This file contains two different solves. --Stacy - - - - - - - - - - - - - - - - - - - - - - - - - - Hints & Solves for Hollywood Hijinx ----------------------------------- Brought to you by the Game Master Please call Hacker's BBS (914) 897-2265 Intro: So your Aunt Hildegarde has died but in order to inherit her fortune, you must collect 10 treasures by 9:00 am the next morning. In this text file, I'll TRY to describe and tell you how to solve each puzzle and get each treasure. This is all from memory so if I can't seem to remember how to do it exactly, I'll give you hints on how to solve it. (*) - By doing this, you'll end up with another treasure. 1. How to enter the house: Go north and open the mailbox and get the paper with the peculiar design on it. Go south, turn the statue west, then turn it east, then turn it north. Aha.. a click to the north. *2. How to negotiate the hedge maze: After entering the house, there is a thin piece of paper in the dining room. Get it and put it on top of the other paper with the peculiar design. Now you have the map to the hedge maze. Be sure to print it out on the printer then good luck! (Remember to have a shovel with you before you go in) *3. How to move the cannon: Get the cannonball from the pile and put it in the cannon. Somewhere in the house you'll find a match. Like the cannon with the match and it should move. Open the compartment and get the mask. *4. Getting the diamond ring from Tokyo: This part is a part I really don't remember too well. It should be fun for you to figure out how to do it... but I'll give you some hints anyway. Keep these things in mind: Do NOT push the red button until I tell you. Keep pushing the east button until you can't go anymore (due to the encounter with the Tokyo army & air force). Press the buttons to destroy the tanks & planes. Do not push red button. Black button kills tanks and white button destroys planes. Anyways, after you defeat the tanks & planes, it would be wise to save the game. Next you'll encounter the rocket. After the truck launches the rocket, push green button then push black button. Move east again. Now Save game if you are in the Park but have not yet destroyed the monument. One of the buttons... Blue I think will get the diamond from the monument. Now after getting the diamond, keep moving east until the Chihuahua hits the eastern part of the dome. When that happens , push the red button three times. After the dome has the hole, get the diamond ring. Note: Wear all treasure that can be worn. *5. Elevator/Closet: This closet is really an elevator. To go to the floor you wish, just move the corresponding peg. For ex., basement is the first peg, foyer is the 2nd peg, and the upstairs in the 3rd peg. Go to the 3rd floor, exit and turn the newel that is on top of the stairs. (This will stop the stairs from turning into a slide) To get to the 4th floor , get the bucket, put the elevator on the foyer floor. Go to the pond in the garden and fill the bucket with water, go back to the elevator as quick as possible (use the patio door) and hang the bucket on the 3rd peg. Exit the closet and go upstairs (providing that you disabled the stairs/slide mechanism) and go to the elevator entrance on top of the stairs. You'll be standing on top of the elevator and just wait... the elevator will move up and you'll be on the 4th floor. To open the chest, open the panel first. *6. Computer: Get all the punch cards you can find. There should be seven total. Turn on the computer and insert the punch cards in this order: Red, Orange, Yellow, Green, Blue, Indigo, Violet. Look at the indicator lights. Call the number you get on the phone in the living room. Go back down to the computer and look in the hopper. Suprise.. a toupee. Wear it. *7. Sack on 3rd floor: Get the sack before opening the window. *8. Chimney: Enter the chimney in the living room. Drop all and climb the chimney (keep going up until you get to the roof). Go east, go down