Thread: A forum RPG.
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Old 09-02-2008, 08:36 AM   #9 (permalink)
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Dudebro

   
Re: A forum RPG.

Well for one thing I don't see many people putting this into thier sigs.
Quote:
NAME: Anonymous LEVEL: 16 EXP: 55/100
CLASS: Combatant
HP:44/260 AP:48/60 STR 46 INT 5 AGI 22
ATK 78 DEF 71 STAMINA 220
WEAPON: Excalibur (Force Blade) ATK: + 32
ARMOR: Flak Vest Sigma (Heavy) DEF: + 25
ITEMS: First Aid Kit x 3, Key (Oceanic Ruins) [4/4]
Unless spoiler tags work in sigs.
Maybe make a second topic and lock it. Just put in peoples character info. That would mean you'd have to update it though. Putting the info in the first post would make it too massive. Well with spoilers tags it would be ok but you'd still have to update it.

Another problem I see is the lack of RPG players who also like this kind of thing. I'll admit I've never done a forum RPG(besides Joemans topic, but that was a little different). If you can keep the story interesting I'll stay involved.

Another helpful thing you could do, Bold or Underline the class names. Make it easier to read. Sorry I'm wierd like that. I think it breaks up the info and makes it look less intimidating.


Quote:
J.O.K.E.R.: (Joyful Opportunities Kreate EneRgy) class. Specializes in nothing combat worthy.

Can equip: Batons, Medium Armor.

Class Stat Bonus: HP + 4

Abilities:
...Hey, Bro? Help me out with this one.
Abilities. That's a tough one. Here's the wiki about the Goof off from DW3(fool must've been from a different game).
Quote:
Jester (遊び人, Asobinin?, localized as Goof-off in the NES version):[3] Jesters, although pretty much useless on the battle field, have a great amount of luck. This allows them to deal critical amounts of damage more often than other characters. The trade-off for this is the fact that Jesters have minds of their own, and the player cannot always control their actions. Jesters are the wild cards of the game, as they sometimes do damage to themselves instead of attacking enemy characters.
So maybe give them abilities like...
Juggle- random damage (increased with levels?). Maybe make the balls you juggle not take inventory room.
Dance- Random chance of calming an enemy(or NPC?), Random chance of enraging either.
Impersonate- randomly impersonates friend or foe. (this could be funny depending who it mimics)
Flip a coin- Heads random chances improve, Tails chances reduced.
Sing- Random chance of rallying allies and scaring enemies. Random chance of enraging enemies and making friends scared(or lose morale ect).
<Run Away!>- Attempt to run away and escape from an enemy. Random chance of NPC pursuing. Random chance of losing the NPC during the chase. Random chance of being killed.(could use impersonation then this and make a combo maybe, enrage it then run to save the rest of the pt?)
Also I notice it only has class bonus HP+4. Maybe add AP and/or stamina bonus too. Since it can't really attack it could make up the difference with actions.
Again, I'm not saying rip off DW3s job classes but it was a fun job to have in an rpg. I can't think of any other rpg with a similar job.


Also maybe make a thief class. Every good rpg has one of those. :P
Could just be a stealth class too. Something to scout ahead or be more alert than others.

How about a pet job? Or make elementalist have a pet since they are in tune with nature. Something like, Wolves are agile and stealthy, Bears are strong but noisy, ect. I know engineer has pet robots but maybe make a pet job that can have a pet that will randomly add damage or an effect to a battle round. Like a beastmaster from FF11 but not a constant attacking pet and master since that would kinda gimp engineers pet ability.
Example,
Master: attack for 12 dmg
bear: Roars, enemy is stunned for a round because he's scared.

Master: Attacks for 12 dmg
Wolf: circles behind the enemy, enemy loses accuracy and/or evasion due to being distracted.
These ideas aren't set in stone at all btw. Feel free to use any part of it or not. I'm just thinking out loud(that makes sense in text?)
I think little touches like these could make it alot more interesting. I'm full of useless knowledge so I can help come up with some stuff probably.

Btw how is this gonna play out? Will it be however many people are interested will be in a party and we all travel together or will it be different somehow? Can we play as more than one character at a time? Should be ok if we can manage to stay in character and keep track of everything.

I'll stop now, this is turning into a stream of consciousnes, sci fi nerdgasm. That being said, I hope it all makes sense.


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