| Pages: [1] 2 3 Go Down |
| My best »
Champion |
» Name  |
 Scores disabled
|
1942 » Coin-Op » Discuss » Plays: 469       
1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire. |
 Scores disabled
|
1943 Modified - Midway Naval Battle » Coin-Op » Discuss » Plays: 295
This update of "1943 - The Battle of Midway" was only released to arcades in Japan; it was only released in the US to home systems. "1943 Kai - Midway Kaisen" has different graphics and gameplay and is slightly harder than the original.
Tips & Tricks:
|
 Scores disabled
|
1943: The Battle of Midway » Coin-Op » Discuss » Plays: 482
It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato' ? Relive the excitement of "1942" by controlling your P-38 equipped with six secret weapons in this vertically scrolling shoot'em up. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies.
Tips & Tricks:
|
 Scores disabled
|
Bank Panic » Coin-Op » Discuss » Plays: 234
A reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws.
Each stage contains twelve numbered doors, with three doors visable on-screen at any one time. The player must scroll the screen left or right to bring other doors into view. At regular intervals, one or more doors will open to reveal either a bank customer or an outlaw. The customers must be allowed to deposit their money unharmed while the outlaws must be shot before they have a chance to shoot the deputy. Some of the outlaws must be shot twice before they are killed. If the players kills an innocent citizen, a player life is lost.
Doors will only open when they are on-screen and a level is only completed once cash has been deposited safely into the bank via each of the twelve doors. Each level has a tight time limit so it's important to ensure that the player reaches the doors that are about to be opened as quickly as possible. Imminent visitors are indicated by the presence of a bar graph that sits above each door, with a red marker indicating an approaching customer or robber.
In addition to the outlaws, players must also be wary of time bombs that occasionally appear on one of the doors; this is indicated by both a timer and an icon above the door with the bomb. The bomb must be reached and shot before the timer runs out. As well as the outlaws and customers, a small, bandy-legged cowboy occasionally appears holding gifts above his head, these can be shot for bonus points.
Scoring:
Tips & Tricks:
|
 Scores disabled
|
Black Dragon » Coin-Op » Discuss » Plays: 218
Black Dragon is the Japanese version of Black Tiger. Although they are similar in nature, there are also significant differences between Black Tiger and Black Dragon. Below are some of the more apparent differences between the games : * Difficulty is much higher on Black Dragon. This is reflected in how enemies react and how much punishment they can take. * There are more rockslide traps to cause your character's health to go down even faster. * Most of the bosses take a much longer time to defeat in Black Dragon plus they are more aggressive. * Points for the Red Dragon, Red Demon Warrior, and Black Dragon are much higher for Black Dragon. * There are additional enemies added to the enemies you will already encounter in Black Tiger. *The secret item locations are the same but the symbols for them are different. * The Red Demon Warrior doesn't fall for the jump and hack trap. * Items are much more expensive. |
 Scores disabled
|
Black Tiger » Coin-Op » Discuss » Plays: 377       
Long Long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness. From lengthy suffering and darkness of the kingdom came one brave fighter.
A barbarian hero jumps and fights his way through a variety of colourful, enemy-packed levels in this spiritual successor to the Capcom classic "Ghost 'n' Goblins". The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. Most of these bonuses are in the form of 'Zeny coins'; currency that allows the player to buy such items as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions. Special items that reveal coins, upgraded armour, or simply bonus points may be found by attacking certain walls.
The game features several hidden bonuses. Some of them are cameos from other Capcom games : The barrel from "Higemaru - Pirate Ship", the robot hero from "Side Arms - Hyper Dyne", the dragonfly and the bamboo shoot from "Son Son".
Scoring:
Tips & Tricks:
Walkthrough:
|
 Scores disabled
|
Bomb Jack » Coin-Op » Discuss » Plays: 287
A Superbly playable and addicitive platform game, with gameplay that gives more than a passing nod to Namco's seminal "Pac-Man".
The object of the game is to collect all of the bombs on each level, before progressing to the next. Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at a time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player a points bonus (see TIPS AND TRICKS for details). Bomb Jack is pursued around each level by a variety of constantly spawning, mechanical enemies. When Bomb Jack gets killed, he drops to the nearest platform, always landing on his head.
