This file contains two sets of solves broken down by color. --Stacy - - - - - - - - - - - - - - - - - - - - - - - - - - MOONMIST (Infocom) (Note: This is four adventures in one......the one you play depends upon the colour you select at the start. However, if you choose OTHER than Red, Green, Yellow or Blue then the program will select one of the colours in this selection! Furthermore, if you are going somewhere and you are stopped by one of the characters, simply repeat the command!). GREEN Version. EXAMINE GATE PRESS EYE (THE NAME YOU SELECT) YES GREEN YES S YES YES ASK TAMARA ABOUT GHOST S ASK JACK ABOUT GHOST WAIT ASK HYDE ABOUT GHOST ASK VIVIEN ABOUT GHOST WAIT NO YES ASK IRIS ABOUT GHOST E OPEN LUGGAGE GET DINNER OUTFIT PUT LUGGAGE IN WARDROBE ASK BOLITHO ABOUT GHOST YES WAIT YES YES YES PUT TWEED IN WARDROBE DROP ALL N TAKE BATH S GET ALL FROM WING CHAIR WEAR DINNER OUTFIT GO TO NEW GREAT HALL EXAMINE FLOOR YES GET LENS GO TO KITCHEN GET LANTERN GO TO LIBRARY SEARCH ROOM YES GET NOTEBOOK GO TO DINING ROOM. READ NOTEBOOK WAIT EXAMINE BUST WAIT WAIT WAIT LOOK UNDER PUNCHBOWL READ CLUE JACK, GIVE ME THE SECOND CLUE READ IT GO TO GAME ROOM EXAMINE RHINO EXAMINE EYE GET THIRD CLUE READ IT GO TO MY ROOM EXAMINE WALL MIRROR PRESS SWITCH LIGHT LANTERN E N N W S GET FOURTH CLUE READ IT N E E S W DROP LANTERN GO TO OFFICE EXAMINE INKWELL GET MOONMIST DROP ALL CLUES GO TO GALLERY NE W EXAMINE KIT GET BOX E W EXAMINE KIT GET COSTUME E W EXAMINE KIT GET BLOWGUN E EXAMINE MOONMIST EXAMINE BLOWGUN EXAMINE COSTUME EXAMINE BOX COMPARE FIRST LENS AND SECOND LENS W SCORE WAIT ARREST WENDISH YES. BLUE version. EXAMINE GATE PRESS EYE (THE NAME YOU SELECT) YES BLUE YES S YES YES ASK TAMARA ABOUT GHOST S ASK JACK ABOUT GHOST WAIT ASK HYDE ABOUT GHOST ASK VIVIEN ABOUT GHOST WAIT NO YES ASK IRIS ABOUT GHOST E OPEN LUGGAGE GET DINNER OUTFIT PUT LUGGAGE IN WARDROBE ASK BOLITHO ABOUT GHOST YES WAIT YES YES YES PUT TWEED IN WARDROBE DROP ALL N TAKE BATH S GET ALL FROM WING CHAIR WEAR DINNER OUTFIT GO TO NEW GREAT HALL EXAMINE FLOOR YES GET LENS GO TO KITCHEN GET LANTERN GO TO DINING ROOM WAIT TILL LIMMEL SPEAKS. EXAMINE BUST WAIT WAIT WAIT LOOK UNDER PUNCHBOWL READ CLUE JACK, GIVE ME THE SECOND CLUE READ IT GO TO BASEMENT GET BOTTLE EXAMINE BOTTLE GO TO SITTING ROOM EXAMINE PIANO GET MUSIC EXAMINE MUSIC N E EXAMINE SUIT OF ARMOUR OPEN HELMET GET THIRD CLUE READ IT GO TO FIGHTING DECK DROP ALL CLUES DROP BOTTLE DROP MUSIC EXAMINE BELL GET SKULL GO TO VIVIENS ROOM EXAMINE BOX GET PLASTIC BOX E W EXAMINE WOODEN BOX GET DIARY E W EXAMINE WOODEN BOX GET COSTUME E W EXAMINE WOODEN BOX GET BLOWGUN E EXAMINE SKULL EXAMINE BLOWGUN EXAMINE COSTUME EXAMINE BOX COMPARE FIRST LENS AND SECOND LENS READ DIARY W SCORE WAIT ARREST VIVIEN YES. YELLOW version. EXAMINE GATE PRESS EYE (THE NAME YOU SELECT) YES YELLOW YES S YES YES ASK TAMARA ABOUT GHOST S ASK JACK ABOUT GHOST WAIT ASK HYDE ABOUT GHOST ASK VIVIEN ABOUT GHOST WAIT NO YES ASK IRIS ABOUT GHOST E OPEN LUGGAGE GET DINNER OUTFIT PUT LUGGAGE IN WARDROBE ASK BOLITHO ABOUT GHOST YES YES YES YES PUT TWEED IN WARDROBE DROP ALL N TAKE BATH S GET ALL FROM WING CHAIR WEAR DINNER OUTFIT GO TO NEW GREAT HALL E EXAMINE CARPET YES GET JEWEL W GO TO KITCHEN GET LANTERN UP E EXAMINE JEWEL WAIT YES YES YES YES YES YES WAIT EXAMINE BUST. WAIT WAIT WAIT LOOK UNDER PUNCHBOWL READ CLUE JACK, GIVE ME THE SECOND CLUE READ IT LIGHT LANTERN GO TO FIGHTING DECK EXAMINE BELL GET THIRD CLUE READ IT GO TO DUNGEON ENTER MAIDEN (!?!!) EXAMINE COFFIN GET FOURTH CLUE READ IT ENTER MAIDEN E EXAMINE WALL GET BRICKS ENTER HOLE EXAMINE SKELETON GET NECKLACE DROP ALL CLUES ENTER BASEMENT GO TO MY ROOM EXAMINE WALL MIRROR PRESS SWITCH E N GET ALL EXAMINE COSTUME EXAMINE BLOWGUN EXAMINE NECKLACE S W GO TO TAMARAS ROOM EXAMINE CASE GET EARRING NW E EXAMINE EARRING INSERT