Retro Uprising
Donation Goal
Goal amount: 5000 USD, Received: 569 USD (11%)
Donate Now
When we reach the current donation goal all software on Retro Uprising will be replaced with a new superior method for playing games online that will support all browsers, play many more games and consoles and fix errors in existing games. This will be a massive site upgrade. The largest in our history. Please help us reach our goal as soon as possible.

Retro Uprising relies on donations from users like you! List of Donors

Register to enable more features such as high score recording.


Go Back   Retro Uprising > Arcade


Game Menu
One day, the peaceful nation of the Lextorians discovers the planet P'radikus, where numerous uncivilized tribes are constantly at war with one another. When they steal a spaceship and start to expand their wars across the solar systems, you are trained by the elders to halt their dominance and destroy the home planet with a secret weapon known as "Thunderbolt".

Using the typical thrust movement from the Asteroids games, you roam space with your starship to return the peace by force. Starting as a rookie, many enemy ships need to be destroyed to earn credits that can be exchanged for fuel, armor, weapons, shields and warp drives. The commander instructs you with specific missions, such as destroying outposts or freeing alien usergroup. However, your ultimate goal is to find the Toson Drive, the only device powerful enough to reach P'radikus. To spice things up, there are many weapons such as shock waves, mines, missiles, cloaking devices and atomic cannons. As your fuel constantly depletes, you often need to orbit new planets to refuel and stock weapons.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 1379   Released: 1990
D.B. Cooper
185,125
Personal Best: N/A
P-47 Aces is an Action game, developed by NMK and published by Jaleco Entertainment, which was released in 1995.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2711   Released: 1995
Barón Rojo LWC
2,082,820
Personal Best: N/A
A side scrolling shooter. Take on enemy planes, helicopters and machine guns.
Rating: Not rated yet
Times Played: 1029   Released: 1990


Personal Best: N/A
A side scrolling shooter set in WW2.
Fly into enemy territory, but watch out because they are well prepared for your arrival.
Rating: Not rated yet
Times Played: 2590   Released: 1988
TodayIsForgotten
598,600
Personal Best: N/A
Top down action game with puzzles.
Rating: Not rated yet
Times Played: 1071   Released: 1991
Keywords: Platform, Action


Personal Best: N/A
Platformer where you must solve puzzles and avoid being killed by them.
Rating: Not rated yet
Times Played: 1524   Released: 1990
Keywords: Platform, Action
philt80
288,190
Personal Best: N/A
Rating: Not rated yet
Times Played: 384


Personal Best: N/A
Rating: Not rated yet
Times Played: 318


Personal Best: N/A
Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 7580   Released: 1983
Keywords: Maze, Puzzle
Series: pac man
lastexposfan
504,230
Personal Best: N/A
A combination of Pac-Man and Tetris, Pac-Attack mixes the ghost-gobbling action of the former with the falling block puzzle aspects of the latter. Your job is to maneuver the blocks into lines so they will vanish from the screen. Ghosts also fall from the top of the playfield, getting in the way of the solid lines you are trying to form. Luckily, Pac-Man accompanies the falling blocks from time to time, allowing you to maneuver him into a position to munch the ghosts.

Similar to Tetris, the Normal mode of play in Pac-Attack continues until the blocks and/or ghosts have stacked up to the top of the playfield. Each ghost Pac-Man eats adds a little gold to the Fairy Meter. When the meter is full, a fairy jumps onto the screen and throws a gold dust spell, effectively removing all the ghosts below it. The 2 Player VS Game features head-to-head, split screen action. Here the winner is the player who lasts the longest in two out of three rounds.