The five different background pictures that feature in the game are : the Sphinx in Egypt, the Akropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the five backgrounds themselves are repeated as the player progresses, the platform layouts for each level are completely different. At least until level eighteen, after which the levels repeat themselves.
A powerball appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Bomb Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit.
Scoring:
Tips & Tricks:
|
 Scores disabled
|
Bubble Bobble » Coin-Op » Discuss » Plays: 467
One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed levels and rescue their girlfriends. Bub and Bob are armed only with the ability to make bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level.
The game's simple-yet-involving game-play saw Bubble Bobble become an instant classic. Its two-player co-operative mode, coupled with the incredible amount of hidden secrets and potential for strategic play - unheard of in the platform genre - would set the standard by which all other platform games were judged.
Scoring:
Tips & Tricks:
|
 Scores disabled
|
Checkmate » Coin-Op » Discuss » Plays: 198
Up to four players (Two in the online version) control a block which leaves a trail behind it. The object is to force the other player(s) to run into either the boundary or your trail. |
 Scores disabled
|
Circus Charlie » Coin-Op » Discuss » Plays: 187       
An abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear. Additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost. The six different levels are : 1. Ride a lion through fire hoops and over fire pots. 2. Jump over monkeys while on a tightrope. 3. Bounce on trampolines, avoid flame breathers and sword jugglers. 4. Jump on giant, rolling beach balls. 5. Ride a horsewhile avoiding obstacles. 6. Trapeze.
Tips & Tricks:
|
 Scores disabled
|
Commando » Coin-Op » Discuss » Plays: 431       
Vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier. The mission is to rescue captives and destroy enemy bases and strongholds, killing as many enemy soldiers as possible in the process. The commando carries only two weapons : a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.
The main character is Super Joe from "Bionic Commando" and "The Speed Rumbler".
Tips & Tricks:
|
 Scores disabled
|
Crazy Blocks » Coin-Op » Discuss » Plays: 134
|
 Scores disabled
|
Diamond Run » Coin-Op » Discuss » Plays: 142
An arcade puzzle game where you must tunnel your way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is litterered with rocks which, should they fall onto you, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the your path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player.
In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave.
Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'.
Some graphic glithces |
 Scores disabled
|
Donkey Kong » Coin-Op » Discuss » Plays: 644       
An absolutely legendary arcade game in which the player takes on the role of Jumpman - who would be renamed 'Mario' and go on to become a gaming legend - and must battle his way to the top of each level to rescue his beloved Pauline; who has been kidnapped by the evil giant ape, Kong.
Trivia:
Scoring:
Tips & Tricks
|
 Scores disabled
|
Donkey Kong 3 » Coin-Op » Discuss » Plays: 309
The third and final arcade outing for Donkey Kong sees the giant ape once again cast as the enemy. Unlike the first two Kong games, the legendary character Mario doesn't feature, with the player taking on the role of 'Stanley', a gardener who is armed with bug spray with which he must destroy the swarms of insects that attack Stanley and try to steal his plants.
Each level has five plants that must be protected. Stanley must also spray Kong to force the ape to the top of the screen and complete the level.
Scoring:
Tips & Tricks
|
 Scores disabled
|
Donkey Kong Junior » Coin-Op » Discuss » Plays: 462
Something of a role reversal for this superb sequel to the seminal 1981 platform-based original, with Mario now cast as the villian (the only Mario game in which this occurred) and Donkey Kong the captured victim.
Donkey Kong's son, DK Junior, must rescue his captured father from Mario's clutches by climbing and jumping his way over vines, chains and platform before he can reach his father. Junior has to race against time while avoiding the horrible Snap jaws and birds released by Mario.
Like the original, Donkey Kong Junior features four different screens, but the first and second screens are repeated before the final two screens are reached.
Tips & Tricks: * Slow Down : This trick is not really useful but it has a comical effect. On the first level, climb to the top of the two vines at the far right edge of the screen. Then, with one hand on each vine, push up against the top of the screen and hold the joystick forward. All of the action on the screen will slow to snail's pace until you release the joystick.