JEWEL IN EARRING SE LOOK UNDER BED READ JOURNAL LOOK UNDER BED READ RECEIPT SCORE ARREST TAMARA YES. RED version. EXAMINE GATE PRESS EYE (THE NAME YOU SELECT) YES RED YES S YES YES ASK TAMARA ABOUT GHOST S ASK JACK ABOUT GHOST WAIT ASK HYDE ABOUT GHOST ASK VIVIEN ABOUT GHOST WAIT NO YES ASK IRIS ABOUT GHOST E OPEN LUGGAGE GET DINNER OUTFIT PUT LUGGAGE IN WARDROBE ASK BOLITHO ABOUT GHOST YES YES YES YES PUT TWEED IN WARDROBE DROP ALL N TAKE BATH S GET ALL FROM WING CHAIR WEAR DINNER OUTFIT GO TO NEW GREAT HALL E EXAMINE CARPET YES GET JEWEL W GO TO KITCHEN GET LANTERN UP E EXAMINE JEWEL WAIT YES YES YES YES YES YES WAIT EXAMINE BUST. WAIT WAIT WAIT LOOK UNDER PUNCHBOWL READ CLUE VIVIEN, GIVE ME THE SECOND CLUE READ IT LIGHT LANTERN GO TO CHAPEL EXAMINE WINDOW GET THIRD CLUE READ IT GO TO COURTYARD E E EXAMINE GARDEN GET FOURTH CLUE READ IT W W S SEARCH ROOM YES DROP ALL CLUES GET CANE GO TO JACK'S ROOM EXAMINE COMMODE GET NECKLACE E EXAMINE CANE REMOVE PAINT INSERT JEWEL IN NECKLACE EXAMINE CLUB LOOK THROUGH JACK'S KEYHOLE EXAMINE CREST REMOVE CREST PLAY RECORDER GO TO MY ROOM EXAMINE WALL MIRROR PRESS SWITCH E S W DOWN W WAIT (several times.....be patient!!) EXAMINE GHOST TALK TO GHOST PUSH LEVER SCORE N ARREST JACK YES. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * MOONMIST - Blue version x gate; press dragon; sir Iznogood Who; blue; yes; enter; yes; follow Tamara; bow to Jack; follow Tamara; again; nod; yes; follow Tamara; again; Tamara, tell me about ghost; wait; yes; Bolitho, tell me about ghost; yes; [notice "The Hall"] wait; yes; yes; yes; n; remove clothes; take bath; s; dress for dinner; look in drawer; go to dining room [if you are stopped by persons, repeat this sentence]; wait [until 7:54]; take butler's note, read it; drop it; eat dinner; z; look under bust; z; z; z; look under punchbowl; read clue; Jack, give clue to me; read it; w; take lantern; w; examine rack; take wine; examine bottle [note:OUR], go to Sitting Room; examine desk; take maid's note; read it; drop it; examine piano; take piece of music; read it [note:SUIT]; go to Drawing room; examine tapestry; examine maiden [note:ARM] go to New Great Hall; examine suit; look in it; take clue; read it [Now insert OUR, SUIT and ARM and we have the text: "My alARM has no glamour; It's 'SUITe' tones do clamOUR. Can you find me ?"]; w; w; w; u; u; u; examine bell [WOW !!!]; drop clues; all; take skull; go to sitting room; give skull to Tamara[OK, now let's get that ghost]; n; e; search floor; yes [Bolitho's piece of advice]; take lense, examine it; go to Vivien's room; open box; search box; take small box; search box[the large one]; take diary; go to my room; read diary; open small box; examine small box [wow! perhaps our lense fits into it ?]; put lense in small box; examine wall mirror; turn switch; n; take device [we might find a real ghost!]; s; e; s; turn on lantern; wait 60 minutes [or until the ghost appears]; press button [WE'VE KILLED A GHOST!!! WOW!]; examine ghost; remove wig [aaaah, it is just Vivien]; arrest Vivien; yes. Walkthrough by Erik Futtrup, email:futtrup@daimi.aau.dk completed with hint from John Rodriguez Solution to MOONMIST: GREEN version x gate: press dragon: Sir Erik: yes: green: yes: enter: yes: follow Tamara: greet Jack: follow Tamara: g: x: yes: no: z: follow Tamara: Tamara, tell me about ghost: z: yes: z: yes: yes: z: yes: x device: drop it {you won't need it in this version}: n: remove clothes: take bath: s: dress for dinner: look in drawer: go to dining room: wait {until 7:54}: take butler's note: read it: drop it: wait {till 8:00}: eat dinner: z: look under bust: z: z: z: look under punchbowl: x it: Jack, give clue to me: x it {notice the letter 'I'}: got to game room: x rhino head: get eye: drop it: get third clue: x it: {in never but not in ever = 'N'}: go to my room: search wall mirror: pull switch: go to kitchen: get lantern: go to my room: turn on lantern: e: n: n: w: s: get fourth clue: x it {night vs knight = 'K'; together the letters spell INK}: n: e: e: s: w: go to office: get INKwell: x it: drop all clues: get journal: read it: drop it: go to sitting room: search desk: get maid's note: x it: {notice the last four lines}: drop it: got to new great hall {remember what Bolitho said?