In the Puzzle game you complete a level when you have gotten Pac-Man to eat all of the ghosts. If all of the ghosts have not been eaten after a certain number of blocks and ghosts have fallen from the top of the screen, you lose. You can retry each of the 100 levels again and again, and a password feature lets you save your progress.
Rating: Not rated yet
Times Played: 2248   Released: 1993
Keywords: Puzzle, Maze
- no score -
 
Personal Best: N/A
On a Tetris-like board the player drops blocks consisting of Ghosts, Blocks, Pac-Man, and one Fairy (if your Fairy Meter is full) to the ground. The objective is to not let the blocks overflow, let Pac-Man eat the ghosts, and make lines to shorten the amount of blocks on the board. When Pac-Man eats a ghost, the Fairy Meter goes up. Once full, a fairy will eventually be dropped. Once the fairy comes to a stop by landing on anything, it waves its wand and every ghost in the eight lines below it will disappear, often resulting in numerous lines being completed and simplifying the board. Once the fairy disappears, the score bonus is given, and gameplay continues.
Rating: Not rated yet
Times Played: 2360   Released: 1994
nick666101
4,486,034
Personal Best: N/A
An enjoyable, albeit lesser-known Pac-Man offshoot, Pac-In-Time is a running, jumping, side-scrolling adventure that gives the venerable pie-shaped character some new abilities, such as swinging on ropes, swimming, and dispatching enemies with fireballs and a hammer. In a nod to the past, Pac-Man must eat a certain number of pellets to get past each of the game's 50-plus levels. Also, Pac can gobble up larger pellets in order to kill ghosts. The sound effects and music are repetitive, but the graphics are colorfully cute and nicely animated.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2806   Released: 1993
Keywords: Platform, Action
sky1989
63,075
Personal Best: N/A
Pac-Kong plays very similar to Donkey Kong.
Rating: Not rated yet
Times Played: 1511   Released: 1983
Keywords: Platform, Action


Personal Best: N/A
Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss.

There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 2266   Released: 1985
Keywords: Platform, Action
Ashums
77,570
Personal Best: N/A
In the cartoon world of Pac-Land, a fairy is lost and needs Pac-Man to help her get back to her home in Fairyland. Pac-Man's efforts are hampered by his ever-present enemies in the form of five deadly ghosts - Pinky, Inky, Blinky, Clyde and Sue - who constantly pursue Pac-Man as he travels through the colourful world of Pac-Land. When Pac-Man has helped the lost fairy get back to her home in Fairyland on the final stage of each trip, he is given a pair of magic shoes to help get back to his own home in Pac-Land.

In this, the 8th game in the seminal series, Namco opted to steer the series away from the maze-based antics of Pac-Man's previous adventures and instead created a colourful, sideways-scrolling platform game. This change of direction necessitated the addition of arms, legs and a face to the previously basic Pac-Man character, although much of the design work had already been completed for the 'Hanna-Barbera' cartoon series upon which the game is based.

Directional buttons make Pac-Man walk right or left, and it's possible to make him run by pressing down on a directional button repeatedly. Pac-Man must avoid the ghosts and other deadly objects that populate Pac-Land, either by jumping over or dodging them; unless, of course, he has picked up one of the mandatory Pac-Man 'Power Pills' that litter the levels which, as in Pac-Man's previous outings, make him temporarily invincible and turn the ghosts blue and vulnerable to being eaten. Each stage must also be completed within a set time limit, otherwise Pac-Man will be constantly pursued by a ghost. On some stages, Pac-Man must use a springboard to jump over large ponds. Every time Pac-Man makes it to the end of a stage, a bonus will be awarded based on how much time is left. On each stage, there are cherries and other items which Pac-Man can collect to score points.

Upon reaching the end of the final stage, Pac-Man will be given a pair of magic shoes that will help him on his way home. When he has reached home, he will meet with Ms. Pac-Man, Baby Pac-Man, Chomp-Chomp the Pac-dog, and Sour Puss the Pac-cat. The game then begins again.
Rating: Not rated yet
Times Played: 6195   Released: 1984
Keywords: Platform, Action
Series: pac man
Top Cat
464,620
Personal Best: N/A
Pac-Land is an entry in the Pac-Man series of arcade video games, released into arcades by Namco, and its American distributor Bally Midway (now Midway Games), in August 1984.

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost will speed up rapidly.