* Infinite Play : This trick allows player 1 to earn an infinite number of extra turns, at the expense of player 2's game. Player 1 just plays a normal game but each time player 2 has a turn he must perform a trick that costs him that turn and earns each player an extra turn. If player 2 can do the trick every time, player 1 will always have extra turns to play with and player 2 will always have at least one turn left to perform the trick the next time around. At the beginning of the first level, Junior appears on a platform in the lower left corner of the screen, as shown above. Walk to the right edge of this platform, and move as far right as possible without falling off. Only Junior's heel should still be on the platform. Wait at the edge of the platform and watch for a blue Snapjaw to come down the first vine to the right. As soon as the Snapjaw leaves the end of the vine to fall in the water, jump toward him. You should hit the Snap jaw at the same time it hits the water. If you timed your jump correctly, your turn will be over but both players will be awarded an extra turn. You can then play normally (as player 1) until player 2's turn comes up again and you must repeat the trick.[/spoiler] |
 Scores disabled
|
Dottori Kun » Coin-Op » Discuss » Plays: 136
This is a tiny maze game that Sega used to test hardware. It was never fully developed or intended to be released to the public. |
 Scores disabled
|
Dream Shopper » Coin-Op » Discuss » Plays: 129
|
 Scores disabled
|
Galaga » Coin-Op » Discuss » Plays: 520
A sequel to "Galaxian" - itself an answer to Taito's legendary "Space Invaders" - Galaga improves on its predecessor in a number of ways. The graphics are a little sharper and smoother, for example, but the real improvements are in the game-play. The alien movement patterns are more dynamic than those in Galaxian, with kamikaze dives being not only more frequent, but perceptively more aggressive.
Another new addition to the game-play comes in the form of the 'Tractor Beam'; if the player allows an alien to capture one of their ships in its tractor beam, it's possible to shoot the offending alien, thus releasing the ship, which will then 'dock' alongside the player's current ship and double their firepower. To free the captured ship, the player must destroy the captor Galaga while it is attacking, otherwise the captured ship will be destroyed. This allowed for skilled players to deliberately allow one of their ships to be captured, giving them the opportunity to upgrade their firepower. Ships are lost when hit by enemies, while Dual ships are destroyed individually.
Trivia:
Scoring:
Crashes on Game Over Screen |
 Scores disabled
|
Galaxian » Coin-Op » Discuss » Plays: 214
A legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-coloured aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombomg the player - either in single units or in groups of three - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave.
This was the first video game released with 100 percent of its graphics displayed in true R.G.B. color.
Scoring:
Tips & Tricks:
|
 Scores disabled
|
Ghosts'n Goblins » Coin-Op » Discuss » Plays: 484
The player takes on the role of Sir Arthur the knight, who sees his sweetheart, Princess Guinevere, kidnapped by the Goblin King. Arthur must run and jump through six horizontal and eight-way scrolling levels in his bid to rescue the kidnapped princess. Arthur is initially armed with throwable lances, but a variety of other throwing weapons, such as axes, flaming torches, swords etc. are dropped by defeated enemies and can be picked up and used to fend off the zombies, bats, demons and other assorted satanic minions that Sir Arthur has to face. Each of the six end-of-level gates is guarded by one of Satan's generals; huge, end-of-level guardians who must be defeated before the player can finally reach the Goblin King and rescue the princess.
Trivia:
Scoring:
Tips & Tricks:
|
 Scores disabled
|
Gun Smoke » Coin-Op » Discuss » Plays: 273       
A vertically scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.
Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.
Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's three directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of eight different firing directions.
When you're on level two, make sure you have a horse when you kill Roy Knife. Once he is dead, walk over his corpse and your horse will be killed. Roy raises from the dead as a sort of indestructible zombie. You can shoot him as much as you like, but he won't die. In this way you can play until you get tired of it. |
 Scores disabled
|
Gyrus » Coin-Op » Discuss » Plays: 190
A single player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars.
It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a Challenge Stage. A bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Challenge Stage, followed by a very fast 'three warps to Neptune' stage. After this, the levels and the background music start over.
Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the Alien ships themselves is similar to those of Namco's also legendary "Galaga" series.
Scoring:
Tips & Tricks:
|
 Scores disabled
|
Hangly-Man » Coin-Op » Discuss » Plays: 254
This is a hack of Pac-Man. It features a different maze that becomes invisible or disappears at certain times or levels.
Scoring:
|
 Scores disabled
|
Hexa » Coin-Op » Discuss » Plays: 118
A clone of Sega's "Columns". |
| My best » Champion |
» Name  |
|