}: search floor: yes: get lens: go to Wendish's room: search room: yes: get box: open it: {if Wendish arrives: apologize to Wendish and wait 10}: look in kit: x wig: go to library {this was tough to discover!}: search room: yes: get notebook: read it: {now find Wendish: look in the sitting room or go to Wendish's room and search it several times and he'll come and protest to the search, in which case you do the following:}: pull mustache: arrest Wendish: yes (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) and Twan Lintermans, Holland Solution to MOONMIST: RED version x gate: press dragon: Sir Erik: yes: red: yes: enter: yes: follow Tamara: curtsey to Jack: follow Tamara: g: x Iris: yes: Wendish, yes: follow Tamara: Tamara, tell me about ghost: z: yes: z: yes: yes: z: yes: x device: drop it {you won't need it in this version}: n: remove clothes: take bath: s: dress for dinner: look in drawer: go to dining room: wait {until 7:54}: take butler's note: read it: drop it: wait {till 8:00}: eat dinner: z: look under bust: z: z: z: look under punchbowl: x it: Vivien, give clue to me: x it: go to chapel: search window: get third clue: x it: go to courtyard: e: e: dig ground: yes: get fourth clue: x it: drop all clues: w: w: s: look in stand: get cane: x it: remove paint: go to sitting room: give club to Tamara: get maid's note: x it {notice the last two lines about KEYHOLE}: drop it: go to kitchen: get lantern: go to my room: turn on lantern: x wall mirror: pull switch: e: n: wait 200 {until about 12:41}: s: talk to ghost: w: go to drawing room: search floor: yes: get jewel: go to my room: e: s: w: d: w: ne: search room: yes: get necklace: insert jewel in necklace: open door: peer through keyhole {remember the maid's note!}: e: x crest: remove crest: play tape: w: arrest Jack: yes: (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) and Twan Lintermans, Holland Solution to MOONMIST: YELLOW version x gate: press dragon: Sir Erik: yes: yellow: yes: enter: yes: follow Tamara: bow to Jack: follow Tamara: g: hug Iris: yes: Wendish, no: follow Tamara: Tamara, tell me about ghost: z: yes: Bolitho, tell me about ghost: nod: z: yes: yes: yes: x device: drop it {you won't need it in this version}: n: remove clothes: take bath: s: dress for dinner: look in drawer: go to dining room: wait {until 7:54}: take butler's note: read it: drop it: wait {till 8:00}: eat dinner: z: look under bust: z: z: z: look under punchbowl: x it: Jack, give clue to me: x it: {does it ring a bell?}: go to tower: u: u: u: look in bell: get third clue: read it: drop it: drop first and second clue: d: d: d: d: e: get lantern: w: w: turn lantern on: x maiden: enter maiden: x coffin: get clue: x it {think of the wine cellar: : }: enter maiden: e: look: remove bricks: enter hole: x skeleton: g: get necklace: x it: out: go to my room: x wall mirror: pull switch: e: n: get all: look in blowgun: x costume: s: w: go to drawing room: search floor: yes: get jewel: go to Tamara's room: look in case {if you come here after midnight, go to the room through the secret passages and if Tamara enters, type: Tamara, apologize}: get earring: insert jewel in earring: look under bed: x journal: look under bed: x receipt: arrest Tamara {if she's not here, find her first}: yes: (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) and Twan Lintermans, Holland