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Nankoku Shounen Papuwa-kun is an Action game, developed by Daft and published by Enix America, Inc., which was released in Japan in 1994.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1218   Released: 1994
Keywords: Beatemup, Action


Personal Best: N/A
This game is widely based on a conversion of Zen-Nippon Pro Wrestling Dash: Sekai Saikyō Tag, a Japanese video game for the Super Famicom.

The player has a choice between an exhibition, a round-robin tournament, and a championship tournament. Players must choose between 12 wrestlers who have ten minutes to knock each other out. Each wrestlers has a very extensive set of moves depending on their situation in the ring. Every victory screen with have both wrestlers' taunts, the time of the match, and the condition that caused the victory. The championship tournament has three difficulty levels: easy, medium, and hard. Criticism for this game was mixed from very positive to very negative.

There are more than fifty moves to master and an intelligent AI offers up plenty of might for the player. Six levels of energy bars (in order from best to worst: blue, green, yellow, orange, red, black) and the ability to heal help to separate this game from the other wrestling games of that era. However, recovery time is increased when the player is severely hurt.
Rating: Not rated yet
Times Played: 2313   Released: 1994
Keywords: Fighting, Action


Personal Best: N/A
This game offers a chance to compete in one-on-one basketball with legendary NBA superstars like Michael Jordan (Chicago Bulls), David Robinson (San Antonio Spurs), Larry Bird (Boston Celtics), and even Patrick Ewing (New York Knicks). Every mode is multiplayer-capable in addition to being selectable for single-player gameplay.

Playing modes available to the players include: H-O-R-S-E, a free throw tournament, a shooting contest involving three-point shots, and a tournament where one NBA player will take on other NBA players for the ultimate prize. All fouls are called in this game; including minor fouls like goaltending. The winner of each match has a screen with a set of game statistics. Even the offer of a rematch is offered once a game is over.

Players are not chosen by name. Instead, they are chosen by their team (as of the 1991
Rating: Not rated yet
Times Played: 1531   Released: 1991
Keywords: Basketball, Sports


Personal Best: N/A
NBA Give 'N Go is an innovative quick thrills basketball title released by the guys at Konami. The game is viewed from a fresh behind the ring perspective that is not that relatively different from a person sitting behind the ring with the obvious exception of being able to zoom in and out.

In terms of being official, Konami secured the full range of twenty seven NBA teams with full rosters, players' individual statistics and ability to substitute players into and out of the starting five. On top of this, Konami also implemented the traditional team edit feature that let players trade from team to team, edit all-star sides and also original clubs to their owning liking.

Game modes in NBA Give 'N Go include Arcade (general Play-off fun without the off-putting options), Play-offs (choose from 95' season, random or customized), Exhibition (standard multi-player mode without having to hassle with long-term options) and finally Season (where players can choose from six to eighty-two game seasons and from one to five/seven game finals series). Players can also perform the full range of actions that you expect from a top-class SNES basketball title from alley-oops, dunks, steals, dishes, blocks, fast breaks etc.

NBA Give 'N Go also allows players to fully configure controls and sound modes and commentary can be changed. Rule changes include levels one to three, two to six time, arcade, simulation or custom modes including the ability to turn on and off replays, lay ups, backcourt violation, ten second violation, five second violation, three second violation, offensive fouls, defensive fouls, home court advantage and goal tending.
Rating: Not rated yet
Times Played: 3283   Released: 1995
Keywords: Basketball, Sports


Personal Best: N/A
NBA HangTime is a two-on-two hoops contest in the tradition of NBA Jam and NBA Jam T.E. Choose from 29 NBA teams and 145 professional stars with ratings based on the 1995-96 season, or create your own players and save them directly to battery. Customize your athlete's head, uniform, attributes, or name, and then build his ratings by winning games or correctly answering trivia questions. Sixteen different heads allow you to create offbeat characters such as aliens or clowns.

Moves include alley oops, spin moves, double dunks, and team "fire" (players get hot after making three shots in a row). Up to four players can compete simultaneously in venues ranging from a rooftop and jungle arena to a harbor and city court. Enter in codes to unlock hidden characters, power-ups, and other bonuses. The game will also keep track of statistics such as points-per-game average, longest winning streak, most games played, and overall winning percentage.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3752   Released: 1996
Keywords: Basketball, Sports
Jason L. Davis
6
Personal Best: N/A
NBA Jam for the Super NES is an arcade-style two-on-two basketball game that lets you and up to three friends battle it out in high-flying, rough-and-tumble action. There are no referees and very few rules, so you can hack, push, and shove your opponents without ever getting called for a foul. You can select either a Head to Head or Team Game and decide whether you want the Tag Mode on or off. If you want closer scores, you can turn on Computer Assistance, which increases the shot-making odds of any team that falls far behind.

