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In Air Raid, the player must defend the city from an UFO invasion. Considered to be one of the rarest 2600 games due to limited release, originals have been reportedly sold on E-Bay for thousands of dollars.
Rating: Not rated yet
Times Played: 2714   Released: 1984
D.B. Cooper
11,350
Personal Best: N/A
One of the 9 original launch titles for the Atari 2600, Air Sea Battle features 6 different game types in which the player must destroy all of the targets. The game types featured are Anti-Aircraft, Torpedo, Shooting Gallery, Polaris, Bomber, and Polaris vs. Bomber.
Rating: Not rated yet
Times Played: 2609   Released: 1977


Personal Best: N/A
A "Space Invaders" style shoot'em up.
Rating: Not rated yet
Times Played: 2019   Released: 1981
RevJ
14,380
Personal Best: N/A
Assault is a Shoot-'Em-Up game, developed and published by Bomb, which was released in 1983.
Rating: Not rated yet
Times Played: 1981   Released: 1983
TodayIsForgotten
5,232
Personal Best: N/A
The player controls a ship (bearing a resemblance to the Battlestar Galactica) which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges; if the ship overheats, its weapon is disabled, and if it is depleted of fuel, the vessel itself explodes. The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears. At the end of each sector, the player flies through an asteroid belt and can obtain extra fuel by shooting fireballs. After this, the mother ship is met, where the player docks and refuels for the next sector. Also, the player is rewarded various bonuses for accomplishing certain feats, such as, shooting all enemies in a specific order or shooting all enemies without missing.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 2996   Released: 1981
Josephjo
62,740
Personal Best: N/A
Astro Fighter is a two-dimensional, space shoot 'em up arcade game released in 1980.

The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
Rating: Not rated yet
Times Played: 1921   Released: 1980
Josephjo
18,440
Personal Best: N/A
A mix between Asteroids and Space Invaders. The player must control a laser cannon and protect the planet's surface from falling asteroids.
Rating: 3 Votes3 Votes3 Votes3 Votes3 Votes
Times Played: 2674   Released: 1982
elrod21
27,975
Personal Best: N/A
Your mission is to attack the enemy's strange monsters from their base. You should hsoot them brokenly by laser before crossing into each other. The enemy commands two teams of monsters; one is the main team which will attack your base and the other is the Obstructors which will destroy your ship. You should avoid getting close to them, but shoot up with unlimited laser bomb.

This is like a sort of side view AstroSmash.
Rating: Not rated yet
Times Played: 1825   Released: 1984
TodayIsForgotten
71,875
Personal Best: N/A
Only you can save the lost city of Atlantis, one of the greatest civilizations man has ever known. You command the three defense post that guard the skies. As the dreaded Gorgon Fleet descends on Atlantis, you must destroy them, or perish! One or two players can help defend the submerged city of Atlantis. The longer you last, the faster they come. Some enemy ships fly slowly but steadily over Atlantis. Others streak across the sky. Knock out a Bandit Bomber and annihilate its entire Gorgon squad! Blitz them!
Rating: Not rated yet
Times Played: 1894   Released: 1982
Ikaris
129,210
Personal Best: N/A
Literally Atlantis 2.0, this is the harder, faster, lower scoring version of Atlantis, the game was designed to be used as the tie-breaker in the "Defend Atlantis" promotional campaign.
Rating: Not rated yet
Times Played: 1656   Released: 1982
stevie78
449
Personal Best: N/A
A shooter game published and developed by Ryoto Electric Co. in 1980.
Rating: Not rated yet
Times Played: 1515   Released: 1980
Josephjo
6,490
Personal Best: N/A
Balloon Bomber is a shoot 'em up arcade game released by Taito in 1980. You control a shooter that moves left and right and shoots balloons that drop bombs at you. If the bomb misses you, it makes a crater at which point you cannot move past, thereby limiting your movement to avoid bombs.
Rating: Not rated yet
Times Played: 1966   Released: 1980
Josephjo
13,200
Personal Best: N/A
Battlantis is a shoot 'em up arcade game released by Konami in 1987, similar to "Space Invaders". Battlantis stands for 'Battle of Atlantis'.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 4585   Released: 1987
TodayIsForgotten
132,920
Personal Best: N/A
This is an arcade shoot 'em up game.
Rating: Not rated yet
Times Played: 1641   Released: 1982
TodayIsForgotten
273,700
Personal Best: N/A
Beam Invader is a shoot 'em up arcade game released in 1979 by Tekunon Kougyou. It is one of several clones of Space Invaders which was released the previous year.
Rating: Not rated yet
Times Played: 1616   Released: 1979
bald bull
4,280
Personal Best: N/A
Black Hole is a shoot 'em up arcade game released by Tokyo Denshi Sekkei in 1981. You have to shoot splitting "neutron mines" and flying saucers.
Rating: Not rated yet
Times Played: 1570   Released: 1981
TodayIsForgotten
12,540
Personal Best: N/A
A shoot 'em up similar to Galaxy Defender
Rating: Not rated yet
Times Played: 1112   Released: 1984


Personal Best: N/A
The gameplay mechanics are extremely similar to TAD Corp.'s earlier machine, Cabal, however this game did not seem to appear as a trackball-controlled variant.

