Retro Uprising
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Game Menu
Story:
For eighty years, Valeria has been in constant strife, and its three leading ethnic usergroup all claim leadership. The three factions are:

Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.
Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.
Bacrumese: These are generally the more "elite" of Valerian society, making up a solid 20% of its people.

King Roderick, aided by the forbidden powers of the "Hell Gate," is able to dominate the people of Valeria until Dorgalua of Bacrum successfully leads his army to defeat Roderick. Dorgalua then claimed the throne as his own, and was able to end the struggle between the ethnic usergroup. Under King Dorgalua, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.

All is right until the entire royal family is lost due to a string of accidents. Because the late King Dorgalua had no living heirs, the ethnic usergroup once again struggled for leadership: Bishop Brantyn of the royal court, Cardinal Balbatos of the Gargastan people, and Duke Ronwey of the Walstanians all fought for control, but in the end, Balbatos and Brantyn stalemated. In order to preserve their power, the two men took separate measures: Cardinal Balbatos sought an "ethnic cleansing" policy and slaughtered thousands of innocent Walstanians and Gargastans, while Brantyn received aid from the Roslolians, the greatest order in all of Lodis.

The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, hometown of Denim Pavel, Catiua Pavel, and Vice Bozeck, the main characters.

Gameplay:
Tactics Ogre is similar to the turn-based strategy style of tactical RPGs later popularized by Final Fantasy Tactics (developed by former user of Quest, including writer-director Yasumi Matsuno), complete with battles taking place on isometric grids.[6] Like other tactical RPGs, the player builds up a team of several characters with changeable classes and fights on an isometric playing field. The order of movement is determined by the speed of individual characters, in contrast to games in which each side moves its entire team at once. Each character is move individually on the grid and the order of combat is calculated for each character individually.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2162   Released: 1995
Keywords: Rpg
Series: Ogre Battle


Personal Best: N/A
Story:
Tales of Phantasia begins by showing a heroic battle between four unknown warriors against an evil sorcerer and king, Dhaos, the outcome of which changed the fate of the world. The warriors were victorious, but Dhaos escaped through time. However, four different heroes are awaiting him: they seal the weakened Dhaos away using the power of two pendants, thus returning peace to the world.

Twelve years after Dhaos had been sealed away, a young swordsman named Cress Albane (Also romanized 'Cless Alvein') and his best friend, Chester Burklight, live in the town of Toltus. One day, while Cress and Chester are out hunting in the forest, the town is destroyed by a dark knight named Mars and his soldiers. Every villager is killed in the attack, including Chester
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 4194   Released: 1994
Keywords: Rpg


Personal Best: N/A
Taloon's Great Adventure: Mystery Dungeon, AKA Torneko no Daibōken: Fushigi no Dungeon, is the first game in the Mysterious Dungeon series and features Torneko (or Taloon, as he was known in North America), the merchant from Dragon Warrior IV.

The gameplay is similar to roguelike style PC games. The main similarity is the heavy use of randomized dungeons and effects. The main character of the game is Torneko, originally localized as Taloon in North America, a merchant playable character from Dragon Warrior IV.[2] The game continues Torneko's story from Dragon Quest IV, where he wishes to make his store famous and ventures into mysterious dungeons to retrieve items to stock in his store.

While Torneko explores the dungeon, he collects items and fights monsters, similar to the ones found in Dragon Quest games. If Torneko leaves the dungeon, he can sell off the items he found. He can also equip certain items found in the dungeon. By saving up money, Torneko can improve his home and shop.
Rating: 3 Votes3 Votes3 Votes3 Votes3 Votes
Times Played: 5077   Released: 1993
AKA: Torneko no Daiboken Fushigi no Dungeon
Keywords: Rpg, Dungeon Crawler
Series: Dragon Quest, mysterious dungeon
Barra
683,475
Personal Best: N/A
Tenchi Muyou! Game Hen is a turn-based game played from an isometric perspective.[1] The game focuses entirely on fighting monsters within progressive worlds, all of which contain linear paths with predetermined battles. As such, the player does not freely roam or interact with the world.

There are a total of 12 playable characters in the game: Tenchi, Ryoko, Ayeka, Mihoshi, Sasami, Mizuki, Ryo-Ohki, Katsuhito, Yukinojyo, Azaka, Kamidake and Washu. The player starts with the beginning four, acquires the subsequent two later, and, by visiting more varied locations, can acquire the remaining six. In prototypical role-playing fashion, each character has different movements, skills, personal advantages, attacking power, health and defense. Unlike the commonly instituted experience points system, however, characters level up by the accumulated number of monsters they defeat in battles. There is a cap of eight levels that each player character can earn. Up to four characters can be brought into combat at once and matches continue until all user of either side are eliminated.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1444   Released: 1995
Keywords: Rpg
Series: tenchi muyo


Personal Best: N/A
Terranigma, known as Tenchi Sōzō in Japan, is a 1995 action role-playing game.