and get the penguin. go back up and west, then go back down. Get everything. All treasures that can't be worn, you can just leave in the living room. 9. Screening room: Enter the little booth, put the filmstrip in the movie projector and the slide in the slide projector. Turn on the slide projector (take off lens of both machines) and focus the slide projector. Turn on the movie projector. Look at the screen. Remember what it tells you. *10. Piano: At the piano, type what the word(s) that you got from the screening room. Open the trap door. Down. Go south and get the pillar from the niche. Go north. You can drop the pillar. Go up and push the piano south. Go down then north and get the parking meter. *11. 1st Safe: Move the painting in the hall from the foyer to the piano room. Remember the wax candles. Remember the # of fingers each statue was holding up? That is combination. So, knowing the colors of our flag, turn the dial accordingly. It goes right, left, right. Hey - that is nine treasures. All you need is one more! To continue: Have these items with you: All the wax statue candles. 12. Getting past the gap in stairs: Remember the skis in the closet? Wear them at the top of the stairs and ski down. At the beach, get the green match. Light one of the statues with the fire (not the match). Go south, then west into the underground cave. 13. Underwater passage: Drop all but the wax statues and the green match. Cover the green match with wax (wax is dripping down from the burning candle). You can drop the burning candle. Go down, down, west, up, up, now you will be at the surface of the water. Go up again (should be pitch black). Light the match then once of the candles. Go north, and up. *14. Bomb Shelter: This room involves a little thinking. First of all, pull down the right end (the end below the hatch). Pull the chain. Burn the rope. Stand on the right end. Wait... Now drop all... get the ladder, put ladder in hatch. Get all. Down. Put ladder on hooks (or was it in hooks????)... Look at the plaque. The Combination is hidden in it. See the first letter of each of there 3 guy's names? Those are the directions you will have to turn the dial. Also count the letter in each person's name and that'll be the number to turn to. 15. Come on down!!!: You opened the second safe and got the film reel, note, and peg. You did read the note... did you? You're almost done with the game. Go back into the house to the closet. Put the peg in the hole. You should be in the prop room. Your evil cousin is here. Attack him with any object you see. The first few attempts will be in vain but do it anyway. Once you injure him, untie your Aunt. Now you finished Hollywood Hijinx!!!! Remember, call: (914) 897-2265 3/7/87 The Game Master H O L L Y W O O D H I - J I N X (Infocom) NOTES. (1) There are TEN TREASURES to be collected from in and around the house, to be placed in the Dining Room by 9am next morning. They are: TREASURE LOCATION DIAMOND RING Within the Tokyo model - Game Room CHEESE GRATER In wall safe, behind painting in Hall PARKING METER In Small Passage, below piano MALTESE FINCH In sack, stuck in upstairs window RUBBER STAMP Deep in the Hedge Maze FIRE HYDRANT In attic trunk FILM OF 'CORPSE LINE' In safe in Bomb Shelter CATCHER'S MASK In compartment of cannon STUFFED PENGUIN In SECOND chimney TOUPEE In hopper, after Hildegarde tells you (2) Turning the statue, at the beginning, is based on clues from the poem, on reverse of photograph, supplied with the game. THE SOLUTION From the start, outside the house, after being dropped off by limousine. You are carrying a Flashlight, Photograph and Letter: EXAMINE STATUE - TURN STATUE WEST - TURN STATUE EAST - TURN STATUE NORTH - (you hear a faint click from the North) - N - OPEN MAILBOX - (you find a copy of 'The Status Line', a yellowed piece of paper and a business card) - TAKE ALL FROM MAILBOX - EXAMINE STATUS LINE - EXAMINE BUSINESS CARD - EXAMINE YELLOW PAPER - OPEN DOOR - N - TURN ON TORCH - N - EXAMINE MODEL - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLACK - PRESS BLACK - PRESS WHITE - PRESS WHITE - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLUE - PRESS BLACK - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS RED - PRESS RED - PRESS RED - TAKE RING - EXAMINE RING. W - TAKE THIN PAPER - EXAMINE THIN PAPER - W - TAKE MATCHBOX - EXAMINE IT - DOWN - EXAMINE COMPUTER - OPEN CLOSET DOOR - S - TAKE BLUE CARD AND EXAMINE IT - N - UP - E - S - EXAMINE FIREPLACE - ENTER FIREPLACE - TAKE BRICK - DROP BRICK AND TAKE INDIGO CARD - E - EXAMINE RED STATUE - EXAMINE WHITE STATUE - EXAMINE BLUE STATUE - DROP ALL EXCEPT TORCH - E - E - EXAMINE PAINTING - LOOK BEHIND PAINTING - (you find a wall safe and Green Punchcard) - TAKE GREEN CARD - EXAMINE SAFE - (dial is set at 6 on a scale of 0 - 10) - TURN DIAL RIGHT 3 - TURN DIAL LEFT 7 - TURN DIAL RIGHT 5 - (you hear a click) - OPEN SAFE - (you find Mama Maggio's Cheese Grater) - TAKE GRATER AND EXAMINE IT. W - N - E - E - TAKE YELLOW CARD - S - TAKE SLIDE - EXAMINE SLIDE PROJECTOR - PUT SLIDE IN SLIDE PROJECTOR - TURN ON SLIDE PROJECTOR - EXAMINE SCREEN - FOCUS SLIDE PROJECTOR - EXAMINE SCREEN - TAKE FILM - EXAMINE FILM PROJECTOR - REMOVE LENS CAP - PUT FILM IN FILM PROJECTOR - TURN ON FILM PROJECTOR - EXAMINE SCREEN - (you will now see a message from Aunt Hildegarde, telling you what melody to play on the piano......this is a randomly allocated title, so note it carefully!) - TURN OFF FILM PROJECTOR - N - W - S - N - N - S - W - S - E - E - EXAMINE PIANO - OPEN LID - TAKE VIOLET CARD - PLAY.......(whatever title you were given on the screen) - (a door in the floor now opens!) - DOWN - S - TAKE PILLAR - N - UP - PUSH PIANO - N - DOWN - S - TAKE PILLAR - DROP PILLAR - N - UP - PUSH PIANO S - G - DOWN - N - TAKE METER AND EXAMINE IT. S - UP - W - W - OPEN CLOSET DOOR - ENTER CLOSET - EXAMINE PEGS - PULL FIRST PEG - OPEN CLOSET DOOR - DROP GREEN CARD IN HOPPER - DROP YELLOW CARD IN HOPPER - DROP VIOLET CARD IN HOPPER - DROP LENS CAP - S - PULL THIRD PEG - OPEN CLOSET DOOR - N - W - N - S - S - LOOK UNDER MAT - TAKE RED CARD - N - E - E - E - TAKE SACK - OPEN WINDOW - OPEN SACK - EXAMINE FINCH. N - S - S - N - W - S - PULL SECOND PEG - OPEN CLOSET DOOR - N - W - DROP GRATER AND METER - TAKE YELLOW PAPER, THIN PAPER, MATCHBOX AND RED STATUE - E - T - (time is now 11:47pm) - UP - (the staircase flattens out and you fall back down!!) - IN - PULL THIRD PEG - OPEN CLOSET DOOR - N - EXAMINE NEWEL - TURN NEWEL - (there is a click from the staircase) - S - PULL SECOND PEG - OPEN CLOSET DOOR - N - UP - OPEN CLOSET DOOR - DOWN - IN - TAKE BUCKET AND SKIS - N - N - OPEN PATIO DOOR - UNLOCK PATIO DOOR - OPEN PATIO DOOR - TURN OFF TORCH - N - DROP TORCH AND RED STATUE - N - NW - TAKE SHOVEL - NE - DROP BUCKET - N - PUT THIN PAPER ON YELLOW PAPER - (a map of the Hedge Maze!) - N - W - N - W - N - W - S - W - W - N - W - S - E - S - E - N - E - S - W - N - W - S - W - N - W - S - W - N - E - N - E - N - E - E - N - E - S - E - E - S - E - N - E - N - E - S - S - S - W - W - S - E - N - W - S - DIG GROUND WITH SHOVEL - TAKE STAMP AND EXAMINE IT. N - E - S - W - N - E - E - N - N - N - W - S - W - S - W - N - W - W - N - W - S - W - W - S - W - S - W - S - E - N - E - S - E - N - E - S - E - N - W - S - W - N - W - N - E - S - E - E - N - E - S - E - S - E - S - (back at last to the entrance to the Hedge Maze!). DROP SHOVEL - S - TAKE BUCKET - SE - SW - S - TAKE TORCH - TAKE ORANGE CARD - N - NE - NW - TURN ON TORCH - FILL BUCKET - (it slowly leaks!) - SE - SW - S - S - S - IN - PUT BUCKET ON THIRD PEG - N - UP - S - Z - Z - Z - (the closet rises) - OPEN CLOSET DOOR - N - OPEN TRUNK - (stuck!!) - OPEN PANEL - (there is a click from the lid) - OPEN TRUNK - TAKE HYDRANT AND EXAMINE IT. DOWN - I - S - OPEN CLOSET DOOR - S - PULL FIRST PEG - OPEN CLOSET DOOR - N - DROP ORANGE CARD IN HOPPER - DROP RED CARD IN HOPPER - DROP THIN PAPER AND YELLOW