The "Jam" in the game's title refers to the emphasis of the game -- that of dunking the ball through the hoop. You control actual user of real NBA teams, such as Scottie Pippen of the Chicago Bulls and Hakeem Olajuwon of the Houston Rockets, as they soar above the rim and perform wild and crazy "Ultra-Jams," the likes of which have never been seen on ESPN's SportsCenter highlight reels. Each player is rated according to speed, three pointers, dunks, and defensive capabilities. Each of the 27 teams is represented by two of its better players.

A turbo button in conjunction with the standard controls allows you to run faster, throw elbows, knock down players, jump higher, and perform other advantageous feats. The turbo feature is limited in nature, but it will begin to replenish itself when you let go of the button. A turbo meter helps you monitor your energy.

A single game consists of four quarters, each of which is three minutes long. You can speed up or slow down the game clock and select how smart (on a scale of one to five) you want your computer opponents to be. A password feature enables you to save your progress when engaged in a full season of NBA action.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 6794   Released: 1993
Keywords: Basketball, Sports
Series: NBA Jam
lastexposfan
7
Personal Best: N/A
For those of you who haven't heard, NBA Jam Old-School Edition is a hack of NBA Jam Tournament Edition for the SNES.
Rating: Not rated yet
Times Played: 2132   Released: 1993
Keywords: Basketball, Sports
Series: NBA Jam
lastexposfan
4
Personal Best: N/A
An update named NBA Jam Tournament Edition (commonly referred to as NBA Jam T.E.) featured updated rosters, new features and easter eggs combined with the same gameplay of the original. Teams now consisted of three players (with the exception of the new "Rookies" team, which consists of five players, all picked in the 1994 NBA Draft) and players could be substituted into the game. The game also featured new hidden teams and hidden playable characters. Early versions of the game included characters from Midway's Mortal Kombat games. Players were also assigned more attributes, including clutch and fatigue levels. In addition, the game also introduced features such as a "Tournament" mode that turned off computer assistance and on-court hot spots that allowed for additional points or special slam dunks.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 6650   Released: 1995
Keywords: Basketball, Sports
Series: NBA Jam
bmoney44
6
Personal Best: N/A
Electronic Arts brings an entirely new basketball game to the Super NES, one that delivers fast action along with an NBA five-on-five contest. A 30-degree perspective will let you see open lanes and minimizes the congestion of players found in previous games based on the sport. Witness a TV-style presentation that will keep you updated on a player's stats, streaks, or even where he went to college! Passing on the run, blocks, alley oops, and dunks are all here to give you control of the action.

Those who prefer a more strategy-oriented game will appreciate the 46 offensive plays and four defensive sets. Three difficulty levels, four different quarter-lengths, and thirteen rules (including fatigue and injuries) can be adjusted to suit your style of play. Game modes include playing a full or reduced Season, Exhibition game or Playoffs, with battery backup storing user statistics, season standings and playoff position. Twenty-seven NBA and two All-Star teams from the 1993-94 season are featured in this 12-Meg cartridge, and players have the ability to create up to four teams of their own.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1844   Released: 1995
Keywords: Basketball, Sports
Series: NBA Live
dre day22
138
Personal Best: N/A
The sequel to NBA Live 95 returns with new features designed to make it the most complete basketball game on the Super Nintendo. Among the improvements are new animations, a greater variety of dunks (including tip slams and power dunks), crowd chants and free throw interaction, on-the-fly play calling and animated play diagrams. The strategy options have increased with sixty offensive plays and ten defensive sets, and you can now create, draft, edit and trade players. The expansion teams Toronto and Vancouver have also been added to the game, bringing the total to 29 NBA teams with player ratings based on the 1995-96 season, plus two All-Star and four custom teams. Team, player and user stats are saved all season long and the game supports up to five players with a Multi-Player Adapter.
Rating: Not rated yet
Times Played: 1543   Released: 1996
Keywords: Basketball, Sports
Series: NBA Live


Personal Best: N/A
Officially sanctioned by the National Basketball Association, NBA Live 97 features 29 NBA teams, two All-Star teams and four custom teams. Players can participate in an exhibition game, a full season, or the playoffs using NBA players with updated stats from the 1995-96 season. Up to five players can join in with the use of a multi-tap adapter.

A pregame introduction begins the five-on-five basketball action, complete with team comparisons and player introductions. During games you can substitute players, switch defensive matchups, and call plays for both offense and defense. If you need to brush up on your skills prior to playing an actual game, you can choose from either 2-on-2 or 3-on-3 practice modes.

If you don't want to play basketball, you can show off your knowledge by taking part in a Trivia Quiz. Or, you can select Coaching Mode, where all you do is call plays, make substitutions and perform other roles of delegation.

Other options and features in NBA Live 97 include replays, turbo mode, create a player, three levels of defensive pressure, pick and roll plays, double teams, fouls, tip-offs, hook shots, dunks, tip-ins, a shot clock, crossover dribbling, injuries, player stamina and hand-checks (for getting a better position on your defender). NBA Live 97 is the third title in the four-game Super NES NBA Live series.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1570   Released: 1997
Keywords: Basketball, Sports
Series: NBA Live


Personal Best: N/A
The fourth and final game in the NBA Live series for the Super Nintendo, NBA Live 98 lets you or you and up to four friends play five-on-five basketball in an exhibition game, a full season, or a playoff series. Or you can choose from five different practice modes, including a three point contest.

Incorporating all 29 NBA teams, you can customize your own players or choose from more than 300 NBA stars. You can play the simulation mode, which incorporates the rules and regulations of real basketball, or you can play the arcade mode, which is freeform, anything goes basketball, where there are no fouls and players are invincible. In the aforementioned simulation mode, you can customize the rules to your choosing. You can play with or without defensive fouls, offensive fouls, out of bounds violations, backcourt violations, traveling, goal tending, three second calls, foul outs, fatigue, and injuries.

NBA Live 98 features many other options and features familiar to basketball fans including offensive and defensive play selection, player substitution, league standings, updated player statistics, player trades, pick and rolls, replays, and tip-ins. The action is seen from a NBA on TNT and TBS TV-style point of view, complete with authorized permission from the networks.
Rating: Not rated yet
Times Played: 3382   Released: 1998
Keywords: Basketball, Sports
Series: NBA Live


Personal Best: N/A
This sequel to Bulls vs. Blazers and the NBA Playoffs offers all 27 NBA teams and two All-Star squads from the 1993 season. Other new features include: battery backup to save league leader stats and team standings, player trades, custom teams, injuries, substitutions and fatigue, plus signature moves for 30 players.

While the basic engine is the same, the speed has been tweaked to make it faster than the original. Game modes include a full 82-game Season, Exhibition or Playoffs. Returning from 1992's game are the T-meter free throw system and user-controlled instant replay. For those unfamiliar with the series, the game is played from a horizontal perspective with large players modeled after the NBA pros.
Rating: Not rated yet
Times Played: 1586   Released: 1993
Keywords: Basketball, Sports
Series: NBA live


Personal Best: N/A
Eschewing the more common side-view perspective, NCAA Basketball takes advantage of the Super NES hardware's Mode 7 graphical capabilities by showcasing rotating camera angles and an over-the-shoulder perspective. While there may be no sideline or crowd, the game looks and plays like a winner. Jump shots, lay-ups, and three-pointers are a big part of the game, but players can also execute a variety of sensational slam dunks, such as the reverse slam, the turn-around stuff, and the hang-time dunk. Accessing a coach's screen enables players to call timeouts, view game and season stats, substitute players, and select plays (seven offensive and seven defensive). The sound effects and music are sparse, but the simple controls, slick graphics, and arcade-style action will keep armchair athletes more than satisfied.
Rating: Not rated yet
Times Played: 2061   Released: 1992
Keywords: Basketball, Sports


Personal Best: N/A
NCAA Final Four Basketball features 64 NCAA Division I teams, five player support with the use of a multiplayer adapter, and three different play modes: Practice, Tournament and Exhibition. Exhibition is one game against any two teams of your choice, Practice Mode allows you to hone your skills without worrying about a pesky defense (it's just two players and the ball), and Tournament lets you pick one team with the goal of moving past the Regionals and into the Final Four. There's also a mode that involves practicing your three-point shooting skills, with a perspective just behind the player's head looking toward the basket.

NCAA Final Four Basketball offers an in-depth control system, allowing for three different passes (chest, overhead and bounce), fake shots and jumps, intentional fouls, bank shots, and dunks or layups. Players can also choose one of six different defensive formations to keep the offense guessing, including man, zone and pressure defenses from either half or full court. Rounding out the package are fouls (easy going, none or strict), player fatigue, instant replay and adjustable game length (10, 20, 30 or 40 minutes). Battery backup allows tournament progress to be resumed after the console is turned off.
Rating: Not rated yet
Times Played: 1306   Released: 1994
Keywords: Basketball, Sports


Personal Best: N/A
NCAA Football is an arcade-style football game featuring forty Division I teams, authentic school colors, over sixty plays (including the Wishbone and Suicide Blitz), and the option to play either an Exhibition game or sixteen-team Tournament. Tournaments can be customized with your choice of the best collegiate teams from the '60s through '90s, with up to four players participating at once (two players on each team).

Other notable features include: variable weather, adjustable quarter lengths, instant replay, and battery backup to save tournaments already in progress. While NCAA Football embraces the same style of gameplay found in Tecmo Bowl, using a horizontal view of the field and one-button passing, it offers additional moves such as high-stepping and laterals after the ball is snapped.
Rating: Not rated yet
Times Played: 1305   Released: 1994
Keywords: Football, Sports


Personal Best: N/A
Neugier: Umi To Kaze No Kodou (AKA Noigia - Pulse of the Sea and Wind) is an action-adventure game for the Super Famicom. Although the game was scheduled for release in the United States as The Journey Home: Quest for the Throne, in November 1993, the project was canceled.

Duke, the main character, fights in real-time battles on his quest to save Neugier. He can jump and equip armor in an RPG fashion. There is also an ability to push objects, or enemies, into a wall to break them.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1742   Released: 1993
Keywords: Rpg


Personal Best: N/A
An Indy car racing video game developed by Gremlin Interactive and published by Acclaim, which was released in 1994.

This title can be considered as the sequel to Nigel Mansell's World Championship Racing, and is based on the 1994 IndyCar season featuring Nigel Mansell and the motor racing team Newman/Haas Racing.
Rating: Not rated yet
Times Played: 1109   Released: 1994
Keywords: Racing


Personal Best: N/A
Battle for the Super Bowl trophy in NFL Football for the Super Nintendo. The game features all 28 NFL teams, each of them rated according to various key categories such as passing and running. You can play a single exhibition game or try your luck in the playoffs. You can let the computer choose weather conditions based on the home team's geographical location, or you can select from sunny, rain or snow.

NFL Football is a game of both strategy and action. In addition to maneuvering the onscreen players, you get to call the plays. Standard mode lists all the plays in the same order for each team. In Team mode, the plays that a given team is likely to use are placed in front of the playbook. Selections are based on the strengths of the team and their coach's style; if you need help, you can have the computer select a play that best fits the current situation. You can run your offense from a shotgun formation, pull a quarterback sneak or choose from a number of more traditional plays. Defensively, you can play zone or man to man.

Other features and options in NFL Football include audibles, interceptions, kickoffs (including onside kicks) and a no-huddle offense. For specials moves you can stiff arm would-be tacklers, dive with the ball, dive for a loose ball, put on a burst of speed, try a spin move and do a high step to get past the guys diving for your legs.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1336   Released: 1993
Keywords: Football, Sports


Personal Best: N/A
Troy Aikman, John Elway, Dan Marino and 16 other big-name pro quarterbacks star in NFL Quarterback Club for the Super NES. Profiles of each quarterback are provided. These profiles give a quick rundown of the players' careers, accomplishments and abilities. All 28 NFL franchises are represented in the game, complete with official logos and team names. Each team is rated in seven categories: passing, running, blocking, tackling, blitzing, coverage and special teams.

NFL Quarterback is three games in one: NFL Play, Simulation and QB Challenge. NFL Play offers an assortment of game modes in which you can play preseason, season or playoff football. Features include audibles, quarterback substitutions, battery backup, drive summaries, taunts, sacks, high-steps, spikes, a special no-huddle offense, game statistics, smooth cam relays, an assortment of penalties and more than 430 plays. You can choose from six weather conditions and five quarter lengths, and you can play on grass or artificial turf. You can even take part in the Pro Bowl, which lets you set up an AFC vs. NFC showdown.

The NFL Quarterback Challenge is a practice/competition mode that lets you test your skills in four categories: Accuracy, Speed & Mobility, Distance, and Read & Recognition. By participating in the various events again and again, you can build up a custom quarterback for use in preseason play.

In the Simulation mode you can relive and participate in key moments of pro football's storied past, such as the very first Super Bowl in which Kansas City was down 18 to Green Bay in the fourth quarter. As you play these special situations, you may utilize all the plays and functions of current (circa 1994) NFL football.

For those of you NFL fans wanting a complete list of pro quarterbacks in this game, here it is in alphabetical order: Troy Aikman of the Cowboys, Drew Bledsoe of the Patriots, Bubby Brister of the Eagles, Randall Cunningham of the Eagles, John Elway of the Broncos, Boomer Esiason of the Jets, Jim Everett of the Saints, Brett Favre of the Packers, Jim Harbaugh of the Colts, Jeff Hostetler of the Raiders, Jim Kelly of the Bills, David Klingler of the Bengals, Bernie Kosar of the Dolphins, Dan Marino of the Dolphins, Chris Miller of the Rams, Rick Mirer of the Seahawks, Warren Moon of the Vikings, Neil O'Donnell of the Steelers and Steve Young of the 49ers.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1384   Released: 1994
Keywords: Football, Sports


Personal Best: N/A
NFL Quarterback Club 96 is the second installment in the Quarterback Club series and boasts all rosters and teams of the NFL. "Season" mode allows players to experience an entire season of gameplay, while "Simulation" mode gives players an opportunity to play in an historic game situation by completing tasks within a certain amount of time. Finally, "QB Challenge," pits you and up to four friends against QB's from around the league in a series of events that include speed and mobility, passing, read and reconition, and distance.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1178   Released: 1996
Keywords: Football, Sports


Personal Best: N/A
NHL 94 is the follow up to EA Sports first hockey title for SNES, NHLPA Hockey 93. This game still boasts all the same features and options that made the first one great, but adds to it in a big way as well. The gameplay modes include: exhibition, season, playoffs best of 1, 3 and 7 games, and finally, the new shoot-out mode. The shoot-out mode lets you pick 5 players and a goalie to go against another teams, and you take penalty shots on one another. The options for this edition of the game have still remained basically the same. You can still change period length, penalties, fighting on or off and a few other normal choices. This game is Licensed by the NHLPA and NHL, so that means full teams and rosters for the 1994 season. Get ready to rumble!
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2191   Released: 1994
Keywords: Hockey, Sports
wormreads
10
Personal Best: N/A
Hit the ice with EA Sports' NHL 95. For the first time in an EA hockey game, tear up the ice as actual players on any of the league's 26 teams in 1995. You can take control of the Blackhawks' Eddie Belfour as he tries to block the slapshot of the Great One himself, Wayne Gretzky.

If real players aren't good enough for you, you can even create your own. With this feature, the best player on your favorite team could turn out to be you. Is there somebody on the team that you just can't stand? Then trade him! With this new feature, you can deal as though you were the team's management itself.

So put on those pads. Buckle that helmet. Slip into those skates. It's hockey time!
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 1797   Released: 1995
Keywords: Hockey, Sports
wormreads
6
Personal Best: N/A
Electronic Arts continues its popular hockey series with NHL 96 while including several new enhancements to gameplay. Improved computer intelligence, new player moves, five-minute major penalties for fighting, and multiple difficulty levels are the title's main new additions. Exhibition, playoff, season, and shootout modes are all here and players can still create and trade players, maintain user records, deal with player injuries, and view instant replays. NHL 96 makes full use of NHL and NHLPA licensing to ensure a realistic playing experience.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1769   Released: 1996
Keywords: Hockey, Sports


Personal Best: N/A
For the first time since EA Hockey, national teams were added, but only Canada, the United States, and Russia have their own teams while the other two are selections of the best European players. NHL 97 introduced a skills competition, allowing the user to pick players to compete in drills such as hardest shot, goalie 2 on 0, and accuracy shooting, among others.

In addition, each team in the game had one player with a special skill. Examples are Joe Sakic's (Colorado Avalanche) "wrong-footed wrist shot" and Rob Ray's (Buffalo Sabres) ability to check an opposing player while still controlling the puck. A major flaw in the game was the glitch that allowed players to score 100% of the time when shooting down by taking a shot against the boards at the hash marks of the left circle in the bottom zone.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3148   Released: 1997
Keywords: Hockey, Sports


Personal Best: N/A


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