Setting:
In Terranigma, the Earth is portrayed as a hollow sphere that has both an external and internal face. Since the beginning of the Earth, the external Lightside, the surface world, stood for growth whereas the internal Darkside, the under world, represented decline. Over the course of billions of years, these two forces came to be called God and Devil. Regardless of the inner antagonism, rapid progress took root and primitive life forms evolved to plants, animals, and humans. Technology and industry revolutionized the evolution, but the fight between God and the Devil was still taking place, more fiercely than ever. The conflict culminated in a final battle at the southernmost point of the surface world. However, neither of the two forces was victorious. The continents of the surface world submerged into the sea and the under world was sealed away.

Gameplay:
The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions. Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks.

With each victory, experience points are gained, increasing the protagonist's level and his maximum hit points, strength, defense, and luck. Slain enemies sometimes leave behind gems which can be used to buy weapons, armors, healing items, and spells. There are no magic points in the game, all spells take the form of one-time use items instead. The player must collect Magirocks and take them to a magic shop to have them transformed into magic rings and summon medals. Those items are used up when casting the corresponding spell and then turn back to Magirocks which may be exchanged for new spells again. Upon defeating bosses and completing miscellaneous tasks, new types of magic become available.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 3297   Released: 1995
Keywords: Rpg
Series: Illusion Of Gaia


Personal Best: N/A
A simple action-RPG following the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.

Gameplay consists of moving your character in real-time through various terrains, like forests, towns, and dungeons. The player gathers basic items, like health and magic potions, and increasingly powerful weapons as you progress through the story. Conversations are handled through keyphrases. Combat is real-time as well, against a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.
Rating: Not rated yet
Times Played: 712   Released: 1990
Keywords: Rpg


Personal Best: N/A
Towers is a first person RPG type game.

As war rages on the mainland, a small band of brave adventurers sets sail to join the fight. When their ship is mysteriously destroyed by a strange magical storm, however, the four heroes find themselves marooned on a strange, uncharted island. The adventure begins in earnest as these travelers learn that the island is known as the Land of Towers and that it is home to a frightening figure called Lord Baniff.
Rating: Not rated yet
Times Played: 630   Released: 1999
Keywords: Rpg
- no score -
 
Personal Best: N/A
A traditional tale of a young warrior who leaves true love and home behind as he sets off to explore new horizons.

Newbies to the fantasy RPG genre will have a lot of fun getting their feet wet with this game. It's a very simple RPG, but it compares well with a toned-down Zelda or Soleil - although nowhere near as silly - and will keep you entertained for quite a while.
Rating: Not rated yet
Times Played: 1172   Released: 1992
Keywords: Rpg


Personal Best: N/A
Treasure Hunter G's gameplay is very typical of its time, consisting of two types of gameplay (adventuring and combat). Adventuring is done in a fashion very similar to Squaresoft's Super Famicom games such as Chrono Trigger and Seiken Densetsu 3 with the group exploring various locations typical to the genre such as towns, forests, dungeons, castles and a few more fantastical locations. They make new allies and enemies and embark on a quest to stop the Dark Lord's plan of reviving Bone Dino and destroying the world. Combat takes place on a grid, with movement and fighting consuming varying amounts of Action Points. Other actions include using items, spells, special attacks and traps. Action Points increase during the game allowing for greater freedom in strategy.

The character sprites are pre-rendered from 3D models, rather than drawn by hand. This allowed for a feature unique among similar games for SNES: the character sprites are created for eight directions instead of the usual four.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 1575   Released: 1996
Keywords: Rpg


Personal Best: N/A
The story of Rudra no Hihō is divided into three major scenarios, each with a different main character: the soldier Sion, the priestess Riza, and the archaeologist Surlent. As the player enters new areas and accomplishes different tasks, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios in any order, and may even leave one storyline to follow that of another character for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in his own part of the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving thief Dune and the heroes from the previous three chapters in their final confrontation with the game's major villains.

Gameplay:
The gameplay is divided into three main areas: the overworld map, the towns and dungeons, and battles. When in the overworld map, the player directs his characters to different locations in the game. Towns contain the prerequisite shops and villagers who offer information, while dungeons are mazelike affairs where random enemy encounters may occur. These battles may also strike on the overworld map and follow a typical RPG pattern: the player makes choices for his characters (such as whether to fight, cast a magic spell, or run away), and then the enemy takes a turn. This pattern repeats until the characters on one side all run out of hit points and die.
Rating: Not rated yet
Times Played: 1671   Released: 1996
AKA: Rudra no Hihou
Keywords: Rpg


Personal Best: N/A
The Twisted Tales of Spike McFang, known in Japan as Chou Makai Taisen! Dorabochan, is an action role-playing video game.

The game follows the adventures of a young vampire, the title character Spike McFang, who is set to battle with the evil zombie general Von Hessler, who attempts to invade his parents' and his friend Camelia's kingdoms. The game plays from a top-down perspective; the player encounters several enemies in the game and by defeating them, can gain experience points and increase his level. Spike's main weapons are his cape, that attacks in a short range (though Spike can extend its range at the risk of dizzying himself for a short time) and his hat, which can be thrown like a boomerang. He is also able to utilize magical cards with a wide variety of special effects, including, but not limited to:

Invisibility
Summoning angels and bats
Turning all foes into small, furry animals
Grabbing a balloon and floating to safety.
Elemental Attacks
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 1485   Released: 1994
Keywords: Rpg


Personal Best: N/A


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