The player's characters are seen from behind. Some screens feature protective walls (which can get damaged and shattered by enemy fire). The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structural features of the screen (usually the ones that collapse when destroyed, rather than simply shattering) are brought down. At the successful completion of a level by fully depleting the enemy gauge, all the remaining buildings onscreen collapse and the player progresses to the next stage, reprising the amusing "victory dance walk" into the screen from Cabal. Boss fights, however, start from the beginning if a player dies.
Rating: 4 Votes4 Votes4 Votes4 Votes4 Votes
Times Played: 3248   Released: 1990
BBH
2,776,730
Personal Best: N/A
Arcade game based on the syndicated Disney cartoon about a police mascot who has his own unique talents for solving crimes.

Graphically not on a par with most Disney titles, and gameplay is ridiculously easy. Save this one for the kiddies.
Rating: Not rated yet
Times Played: 1797   Released: 1994


Personal Best: N/A
Boot Hill is a shooter arcade game released by Midway in 1977. The game is a sequel to Gun Fight.

The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire. These obstacles slowly disintegrate as they are shot.
Rating: Not rated yet
Times Played: 2869   Released: 1977
ECInc2XXX
10
Personal Best: N/A
Buster Bros, also called Pang and Pomping World is a cooperative two-player arcade video game released in 1989 by Capcom and later ported to the Gameboy in 1993. The Buster brothers must finish a round-the-world quest to destroy bouncing balloons that are terrorizing several of Earth's landmarks and cities. The fight to save the Earth begins on Mt. Fuji, Japan where the brothers must pass all three stages before moving on to the next location.

There are 50 stages at 17 locations: Mt. Fuji, Mt. Keirin, the Temple of the Emerald Buddha, Angkor Wat, Ayers Rock, the Taj Mahal, Leningrad, Paris, London, Barcelona, Athens, Egypt, Kenya, New York, Maya ruins, Antarctica, and finally Easter Island.

Each location has a unique background that shows the area's most famous landmarks. The stages contain a different layout of blocks, some that disappear after being shot, others that do not, and still others that are hidden and can reveal bonuses.

The stages start with differing numbers and sizes of balloons. The largest balloon divides for the first three times it is popped; after the fourth and smallest balloon is popped it vanishes. Each player starts with a single harpoon. When a balloon is popped, special weapons may drop down.

At a certain point in the stage, a food item will drop down that is worth several thousand bonus points.

If a player touches a balloon of any size, the player dies and both players must start the stage again.

When both players touch a balloon at the same time, only Player 1 will lose a life but this is somewhat offset because when both players reach a bonus or weapon simultaneously only Player 1 will get it.

Players start with 3-5 lives depending on the dip switch setting. Extra lives are also given when certain point totals have been accumulated. The stage ends when all of the balloons are successfully cleared. The game ends after all stages have been completed and our heroic duo ride their jeep into the sunset on an Easter Island beach.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1103   Released: 1993
Uter
349,500
Personal Best: N/A
You are at the carnival, and are going to take a chance at the shooting gallery! Your goal is to earn as many points as possible by shooting the various targets before you run out of bullets. In addition to the assorted targets that float by, there are boxes which can be shot to earn additional bullets. You also need to be careful of the ducks! From time to time, a duck will fly down and eat some of your bullets if you don't shoot it first. You move on to the next round of game play when the rack has been cleared of all the targets, and the game ends when you use up all of your bullets.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 3237   Released: 1982
DJWheels
300,170
Personal Best: N/A
The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round.
Rating: Not rated yet
Times Played: 3459   Released: 1980
DJWheels
45,560
Personal Best: N/A
Carnival is a fixed shooter game in which the player score points by target shooting rabbits, ducks, owls, and bonus items. The player does have a limited supply of ammo. Carnival is notable as being one of the first games to have a bonus level included.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1302   Released: 1982
Ikaris
87,390
Personal Best: N/A
Centipede is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1981. It was ported to the Game Boy in 1995

The player is represented by a small, "somewhat humanoid head" at the bottom of the screen, later depicted as a caped, elf-like character on the Atari 2600, Atari 5200 and Atari 7800 cartridge graphics (though described as being a garden gnome in the trivia section of the cell phone interpretation). The player moves the character about the bottom area of the screen with a trackball and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section behind it becomes the next head.

The centipede starts at the top of the screen, traveling either left or right. When it hits a mushroom or the edge of the screen, it drops one level and switches direction. Thus, more mushrooms on the screen cause the centipede to descend more rapidly. The player can destroy mushrooms by shooting them, but each takes four hits to destroy.

If the centipede reaches the bottom of the screen, it moves back and forth within the player area and one-segment "head" centipedes are periodically added. This continues until the player has eliminated both the original centipede and all heads. When all the centipede's segments are destroyed, a new centipede forms at the top of the screen. Every time a centipede is eliminated, however, the next one is one segment shorter and is accompanied by one additional, fast-moving "head" centipede. A player loses a life when hit by a centipede or another enemy, such as a spider or a flea. The flea leaves mushrooms behind when fewer than five are in the player area, though the number required increases with level of difficulty. Spiders move across the player area in a zig-zag fashion and occasionally eat some of the mushrooms.

Scorpions poison every mushroom they touch, but these never appear in the player's movement region. A centipede touching a poisoned mushroom hurtles straight toward the player's area. Upon reaching the player's area, the centipede returns to normal behavior.
Rating: Not rated yet
Times Played: 1330   Released: 1998
Series: Centipede
Permafrostrick
999,999
Personal Best: N/A


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