The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sourpuss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases.
Rating: Not rated yet
Times Played: 2082   Released: 1989
Keywords: Platform, Action
Ashums
324,000
Personal Best: N/A
Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-man with bonus points depending on how much time he has left and also his position in jumping at the end of each round.
Rating: Not rated yet
Times Played: 2455   Released: 1991
Keywords: Platform, Action
Series: pac man
Ashums
228,530
Personal Best: N/A
Pac Man is back in this side scrolling adventure!
Rating: Not rated yet
Times Played: 1273   Released: 1989


Personal Best: N/A
One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
Rating: 1 Votes1 Votes1 Votes1 Votes1 Votes
Times Played: 6235   Released: 1993
AKA: Puck Man, Pac-Man, PacMan
Keywords: Maze, Puzzle
Series: Pac Man
lastexposfan
215,210
Personal Best: N/A
Gobble, gobble, gulp! Who's munching Power Pellets? Who's zipping around the maze at top speed, chomping up ghosts and scoring big points? It's Pac-Man, the world's hungriest character! Devour a fruit treat and get a big bonus score. But if you're caught by the little haunters, you're ghostflakes! Use the warp tunnel for a quick escape. Hours of ghost-chomping action!
Rating: Not rated yet
Times Played: 2808   Released: 1991
Keywords: Maze, Puzzle
Series: Pac Man
lastexposfan
188,540
Personal Best: N/A
The player controls Pac-Man through a maze, eating pac-dots or pellets. When all dots are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends.
Rating: Not rated yet
Times Played: 2833   Released: 1991
Keywords: Maze, Puzzle
Series: Pac Man
lastexposfan
68,420
Personal Best: N/A
One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of game play, and be treated to humorous intermissions between Pac-Man and the ghosts.
Rating: 3 Votes3 Votes3 Votes3 Votes3 Votes
Times Played: 6205   Released: 1983
Keywords: Maze, Puzzle
Series: Pac Man
Seahawk
287,120
Personal Best: N/A
Pac-Man was, quite literally, conceived at lunchtime. The game's designer, the then twenty-six year old Toru Iwatani, ordered himself a pizza for lunch. He took one slice, and, looking at the rest of the pizza, and Pac-Man was born. The game took 1.5 years to complete and had five people on its team. Pac-Man is the greatest selling arcade game of all time and is arguably also the world's most recognized video-game character of all time. Pac-Man had its own cartoon, lunch box, board game, stickers and hundreds of other products. This was largely due to Pac-Man being the first truly distinctive video-game 'character', and it changed the face of video games forever. Pac-Man was also the first video game to be as equally popular with women as it was with men.

The original Japanese release was called "Puckman" but, due to the West's predilection with changing words to vulgarities by scratching part of the word off (in this case, changing the word 'Puck' to something rather less socially acceptable by scratching off part of the letter 'P'), was changed to 'Pac-Man'. The name Pac-Man is derived from the Japanese slang word 'paku-paku', which in English means 'to eat'.

Pac Man's character is difficult to explain even to the Japanese -- he is an innocent character. He hasn't been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them.

It is still regarded as the hallmark of the 'golden age' of video games.
Rating: 9 Votes9 Votes9 Votes9 Votes9 Votes
Times Played: 29049   Released: 1980
AKA: Puck Man, Pac-Man, PacMan
Keywords: Maze, Puzzle
Series: Pac Man
ProveAll
3,141,090

World Record:
3,333,360
Multiple
Personal Best: N/A
It's your job to keep PAC-MAN as happy as possible. You must guide him around the maze so that he can eat video wafers and power pills. Protect him from the ghosts unless he has the super strength of a power pill. If he does have the super strength, help him chase the ghosts and gobble them up before they gobble him.
Rating: 2 Votes2 Votes2 Votes2 Votes2 Votes
Times Played: 5341   Released: 1983
Keywords: Maze, Puzzle
Series: Pac Man
- no score -
 
Personal Best: N/A
In the United States, Namco's port was licensed to Tengen and released in 1987. After Tengen was sued by Nintendo, Namco rereleased the title, side by side with a Ms. Pac-Man release, in 1993. The only change between the Namco and Tengen versions is the title screen.
Rating: Not rated yet
Times Played: 3708   Released: 1984
Keywords: Maze, Puzzle
Series: Pac Man
lastexposfan
226,390
Personal Best: N/A


All times are GMT -5. The time now is 10:01 PM.

vBulletin® ©2000 - 2020, Jelsoft Enterprises Ltd. » vBadvanced CMPS