSE' CAN COLLECT IT AND PUT IT IN THE GARAGE SO YOU CAN TRANSPORT THERE (AND OUT OF TROUBLE) LATER!!!) GETTING THE GOLD ROD: N. N. N. N. W. AFT. NOW YOU'RE IN THE COMPUTER ROOM. OPEN PANEL. PUT CARD IN SLOT. CLOSE PANEL. TURN COMPUTER ON. (IT WILL SPEW OUT A GOLD BAR FOR YOU). PUT GOLD ROD IN BASKET. LOOK AROUND IF YOU LIKE, BUT THERE'S NOTHING ELSE TO DO HERE. THE ENUNCIATOR PANEL TELLS YOU WHAT YOU HAVE TO FIX TO PUT THE ARTIFACT IN ORDER, BUT I'M GOING TO TELL YOU THAT ANYWAY...... GETTING THE BROWN ROD: N. W. W. S. S. E. E. REMOVE SUIT. LOOK AROUND OR 'WAIT' OR SOMETHING UNTIL THE CHIEFTAIN COMES. OFFER SUIT TO CHIEF. POINT AT BROWN ROD. GETTING THE VIOLET ROD: YOU HAVE NO TIME TO PUT THE BROWN ROD IN YOUR BASKET! FOLLOW THE CHIEF WHEN HE LEAVES. IT'S THE ONLY WAY TO GET THE THE VIOLET ROD!!! JUST KEEP SAYING 'FOLLOW CHIEF' UNTIL YOU GET TO THE 'CENTER OF THE WARREN'. THEN: D. CLOSE INNER. OPEN OUTER. OUT. P. P. GET VISOR. N. MOVE SKELETON. GET VIOLET ROD (MOVE THE SKELETON ONLY ONCE!!). S. S. PUT RED DISK ON FLOOR. STAND ON RED DISK. SURPRISE==> TRANSPORTER CITY. WITH ANY LUCK YOU'LL NOW BE IN THE GARAGE. IF THE MOUSE HASN'T COLLECTED THE BLUE DISK YET, YOU'LL BE BACK OUTSIDE THE LABORATORY. YOU'LL JUST HAVE TO WAIT TILL HE COMES AND GETS IT, THEN TRANSPORT TO THE GARAGE...... GETTING THE GREEN ROD: ENTER BIN. (KEEP TYPING 'ENTER BIN' OR 'AGAIN' UNTIL YOU FIND THE GREEN ROD. IT MAY TAKE UP TO 10 TRIES!). GET GREEN ROD. PUT GREEN ROD IN BASKET. GETTING THE CLEAR ROD: F. P. N. N. N. N. W. LOOK AT LASER THROUGH VISOR. GET CLEAR ROD. GETTING THE WHITE ROD: E. S. S. U. S. S. P. U. U. JUMP. PUT SILVER ROD IN SILVER SLOT. IN. GET WHITE ROD. YOU'VE GOT ALL THE RODS NOW. ALL YOU HAVE TO DO IS FIGURE OUT WHY YOU'VE COLLECTED THEM. FINISHING UP ========= == PUT THE WHITE ROD IN THE WHITE SLOT. (A BLACK SLOT WILL APPEAR. DO =>NOT<= PUT THE BLACK ROD IN THE BLACK SLOT!). GETTING TO THE CONTROL BUBBLE: OUT. U. JUMP. FIRE GUN AT DRIVE BUBBLE. AGAIN. AGAIN. (YOU SHOULD NOW BE 'ON CONTROL BUBBLE'.) D. PUT GOLD ROD IN GOLD SLOT. IN. PUT CLEAR ROD IN CLEAR SLOT. FIVE COLORED SLOTS WILL APPEAR. PUT THE APPROPRIATE ROD IN EACH SLOT--> THE ORDER YOU DO IT IN DOESN'T MATTER. THE FINAL SEQUENCE: YOU NOW USE THE VARIOUS COLORED SPOTS TO SET THE COURSE OF THE ARTIFACT TOWARD EARTH. TOUCH LARGE SQUARE. (THE VIEW NOW COVERS THE AREA FROM THE SUN TO JUPITER). TOUCH BROWN SPOT. (YOU WILL HAVE TO TOUCH IT 4 TIMES, UNTIL THE EARTH IS HIGHLIGHTED). TOUCH VIOLET SPOT (THREE TIMES, UNTIL THE PATH FORMS A CIRCLE AROUND THE EARTH. (DON'T STOP AT THE ELLIPSE!)). TOUCH GREEN SPOT. (THE PATH WILL FLASH.) TOUCH BLUE SPOT. BLAST-OFF!!!!! YOU WIN!! SIT BACK AND BASK IN THE GLORY OF A PERFECT SCORE.