PAPER - UP - E - S - DROP STAMP, HYDRANT AND SACK - I - E - N - N - TAKE RED STATUE - TURN OFF TORCH AND DROP IT - E - N - E - DOWN - UP - WEAR SKIS - DOWN - REMOVE SKIS - DROP SKIS - OPEN MATCHBOX - TAKE RED MATCH AND GREEN MATCH - LIGHT STATUE - (with the smouldering fire) - COVER RED MATCH WITH WAX - PUT RED MATCH IN MATCHBOX AND CLOSE MATCHBOX - COVER GREEN MATCH WITH WAX - BLOW OUT STATUE - S - W - (you are now in a Grotto) - SWIM - DOWN - DOWN - W - UP - UP - N - REMOVE WAX COATING FROM GREEN MATCH - LIGHT MATCH - LIGHT STATUE - N - UP - (to a Bomb Shelter) - PULL CHAIN - LOWER RIGHT END OF PLANK - PUT STATUE UNDER ROPE - STAND ON RIGHT END OF PLANK - Z - (the rope burns through and you are catapulted to a cliff!) - TAKE LADDER - I - DROP MATCHBOX - TAKE LADDER - DOWN - EXAMINE SAFE - (the dial is set at 3 on a scale of 1 - 10) - EXAMINE PLAQUES - (note initials of names and number of letters in each name) - TURN DIAL LEFT 4 - TURN DIAL RIGHT 5 - TURN DIAL LEFT 7 - (you hear a click) - OPEN SAFE - HANG LADDER ON HOOKS - TAKE FILM. UP - TAKE MATCHBOX - UP - EXAMINE CANNON - EXAMINE BALLS - TAKE BALL AND PUT IT IN CANNON - OPEN MATCHBOX AND TAKE RED MATCH - REMOVE WAX COATING FROM RED MATCH - LIGHT MATCH - LIGHT FUSE - (this fires the cannonball out to sea and gives access to the compartment) - OPEN COMPARTMENT - TAKE MASK AND EXAMINE IT. W - S - E - TAKE TORCH AND TURN IT ON - S - W - S - DROP MASK - TAKE BUSINESS CARD, BLUE CARD AND INDIGO CARD - N - W - DOWN - TAKE ALL FROM HOPPER - EXAMINE BUSINESS CARD - (for order of card colours, R, O, Y, G, B, I, and V) - TURN ON COMPUTER - PUT RED CARD IN SLOT - EXAMINE LIGHTS - PUT ORANGE CARD IN SLOT - EXAMINE LIGHTS - PUT YELLOW CARD IN SLOT - EXAMINE LIGHTS - PUT GREEN CARD IN SLOT AND EXAMINE LIGHTS - PUT BLUE CARD IN SLOT AND EXAMINE LIGHTS - PUT INDIGO CARD IN SLOT AND EXAMINE LIGHTS - PUT VIOLET CARD IN SLOT AND EXAMINE LIGHTS - (the display lights read 576-3190) - PRESS BUTTON - EXAMINE HOPPER - UP - E - S - T - (5:01am) - DROP FILM - DROP ALL EXCEPT TORCH - ENTER FIREPLACE - UP - UP - UP - E - DOWN - TAKE PENGUIN AND EXAMINE IT. UP - W - DOWN - DOWN - DOWN - E - DROP PENGUIN - TAKE TELEPHONE - CALL 576-3190 - (answering machine.......Aunt Hildegarde's voice: "Look in hopper") - N - W - DOWN - TAKE TOUPEE AND EXAMINE IT. TAKE PEG AND NOTE - UP - E - S - DROP TOUPEE - READ NOTE - (it reads: "Congratulations, you've found all the treasures - now come on down for a big surprise") - N - W - DOWN - S - PUT PEG IN HOLE - (floor drops, and you're in the Prop Vault) - TAKE SWORD - HIT HERMAN WITH SWORD - (take whatever Herman DOESN'T take and hit him with it!!) - TAKE SHEARS - HIT HERMAN WITH SHEARS - TAKE CLIPPERS - HIT HERMAN WITH CLIPPERS - UNTIE HILDEGARDE - (Herman jumps in the chute!!). FINAL MESSAGE Aunt Hildegarde says: "As I followed your progress I began to realize you and I were not the only ones on the estate. My suspicions were confirmed when I received a rap on the skull. The next thing I knew was being tied to this buzz saw by your cousin HERMAN.......I guess he couldn't stand to see you inherit the family's fortune. Well, it's all yours now. I knew you could do it. I'm sorry I put you through all this, Pumpkin, but your Uncle Buddy and I had to be sure that whoever inherited the estate and the studio would be clever enough to handle it all. The only way I could be sure the stipulations in my will would be carried out would be to oversee it myself, so I faked my death. Tomorrow we'll go see my lawyer and he'll take care of all the paper work. I know you'll take good care of Hildebud and the studio. As for me, I'm sure it won't be long before the Press discovers I'm alive. I plan to go to the south of France for a rest while the story leaks out. It will be great publicity for the studio, and let's hope we've seen the last of your Cousin Herman". YOUR SCORE IS 150 POINTS OUT OF 150, IN 525 MOVES * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *