Retro Uprising
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The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system.

The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 1487   Released: 1987
AKA: Third Age of Darkness
Keywords: Rpg
Series: ultima


Personal Best: N/A
The fourth game in the now well-established Ultima series featured an improved version of the Ultima IV engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.

Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.

This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.

Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.
Rating: 3 Votes3 Votes3 Votes3 Votes3 Votes
Times Played: 1883   Released: 1990
AKA: Avatar no Tankyu
Keywords: Rpg
Series: ultima


Personal Best: N/A
After the defeat of each of the user of the triad of evil in the previous three Ultima games, the world of Sosaria underwent some radical changes in geography: three quarters of the world disappeared, continents rose and sank, and new cities were built to replace the ones that were lost. Eventually the world, now unified in Lord British's rule, was renamed Britannia. Lord British felt the people lacked purpose after their great struggles against the triad were over, and he was concerned with their spiritual well-being in this unfamiliar new age of relative peace, so he proclaimed the Quest of the Avatar: He needed someone to step forth and become the shining example for others to follow.
Rating: Not rated yet
Times Played: 1440   Released: 1990
Keywords: Rpg
Series: ultima


Personal Best: N/A
You, the avatar from the other Ultima adventures, see a gate appear from the world known as Britannia where you have gone on countless adventures. This can only mean one thing: Britannia is in trouble again. You step through the portal to see gargoyles looming over your body which is on some kind of slab. Suddenly, Iolo, Shamino, and Dupre, your friends from previous Britannian adventures come to your rescue at just the right moment, and your adventure begins.

In Ultima VI: The False Prophet, Lord British, the King of Britannia, tells you of a new peril that has befallen the land. Gargoyles have been attacking everywhere, and are currently present at all eight of the sacred Shrines of Virtue. You must fight off the gargoyles at the shrines, and find the runes that can seal them from further invasion from the gargoyles. However, things are not always as they seem, and you will be led on many adventures, and interaction with hundreds of people, and gargoyles.

To travel the vast world of Britannia, you will walk on foot, buy a skiff to travel rivers, acquire the deed to a ship which can bring you across oceans, and eventually contruct your own hot-air balloon that can carry you anywhere you want. You are also aided with a moon orb, a strange stone that can transport you instantly to almost any town or shrine. This game is full of puzzles and riddles in the form of dungeon exploration, and in actuality, the game is less combat-based than most role-playing games. In combat, players can equip various weapons and armor, and up to 48 different spells. Part of the challenge, of course, is finding a teacher for these spells, and the components to cast them. Actions are menu-based, when the avatar performs an action, several options such as "look", "talk", and "item" come up.

Another notable feature is the "Karma" system. Since the player is the avatar, an example of goodness, some actions such as stealing from houses and lying to characters will hurt the Karma score. Low Karma results in a loss of experience when a character dies, and the game cannot be finished if Karma is too low. The game will take most players around 20 hours to complete, but can take up to 40 or 50 if they care to find out all of the game's many secrets and puzzles.
Rating: Not rated yet
Times Played: 1802   Released: 1992
Keywords: Rpg
Series: ultima


Personal Best: N/A
After producing a few Ultima games that took place in various realms other than Britannia, Origin Systems has placed the Avatar back in a very familiar environment for Ultima VII: The Black Gate.

Many things have changed since the glory days of Britannia after the Avatar set things right in Ultima VI: The False Prophet. It has been 200 years in Britannian time since then and the world is truly in a sorry state. The Shrines of the Virtues have fallen into disuse, savage racism against the Gargoyles has forced them to reside almost entirely in a single area and a debilitating disease is sweeping the countryside.

To further exacerbate the situation, a cult-like organization known as The Fellowship is offering entirely too easy answers to all of life's problems and a huge demonic entity calling itself The Guardian is promising massive destruction across the land. Needless to say, Britannia needs the Avatar's aid now more than ever.

Previous Ultima games, since the 1983 release of Ultima III: Exodus, have had generally the same main interface -- main screen in the upper left, characters on the right and other information on the bottom. Ultima VII: The Black Gate breaks the mold and uses a completely new layout.

The entire screen is the playing area and other information only pops up as a "window" of sorts. Characters are handled with a "paper doll" view that serves as the repository where equipment and weapons are placed for use. Conversations (with their corresponding character portraits) also pop up and pause the action.

Ultima VII: The Black Gate features 256-color VGA graphics and offers no support for lower formats. Musical support, conveyed through dozens of MIDI songs, is available for both Ad-Lib and SoundBlaster compatible cards. The game's effects use SoundBlaster technology, providing an alternative to the PC speaker sound effects of previous Ultima games. As the main story unfolds, the Avatar comes upon situations requiring deep thought as well as more standard combat-oriented problems that are dealt with easily. There are dozens of different styles of weapons and armor available and combat is handled through real-time movement with your party user each controlled by a specific pre-scripted AI style of your choice.

From the city of Trinsic, where the quest begins, to strange locales like the Ethereal Plane and your final confrontation with The Fellowship and The Guardian, Ultima VII: The Black Gate attempts to provide players with a memorable, unique CRPG. The game, as in previous titles in the series, combines classic RPG style with anachronistic real-world dilemmas about race, religion and revolution.
Rating: Not rated yet
Times Played: 1855   Released: 1994
Keywords: Rpg
Series: ultima


Personal Best: N/A
Ultima: Runes of Virtue is a Role-Playing game, developed by Origin and published by Pony Canyon, which was released in Japan in 1991.
Rating: Not rated yet
Times Played: 916   Released: 1991
Keywords: Rpg
Series: ultima


Personal Best: N/A
Enter the world of Ultima! Rescure the kidnapped mayors of Britannia as either Shamino the Ranger, Mage Mariah, the Bard lolo or Dupr
Rating: Not rated yet
Times Played: 1029   Released: 1994
Keywords: Rpg
Series: ultima


Personal Best: N/A
Runes Of Virtue 2 is the sequel to Runes Of Virtue for the Game Boy and maintains the action-RPG gameplay as the original.

Story:
The Black Knight kidnaps Lord Tholden and you are sent by Lord British, the Avatar, to recover Tholden and return peace to Brittania.
Rating: Not rated yet
Times Played: 1611   Released: 1994
Keywords: Rpg
Series: ultima


Personal Best: N/A
Ultima 5 uses the basics of the Ultima 4 engine, an overhead perspective of Britannia or one of many towns or dungeons, which use a rosette-compass 3D view. Many actions are expanded, including much more world interactivity and much deeper characters than the 'signpost' NPCs of Ultima 4.

In Ultima 5, you, the Avatar and Hero of Britannia, are called back to deal with a new threat - the tyrant Blackthorn, who, after the disappearance of Lord British, now rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. Behind Blackthorn are the Shadowlords, anti-thesis to the three Principles. Their meaning and origin are explored later in the game, rounding out an immersing world and very meaningful plot.
Rating: Not rated yet
Times Played: 956   Released: 1992
AKA: Shukumei no Senshi
Keywords: Rpg
Series: ultima


Personal Best: N/A
Set sail on the high seas as a sixteen-year-old in search of his destiny. The setting is 16th century Europe, and you are the only one left of a once noble family. Both your grandfather and father tried to make names for themselves as sea captains, but they succumbed to the perils of the ocean and met watery graves. Your goal is to restore your family's good name by achieving fame and fortune, by being a merchant, pirate or trader.

Created in the tradition of Pirates!, Uncharted Waters is a game where you can own a fleet of ships, travel to ports in search of goods, hunt for treasure, fulfill different tasks for royalty, and battle enemy fleets. You begin the game in the year 1502 and must rise from the rank of Page to Duke before 1522. How you achieve this is up to you. Besides being able to save your progress via battery backup, the game allows you to enter your character's name and the names of your ships.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1722   Released: 1992
Keywords: Rpg
Series: Uncharted Waters


Personal Best: N/A
Climb aboard your flagship and set sail! As a young Portuguese captain, you are in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches. Port ho! Cast anchor in a new land and barter with stubborn merchants for exotic spices and gems. Use profits to improve your fleet or face the dangers of the sea-pirates, storms and the mysteries of the deep. Win allies for Portugal, and the King will reward you grandly!
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1272   Released: 1992
Keywords: Rpg
Series: Uncharted Waters


Personal Best: N/A
The Franco family used to be one of the influential houses of Portugal. That is until the head of the family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been working hard to secure finances for his first ship. With the first step of his dream complete, Franco sails out with his father's good friend as first mate, you're off to find fame, adventure and fortunes out on the sea and in uncharted waters.

Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling.

All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.
Rating: Not rated yet
Times Played: 766   Released: 1991
Keywords: Rpg
Series: Uncharted Waters


Personal Best: N/A
The second game from an original series of historical simulations by the acknowledged masters of the genre. The first one is only mildly interesting, but the second one is fantastic and makes a great counterpoint to MicroProse's Pirates! Gold.

Uncharted Waters 2 - New Horizons, is executed well thought out, with six different ship captains representing six different countries from which to choose, including one female.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 3055   Released: 1994
Keywords: Rpg
Series: Uncharted Waters


Personal Best: N/A
Uncharted Waters: New Horizons is a popular Japanese video game series produced by Koei as part of its Rekoeition games. The series has been compared to Sid Meier's Pirates! in gameplay and theme. It is a simulation and role-playing video game series dealing with sailing and trading.

In this game, there are six protagonists to choose from, each of them representing a different path or career featured in the game. They are listed as follows:

Jo
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 2242   Released: 1994
Keywords: Rpg
Series: Uncharted Waters


Personal Best: N/A
Another game using the graphical adventure interface found in Deja Vu and Shadowgate, Uninvited comes with a "horror" theme.

While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your sister is missing. The only place she could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your sister. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 2030   Released: 1989
AKA: Akuma no Shoutaijou
Keywords: Rpg


Personal Best: N/A


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